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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2012-02-15
KEYMAPPER: Allow ports to define default Keymap Action bindings
Tarek Soliman
2012-02-15
MAEMO: Drop the hardcoded keymap in favor of the keymapper
Tarek Soliman
2012-02-15
TSAGE: R2R - Implement scene 1850
Strangerke
2012-02-15
TSAGE: R2R - Scene 1337: rename a variable
Strangerke
2012-02-15
MAEMO: Rename hasHwKeyboard and add hasMenuKey
Tarek Soliman
2012-02-15
MAEMO: Use bitshifting in ModelType
Tarek Soliman
2012-02-15
MAEMO: Fix wrong assert
Tarek Soliman
2012-02-15
TSAGE: R2R - Rename inventory enums, fix isInventoryIcon()
Strangerke
2012-02-15
MOHAWK: Add Detection Entries For 3 LB Mac Games.
D G Turner
2012-02-15
MACOSX: Update menu translations to match Apple guidelines
Max Horn
2012-02-15
COMPOSER: Add Detection Entries for 3 V1 Magic Tales Mac Variants.
D G Turner
2012-02-15
COMPOSER: Add Detection Entry for Liam Finds a Story Mac.
D G Turner
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2012-02-15
JANITORIAL: Fix whitespace in pointer template arg
Tarek Soliman
2012-02-15
KEYMAPPER: Make some parameters const
Tarek Soliman
2012-02-15
COMPOSER: Add Detection Entry for Princess and the Crab Mac.
D G Turner
2012-02-15
ALL: Avoid using is* macros from ctype.h
Max Horn
2012-02-15
COMPOSER: Add Detection Entry for Sleeping Cub Mac.
D G Turner
2012-02-15
COMPOSER: Add detection entries for 3 V1 Magic Tales games.
D G Turner
2012-02-15
OPENGL: More formatting fixes.
Johannes Schickel
2012-02-15
OPENGLSDL: Remove HACK in fullscreen toggle mode.
Johannes Schickel
2012-02-15
OPENGL: Prevent access to a few more members in the SDL OpenGL code.
Johannes Schickel
2012-02-15
OPENGL: Use tabs instead of spaces for indentation.
Johannes Schickel
2012-02-15
OPENGLSDL: Don't cast EventType into int for switch.
Johannes Schickel
2012-02-15
OPENGL: Use C-style casts.
Johannes Schickel
2012-02-15
OPENGL: Let getGlErrStr return a Common::String.
Johannes Schickel
2012-02-15
OPENGL: Slight formatting fixes.
Johannes Schickel
2012-02-15
OPENGL: Make all GLTexture members private.
Johannes Schickel
2012-02-15
OPENGL: Unvirtualize all GLTexture methods.
Johannes Schickel
2012-02-15
OPENGL: Remove redundant check in adjustMousePosition.
Johannes Schickel
2012-02-15
TSAGE: R2R - Scene 1337: Fix a shadowed variable
Strangerke
2012-02-14
TSAGE: R2R - Scene 1337: rename previously committed function
Strangerke
2012-02-14
TSAGE: R2R - Scene 1337: Implement another AI related function
Strangerke
2012-02-14
TSAGE: R2R - Scene 1337: Implement another large AI function (subCF979)
Strangerke
2012-02-14
TSAGE: R2R - Scene 1337: Implement one more large AI function (subCDB90)
Strangerke
2012-02-14
TSAGE: R2R - Scene 1337: Implement on more AI function
Strangerke
2012-02-14
TSAGE: R2R - Scene 1337: Implement AI function subC2C2F
Strangerke
2012-02-14
TSAGE: Correctly hide the user interface in R2R Output Alpha scene
Paul Gilbert
2012-02-14
TSAGE: Replace previously unknown value _v58ec2 with _uiElements._active
Paul Gilbert
2012-02-14
TSAGE: R2R bugfix for selecting Output Alpha in the console screen
Paul Gilbert
2012-02-14
TSAGE: Implemented missing R2R method SceneHandler::setupPaletteMaps
Paul Gilbert
2012-02-13
KEYMAPPER: Fix Action ctor args in most keymaps
Tarek Soliman
2012-02-13
KYRA: Silence some icpc warnings by making a member array of KyraRpgGUISettin...
Johannes Schickel
2012-02-13
TSAGE: R2R - Scene 1337: Implement 10 more AI functions
Strangerke
2012-02-13
TSAGE: R2R - Scene 1337: Implement subD02CA() plus a couple of little functio...
Strangerke
2012-02-13
BASS: Reduce code duplication in autosave code
Willem Jan Palenstijn
2012-02-13
BASS: Fix savegame corruption
Willem Jan Palenstijn
2012-02-13
BASS: Report savegame errors when saving by pressing enter
Willem Jan Palenstijn
2012-02-13
SCUMM: Clean up resetSentence
Willem Jan Palenstijn
2012-02-13
SCI: Fix the order of diagonal roll transitions in the old lookup table
Filippos Karapetis
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