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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2012-02-24
COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modes
athrxx
2012-02-24
KYRA: (EOB) - cleanup CGA/EGA code a bit
athrxx
2012-02-24
BUILD: Add Copying.FREEFONT to Windows installer script.
Travis Howell
2012-02-24
CGE: Use WRITE_LE_UINT16 for unaligned writes.
Alyssa Milburn
2012-02-24
TSAGE: More properly implemented resource streaming for R2R animation player
Paul Gilbert
2012-02-23
Merge pull request #189 from fingolfin/cleanup
Eugene Sandulenko
2012-02-24
IPHONE: Only update on screen mouse coordinates when it's needed.
Johannes Schickel
2012-02-24
IPHONE: Cleanup mouse cursor handling slightly.
Johannes Schickel
2012-02-24
IPHONE: Clean up mouse texture coordinate handling.
Johannes Schickel
2012-02-24
IPHONE: Move some global variables to iPhoneView.
Johannes Schickel
2012-02-24
IPHONE: Add a mouse texture buffer surface to VideoContext.
Johannes Schickel
2012-02-23
Merge pull request #171 from clone2727/psx-stream-2
Willem Jan Palenstijn
2012-02-23
SWORD1: Add some TODO's for PSX stream subtitles
Matthew Hoops
2012-02-23
SWORD1: Add support for the PSX demo videos
Matthew Hoops
2012-02-23
VIDEO: Clarify which PSX streams we can play
Matthew Hoops
2012-02-23
VIDEO: Make PSX streams calculate frame timing solely from CD speed
Matthew Hoops
2012-02-23
VIDEO: Implement PSX stream v3 frame support
Matthew Hoops
2012-02-23
SWORD2: Add support for PSX stream playback
Matthew Hoops
2012-02-23
SWORD1: Add support for PSX stream playback
Matthew Hoops
2012-02-23
VIDEO: Add a PlayStation stream decoder
Matthew Hoops
2012-02-23
DREAMWEB: Dynamically allocate GraphicsFile::_frames.
Alyssa Milburn
2012-02-23
DREAMWEB: Remove shared temp graphics variables.
Alyssa Milburn
2012-02-23
IPHONE: Fix mouse coordinates for hi res games.
Johannes Schickel
2012-02-23
IPHONE: Directly use the game screen's texture buffer.
Johannes Schickel
2012-02-23
IPHONE: Directly use the overlay's texture buffer instead of another intermed...
Johannes Schickel
2012-02-23
IPHONE: Move screen and overlay texture buffer to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Add a constructor to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Silence a few signed/unsigned integer comparison warnings.
Johannes Schickel
2012-02-23
IPHONE: Use VideoContext in OSystem_IPHONE.
Johannes Schickel
2012-02-23
IPHONE: Move overlay visibility status to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Move VideoContext definition to iphone_common.h.
Johannes Schickel
2012-02-23
IPHONE: Move mouse coordinate conversion code to iPhoneView.
Johannes Schickel
2012-02-23
IPHONE: Move graphics related OSystem code to a ObjC++ file.
Johannes Schickel
2012-02-23
IPHONE: Move projection setup code to its own method.
Johannes Schickel
2012-02-23
IPHONE: Remove some more dead code.
Johannes Schickel
2012-02-23
IPHONE: Move setFilterModeForTexture to iPhoneView.
Johannes Schickel
2012-02-23
IPHONE: Slight formatting fix.
Johannes Schickel
2012-02-23
IPHONE: Fix scale offset addition in the mouse coordinate code.
Johannes Schickel
2012-02-23
IPHONE: Create a struct for shared video context variables.
Johannes Schickel
2012-02-22
Merge pull request #194 from fuzzie/tinselglobals
David Turner
2012-02-22
KEYMAPPER: Fix mistake in last commit
Tarek Soliman
2012-02-22
KEYMAPPER: Minor cleanup
Tarek Soliman
2012-02-22
TINSEL: Rename globals to add g_ prefix.
Alyssa Milburn
2012-02-22
KEYMAPPER: Fix a signed/unsigned comparison warning
Tarek Soliman
2012-02-22
TEST: Silence some signed/unsigned comparison warnings.
Johannes Schickel
2012-02-22
ALL: Fix some signed/unsigned comparison warnings.
Johannes Schickel
2012-02-22
COMMON: Add a size_type to HashMap.
Johannes Schickel
2012-02-22
COMMON: Add a size_type to List.
Johannes Schickel
2012-02-22
COMMON: Slight formatting fixes in stack.h.
Johannes Schickel
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