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2010-06-07Changed a create call to setSize to fix compiler errorPaul Gilbert
2010-06-07Initial conversion of the AnimviewView class to use the expanded MadsAnimatio...Paul Gilbert
2010-06-07Some initial code for audio36 and sync36 patch supportFilippos Karapetis
2010-06-07Moved destruction of globals and resource manager to common M4 engine base cl...Paul Gilbert
2010-06-07Moved toggleMouseGrab from SdlGraphicsManager. Disabled some code, will fix l...Alejandro Marzini
2010-06-07Removed old subsystems design files. Removed graphics.cppAlejandro Marzini
2010-06-07Removed code that is now in managers. Added mutex and graphics manager initia...Alejandro Marzini
2010-06-07Added constructor, destructor. Made some variables and methods public. Remove...Alejandro Marzini
2010-06-07Removed setGraphicsMode(const char *name), as it is on OSystem already.Alejandro Marzini
2010-06-07SCI: Relax signature of kCreateTextBitmap.Walter van Niftrik
2010-06-07SCI: Adjust kGetSaveFiles for SCI32.Walter van Niftrik
2010-06-07Change some kString subops to use the raw string directly instead of through ...Matthew Hoops
2010-06-06Now that EngineState is not deleted when loading games, we can move some more...Filippos Karapetis
2010-06-06Throw a warning in kString(At) if the index is out-of-bounds instead of havin...Matthew Hoops
2010-06-06add missing decodeNextAnimationFrame in default case for sequence 9Gregory Montoir
2010-06-06PSP: faster way of getting file sizeYotam Barnoy
2010-06-06fix sequence frame numbering (decrement if getCurFrame now returns the last d...Gregory Montoir
2010-06-06Add Gus to credits, update README & NEWSMax Horn
2010-06-06whitespace correctionsMax Horn
2010-06-06use palette image during sequence 3 scrollingGregory Montoir
2010-06-06Now opening all files via getVolumeFile()Filippos Karapetis
2010-06-06PSP: added news item about switch to media engine for MP3 playbackYotam Barnoy
2010-06-06Add Android backend from patch #2603856Max Horn
2010-06-06Bugfixes for correct positioning of opening animationPaul Gilbert
2010-06-06Bugfix for #2974817 - Mad Drongo Animation MalfunctionPaul Gilbert
2010-06-06Correction for SCI valgrind uninit memory error in MIDI sound which occurs du...David Turner
2010-06-05Created SdlGraphicsManager.Alejandro Marzini
2010-06-05Replaced a leftover Common::File::exists() call in the fallback detectorFilippos Karapetis
2010-06-05GP2X Wiz: Add missing "#include "graphics/scaler/aspect.h"".John Willis
2010-06-05GP2X Wiz: Update handy shell scripts.John Willis
2010-06-05Fixed the cursor limiting code in GK1Filippos Karapetis
2010-06-05Created SdlMutexManager.Alejandro Marzini
2010-06-05Rewrote the remaining parts of the ResourceManager class to work with file st...Filippos Karapetis
2010-06-05Various bugfixes to the animation code - first Rex animation now plays, albei...Paul Gilbert
2010-06-05Added missing animation initialisation codePaul Gilbert
2010-06-04Bugfix for wrong parameter order in scene resources load method call. Also ad...Paul Gilbert
2010-06-04SCI: Fix for Valgrind Warning in Palette.David Turner
2010-06-04Some more work on channel remapping: Moved the remapping code to the music lo...Filippos Karapetis
2010-06-04Simplified the channel monitoring code inside the SoundResource classFilippos Karapetis
2010-06-04Ensure that zones/animations always get the same index number.Nicola Mettifogo
2010-06-04Bugfix for the loading of the animation frame listPaul Gilbert
2010-06-04Added code and support routines for destroying animations correctly, which al...Paul Gilbert
2010-06-04SCI: Replace strncpy with Common::strlcpyWalter van Niftrik
2010-06-04SCI: Add savegame version check in CheckSaveGameWalter van Niftrik
2010-06-04SCI: CleanupWalter van Niftrik
2010-06-04Created DefaultGraphicsManager.Alejandro Marzini
2010-06-04Created DefaultAudioManager and DefaultMutexManager.Alejandro Marzini
2010-06-03Replace two uses of ::qsort by Common::sort.Johannes Schickel
2010-06-03- Made some methods constJohannes Schickel
2010-06-03A first attempt at channel remapping (currently disabled)Filippos Karapetis