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2015-05-17SCI: identifyOffsets() counter variablesMartin Kiewitz
2015-05-17SCI: qfg1vga: fix script patch sneak into castleMartin Kiewitz
2015-05-17CINE: Add English DOS demo of Operation Stealth.Kirben
2015-05-16NEWS: Fix typo and punctuationWillem Jan Palenstijn
2015-05-16SCI: add some improvements to NEWS fileMartin Kiewitz
2015-05-16SDL: Add TODO about fullscreen modes to OpenGL SDL code.Johannes Schickel
2015-05-16Merge pull request #596 from Templier/opengl_switch_crashJohannes Schickel
2015-05-16SDL: Restore the original video mode when unloading the Surface graphics managerLittleboy
2015-05-15SDL: Check for NULL when listing available modes via SDL_ListModesLittleboy
2015-05-15SCI: adjust SCI3 offset identify thx lskovlunMartin Kiewitz
2015-05-15NEWS: Mention the AGI PCjr sound volume fix.Thierry Crozat
2015-05-15NEWS: Small style fix.Johannes Schickel
2015-05-15FULLPIPE: Remove redundant debug outputEugene Sandulenko
2015-05-15AGI: added the ability to disable mouse in NEWSMartin Kiewitz
2015-05-15TOON: Check for quitting in runEventScript()Torbjörn Andersson
2015-05-15AGI/SCI: add engine options to README fileMartin Kiewitz
2015-05-15AGI: mouse support cleanupMartin Kiewitz
2015-05-15AGI: implement engine option to disable mouseMartin Kiewitz
2015-05-14SCI: add SCI3 support for debug cmd scroMartin Kiewitz
2015-05-14SCI: add said-details to script_said debug cmdMartin Kiewitz
2015-05-14SCI: debug commands scro, scrs and script_saidMartin Kiewitz
2015-05-14SCI: change qfg2 saurus ride script patchMartin Kiewitz
2015-05-14SAGA: Avoid code duplicationWillem Jan Palenstijn
2015-05-14SCI: Restore xs after calling run_vm from debuggerWillem Jan Palenstijn
2015-05-12SAGA: Only handle the puzzle scene for ITEFilippos Karapetis
2015-05-12QUEEN: Immediately stop actor movement when the game is exitingFilippos Karapetis
2015-05-11AGI: Remove dead code in PCjr codeThierry Crozat
2015-05-10AGI: Change the way the mixer volume is handled in the PCjr playerThierry Crozat
2015-05-10AGI: Fix PCjr dissolve method used for early versionsThierry Crozat
2015-05-10AGI: Fix bug with music/SFX volume in PCjrThierry Crozat
2015-05-10AGI: Use correct volume for PCjr outputThierry Crozat
2015-05-10SCUMM: Add detection for Full Throttle French MacThierry Crozat
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-05-07SCUMM: Add DOS en demo for Indiana Jones and the Fate of AtlantisThierry Crozat
2015-05-07SCUMM: SCUMM: Add English 1.6 disk version of Day of the Tentacle for DOS.Kirben
2015-05-07SCUMM: SCUMM: Add English 1.4 version of Indiana Jones and the Last Crusade f...Kirben
2015-05-07SCUMM: Add UK version of Pajama Sam 2 for Windows.Kirben
2015-05-07GOB: Make coordinate parameters in Surface::fillRect() signedSven Hesse
2015-05-05SCI: add qfg2 airElemental workaround - bug #6859Martin Kiewitz
2015-05-04SCI: fix bug in new string identifying codeMartin Kiewitz
2015-05-04SCI: Scripts: identify strings + debug commandMartin Kiewitz
2015-05-03SCI: Handle pronouns in parserWillem Jan Palenstijn
2015-05-03SCI: Clarify function nameWillem Jan Palenstijn
2015-05-02SCI: lsl5 script patch to fix game breaking bugMartin Kiewitz
2015-04-29NEWS: Mention support for Rex Nebular, as well as the fixes to SCIFilippos Karapetis
2015-04-27SCI: move SCI32 plane clear to gamestate_restore()Martin Kiewitz
2015-04-27SCI: immediate restore now uses delayed restoreMartin Kiewitz
2015-04-26SCI: restore: clear screen when restoringMartin Kiewitz
2015-04-26SCI: restore: reset ports before loading memoryMartin Kiewitz
2015-04-26SCI: remove unused code in SciEngine::loadGameState()Martin Kiewitz