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AgeCommit message (Expand)Author
2012-02-15KEYMAPPER: Allow ports to define default Keymap Action bindingsTarek Soliman
2012-02-15MAEMO: Drop the hardcoded keymap in favor of the keymapperTarek Soliman
2012-02-15TSAGE: R2R - Implement scene 1850Strangerke
2012-02-15TSAGE: R2R - Scene 1337: rename a variableStrangerke
2012-02-15MAEMO: Rename hasHwKeyboard and add hasMenuKeyTarek Soliman
2012-02-15MAEMO: Use bitshifting in ModelTypeTarek Soliman
2012-02-15MAEMO: Fix wrong assertTarek Soliman
2012-02-15TSAGE: R2R - Rename inventory enums, fix isInventoryIcon()Strangerke
2012-02-15MOHAWK: Add Detection Entries For 3 LB Mac Games.D G Turner
2012-02-15MACOSX: Update menu translations to match Apple guidelinesMax Horn
2012-02-15COMPOSER: Add Detection Entries for 3 V1 Magic Tales Mac Variants.D G Turner
2012-02-15COMPOSER: Add Detection Entry for Liam Finds a Story Mac.D G Turner
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
2012-02-15JANITORIAL: Fix whitespace in pointer template argTarek Soliman
2012-02-15KEYMAPPER: Make some parameters constTarek Soliman
2012-02-15COMPOSER: Add Detection Entry for Princess and the Crab Mac.D G Turner
2012-02-15ALL: Avoid using is* macros from ctype.hMax Horn
2012-02-15COMPOSER: Add Detection Entry for Sleeping Cub Mac.D G Turner
2012-02-15COMPOSER: Add detection entries for 3 V1 Magic Tales games.D G Turner
2012-02-15OPENGL: More formatting fixes.Johannes Schickel
2012-02-15OPENGLSDL: Remove HACK in fullscreen toggle mode.Johannes Schickel
2012-02-15OPENGL: Prevent access to a few more members in the SDL OpenGL code.Johannes Schickel
2012-02-15OPENGL: Use tabs instead of spaces for indentation.Johannes Schickel
2012-02-15OPENGLSDL: Don't cast EventType into int for switch.Johannes Schickel
2012-02-15OPENGL: Use C-style casts.Johannes Schickel
2012-02-15OPENGL: Let getGlErrStr return a Common::String.Johannes Schickel
2012-02-15OPENGL: Slight formatting fixes.Johannes Schickel
2012-02-15OPENGL: Make all GLTexture members private.Johannes Schickel
2012-02-15OPENGL: Unvirtualize all GLTexture methods.Johannes Schickel
2012-02-15OPENGL: Remove redundant check in adjustMousePosition.Johannes Schickel
2012-02-15TSAGE: R2R - Scene 1337: Fix a shadowed variableStrangerke
2012-02-14TSAGE: R2R - Scene 1337: rename previously committed functionStrangerke
2012-02-14TSAGE: R2R - Scene 1337: Implement another AI related functionStrangerke
2012-02-14TSAGE: R2R - Scene 1337: Implement another large AI function (subCF979)Strangerke
2012-02-14TSAGE: R2R - Scene 1337: Implement one more large AI function (subCDB90)Strangerke
2012-02-14TSAGE: R2R - Scene 1337: Implement on more AI functionStrangerke
2012-02-14TSAGE: R2R - Scene 1337: Implement AI function subC2C2FStrangerke
2012-02-14TSAGE: Correctly hide the user interface in R2R Output Alpha scenePaul Gilbert
2012-02-14TSAGE: Replace previously unknown value _v58ec2 with _uiElements._activePaul Gilbert
2012-02-14TSAGE: R2R bugfix for selecting Output Alpha in the console screenPaul Gilbert
2012-02-14TSAGE: Implemented missing R2R method SceneHandler::setupPaletteMapsPaul Gilbert
2012-02-13KEYMAPPER: Fix Action ctor args in most keymapsTarek Soliman
2012-02-13KYRA: Silence some icpc warnings by making a member array of KyraRpgGUISettin...Johannes Schickel
2012-02-13TSAGE: R2R - Scene 1337: Implement 10 more AI functionsStrangerke
2012-02-13TSAGE: R2R - Scene 1337: Implement subD02CA() plus a couple of little functio...Strangerke
2012-02-13BASS: Reduce code duplication in autosave codeWillem Jan Palenstijn
2012-02-13BASS: Fix savegame corruptionWillem Jan Palenstijn
2012-02-13BASS: Report savegame errors when saving by pressing enterWillem Jan Palenstijn
2012-02-13SCUMM: Clean up resetSentenceWillem Jan Palenstijn
2012-02-13SCI: Fix the order of diagonal roll transitions in the old lookup tableFilippos Karapetis