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2014-04-29GPH: Use virtual keyboard event directly, rather than using keycode.D G Turner
2014-04-29DINGUX: Use virtual keyboard event directly, rather than using keycode.D G Turner
2014-04-27KEYMAPPER: Change hotkey from F8 to CTRL-F8 to reduce game conflicts.D G Turner
2014-04-27VKEYBD: Switch hotkey from F7 to CTRL-F7 to reduce game conflicts.D G Turner
2014-04-27README: Add trigger hotkeys for virtual keyboard and keymapper.D G Turner
2014-04-27VKEYBD: Add small keyboard pack for virtual keyboard.D G Turner
2014-04-22VKEYBD: Modify code to open vkeybd on long press of middle mouse button.D G Turner
2014-04-22VKEYBD: Add code to open virtual keyboard on middle mouse button.D G Turner
2014-04-22VKEYBD: Remove noisy warnings and clarify messages.D G Turner
2014-04-22SKY: Improve parameter validation in debug console.D G Turner
2014-04-22QUEEN: Improve parameter validation in debug console.D G Turner
2014-04-21AVALANCHE: Fix Timer::afterTheShootemup().uruk
2014-04-22FULLPIPE: Implement ModalSaveGame constructorEugene Sandulenko
2014-04-21AVALANCHE: Fix out-of-bounds indexing issue.uruk
2014-04-21FULLPIPE: Make debugging output less noisyEugene Sandulenko
2014-04-21FULLPIPE: Implement MctlCompound::method34()Eugene Sandulenko
2014-04-21FULLPIPE: Implement Inventory2::clear()Eugene Sandulenko
2014-04-21FULLPIPE: Implement couple destructorsEugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::init()Eugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::handleMessage()Eugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::update()Eugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::getQueryResult() and destructorEugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::create()Eugene Sandulenko
2014-04-20FULLPIPE: Started work on ModalQueryEugene Sandulenko
2014-04-20PEGASUS: Fix disabling input when the rip first hitsMatthew Hoops
2014-04-19FULLPIPE: Implement ModalMainMenu::updateSoundVolume()Eugene Sandulenko
2014-04-19FULLPIPE: Implement ModalMainMenu::updateVolume()Eugene Sandulenko
2014-04-19FULLPIPE: Implement ModalMainMenu::isSaveAllowed()Eugene Sandulenko
2014-04-18KYRA: Extend HACK to select CD audio for Kyra2 TOWNS.Johannes Schickel
2014-04-18FULLPIPE: Implement ModalMainMenu::setSliderPos()Eugene Sandulenko
2014-04-18FULLPIPE: Implement ModalMainMenu::updateSliderPos()Eugene Sandulenko
2014-04-18SCI: Inhibit spurious GCC warnings in script patching code.D G Turner
2014-04-18CONFIGURE: Add help note for option to disable freetype2 usage.D G Turner
2014-04-17Merge pull request #460 from klusark/logically_deadclone2727
2014-04-17PEGASUS: Reset item state upon starting a new gameMatthew Hoops
2014-04-17NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch'johndoe123
2014-04-17NEVERHOOD: Fix compilationjohndoe123
2014-04-17Merge branch 'master' of github.com:scummvm/scummvmjohndoe123
2014-04-17NEVERHOOD: Fix bug #6520: 'NEVERHOOD: buggy sound of the waterfall'johndoe123
2014-04-17FULLPIPE: Fix crashEugene Sandulenko
2014-04-17FULLPIPE: Implement ModalMainMenu::checkHover()Eugene Sandulenko
2014-04-17WINTERMUTE: Add a warning when trying to play video without Theoradec-supportEinar Johan Trøan Sømåen
2014-04-17WINTERMUTE: Add a warning when loading TTF-fonts without FreeType2-support.Einar Johan Trøan Sømåen
2014-04-16FULLPIPE: Implement ModalMainMenu::isOverArea()Eugene Sandulenko
2014-04-16FULLPIPE: Fix GCC warningTorbjörn Andersson
2014-04-16KEYMAPPER: Avoid blocking F8 events from engine when using keymapper.D G Turner
2014-04-16KEYMAPPER: Avoid blocking F7 events from engine when using vkeybd.D G Turner
2014-04-15FULLPIPE: Implement ModalMainMenu::init()Eugene Sandulenko
2014-04-14FULLPIPE: Implement Background::~Background()Eugene Sandulenko
2014-04-13PEGASUS: Fix Ares flag not getting reset upon jumping to MarsKeith Kaisershot