Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-20 | GUI: Rewrite AA rounded square renderer | Willem Jan Palenstijn | |
This fixes bleeding of colours between different regions. It also turns 'bevel' into an option that turns the stroke into a bevel, and implements antialiased gradient-fills. | |||
2012-02-20 | IPHONE: Default to portrait mode in case the orientation could not be ↵ | Johannes Schickel | |
determined. | |||
2012-02-20 | IPHONE: Move OpenGL ES context generation to its own method. | Johannes Schickel | |
2012-02-20 | IPHONE: Precalculate vertex/tex coordinates for game screen/overlay. | Johannes Schickel | |
2012-02-20 | KEYMAPPER: Add some comments | Tarek Soliman | |
2012-02-20 | IPHONE: Use render buffer size instead of application frame size for video ↵ | Johannes Schickel | |
size calculations. These match as far as I can tell, but in case they don't match, the render buffer size should be the correct thing to use. | |||
2012-02-20 | IPHONE: Rename _screenRect to _gameScreenRect. | Johannes Schickel | |
2012-02-20 | IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height]. | Johannes Schickel | |
2012-02-20 | IPHONE: Don't overwrite orientation when the OpenGL ES context is created. | Johannes Schickel | |
2012-02-20 | IPHONE: Refactor event code a bit. | Johannes Schickel | |
Now mouse x/y coordinates are passed as int. | |||
2012-02-20 | IPHONE: Even more slight formatting fixes. | Johannes Schickel | |
2012-02-20 | KEYMAPPER: Change how keymaps are displayed in the remap dialog | Tarek Soliman | |
This makes it so that there's 2 groups: 1 - The keymap stack 2 - The loaded keymaps The first group displays which keymaps are active and which keymaps are completely blocked due to an opaque keymap on top. The second group displays which loaded keymaps store their mappings globally and which ones store their mappings per-target. | |||
2012-02-20 | COMMON: Filter non-ASCII values in ctype.h-style isFOO functions | Max Horn | |
2012-02-20 | COMMON: Move isFoo functions to namespace Common, add doxygen comments | Max Horn | |
2012-02-20 | IPHONE: Slight game screen texture related variable renaming. | Johannes Schickel | |
2012-02-20 | IPHONE: Slight cleanup. | Johannes Schickel | |
2012-02-20 | IPHONE: Remove some unused variables. | Johannes Schickel | |
2012-02-20 | KEYMAPPER: Move F7 and F8 handling to DefaultEventMapper | Tarek Soliman | |
2012-02-20 | KEYMAPPER: Move CTRL-F5 handling to DefaultEventMapper | Tarek Soliman | |
2012-02-20 | KEYMAPPER: Move DefaultEventMapper implementation to its own cpp file | Tarek Soliman | |
2012-02-20 | KEYMAPPER: Rewrite the EventMapper API | Tarek Soliman | |
2012-02-20 | KEYMAPPER: Having a mapper is no longer optional | Tarek Soliman | |
2012-02-20 | KEYMAPPER: Create a DefaultEventMapper when Keymapper isn't enabled | Tarek Soliman | |
This allows migration to unconditional mapping | |||
2012-02-20 | KEYMAPPER: EventMapper must now eat all events | Tarek Soliman | |
2012-02-20 | IPHONE: More formatting fixes. | Johannes Schickel | |
2012-02-20 | TSAGE: Starting to implement animation player needed for R2R Title Screen | Paul Gilbert | |
2012-02-20 | TSAGE: Implemented method for getting a resource section entry | Paul Gilbert | |
This will be needed for streaming data directly from the resource file without fully loading the resource. | |||
2012-02-20 | IPHONE: Add support for unfiltered upscaling. | Johannes Schickel | |
2012-02-20 | IPHONE: Implement cursor palette support. | Johannes Schickel | |
2012-02-20 | IPHONE: Fix some mismatching malloc/delete calls. | Johannes Schickel | |
2012-02-20 | IPHONE: Remove some dead code. | Johannes Schickel | |
2012-02-20 | IPHONE: Rename screen related buffers a bit. | Johannes Schickel | |
2012-02-20 | IPHONE: Implement cursor visibility change again. | Johannes Schickel | |
2012-02-20 | IPHONE: Fix cursor hotspots. | Johannes Schickel | |
2012-02-20 | IPHONE: Always use the mouse texture. | Johannes Schickel | |
Formerly the mouse texture was only used when the overlay was visible. When only the game screen was visible, the code rendered the mouse cursor on the game screen texture. This simplifies the drawing pipeline a bit. | |||
2012-02-19 | IPHONE: Use the proper RGBA5551 palette for the mouse cursor. | Johannes Schickel | |
Formerly the overlay cursor was using a RGB565 palette, even though the texture is really set up as RGBA5551. | |||
2012-02-19 | IPHONE: Rename _palette to _gamePalette. | Johannes Schickel | |
2012-02-19 | IPHONE: Use include instead of import for all of our headers. | Johannes Schickel | |
2012-02-19 | IPHONE: Pass $CPPFLAGS to build command line for ObjC files. | Johannes Schickel | |
2012-02-19 | IPHONE: Add include guards. | Johannes Schickel | |
2012-02-19 | IPHONE: Formatting fixes. | Johannes Schickel | |
2012-02-19 | IPHONE: Remove dead code. | Johannes Schickel | |
2012-02-19 | NULL: Fix compiler errors when using the NullGraphicsManager | Thierry Crozat | |
The errors fixed are inaccessible base class when trying to set the _graphicsManager and a pure virtual function when trying to create the NullGraphicsManager instance. | |||
2012-02-19 | NULL: Fix compiler error when using NullMutexManager | Thierry Crozat | |
The compiler error fixed (when trying to set the _mutexManager) is: error: ‘MutexManager’ is an inaccessible base of ‘NullMutexManager’ | |||
2012-02-19 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-02-19 | I18N: Update French translation | Thierry Crozat | |
2012-02-19 | I18N: Update Hungarian translation from patch #3488461 | Thierry Crozat | |
2012-02-18 | COMMON: Fix value of EVENT_CUSTOM_BACKEND | Tarek Soliman | |
I failed to see that the enum was not ordered | |||
2012-02-19 | IPHONE: Take advantage of Common::EVENT_INVALID. | Johannes Schickel | |
2012-02-19 | IPHONE: Change F5 (menu) gesture to open up the GMM. | Johannes Schickel | |
Thanks to tsoliman for this patch. |