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2012-02-29ENGINES: Copy singleid description from wikiWillem Jan Palenstijn
2012-02-29TSAGE: Bugfixes for startup sequence in R2R Scene 180Paul Gilbert
2012-02-29TSAGE: Slow down the animation player to match the original gamePaul Gilbert
2012-02-29ENGINES: Adjust the description of _singleIdFilippos Karapetis
2012-02-28MAEMO: Define only special keys to KeymapperTarek Soliman
Also get rid of static tables in headers.
2012-02-28KEYMAPPER: HardwareInputSet now has defaultsTarek Soliman
Ports can add additional special keys. SDL no longer carries the static tables. Default behavior unchanged: HardwareInputSet() still gives an empty one.
2012-02-28KEYMAPPER: Move HardwareInputSet implementation out of header fileTarek Soliman
2012-02-28ENGINES: Add a thorough explanation of the ugliness caused by _singleIdFilippos Karapetis
2012-02-28Revert "SCI: Do not set _singleId in SciMetaEngine"Filippos Karapetis
This reverts commit 8248944f1eb313f101e966a04aa93cb7db82559e.
2012-02-28SCI: Do not set _singleId in SciMetaEngineFilippos Karapetis
This allows the engine to set the correct game ID to each entry. With _singleId set, all the IDs in the game entries are set to "sci"
2012-02-28ENGINES: Properly explain the usage of _singleIdFilippos Karapetis
2012-02-27COMMON: Fix opening QuickTime files from MacBinary filesMatthew Hoops
2012-02-27KEYMAPPER: Fix WebOS compileTarek Soliman
2012-02-27KEYMAPPER: Rename EVENT_CUSTOM_BACKEND to EVENT_CUSTOM_BACKEND_ACTIONTarek Soliman
2012-02-27KEYMAPPER: Rename HardwareKey to HardwareInputTarek Soliman
2012-02-27ANDROID: Fix mkplugin.sh freezing with bashTarek Soliman
dash apparently works fine
2012-02-27ANDROID: Fix sed escaping in mkplugin.sh.Alyssa Milburn
(cherry picked from commit a836eb2cff9e631eac3ae4a0abc9952bc869d1c3)
2012-02-27TSAGE: Renamed many of the unknown fields in the R2R Animation PlayerPaul Gilbert
2012-02-27TSAGE: Bugfixes for R2R animation playerPaul Gilbert
2012-02-27AGOS: Add font data for French, German and Italian versions of Simon the ↵Travis Howell
Sorcerer 1 (Amiga). Thanks to digitall for converting the font data from original.
2012-02-26NDS: Fix build after common util.h split.D G Turner
2012-02-26Merge pull request #191 from BenCastricum/masterEugene Sandulenko
SCUMM: More HE Games Detection
2012-02-26Merge pull request #192 from fingolfin/refactor-commonEugene Sandulenko
COMMON: Split common/util.h
2012-02-26COMMON: Move Language and Platform functionality into separate filesMax Horn
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2012-02-26SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448.Johannes Schickel
The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM". Thanks to fuzzie and wjp for this patch. If anything is broken after this I take no blame.
2012-02-26TSAGE: Implemented some of the remaining R2R Animation Player support methodsPaul Gilbert
2012-02-26TSAGE: Implement R2R Animation Player drawing codePaul Gilbert
2012-02-26TSAGE: Implemented the initial loading logic for R2R animation playerPaul Gilbert
2012-02-26NEWS: Mention iPhone's AR and 16bpp support.Johannes Schickel
2012-02-26IPHONE: Update default build settings. (Disable scalers, mt32, timidity).Johannes Schickel
I took the freedom of also removing the unused OBJCFLAGS flag with this.
2012-02-26IPHONE: Enable 16bpp support in configure.Johannes Schickel
2012-02-26IPHONE: Let hi-color games directly draw onto the screen texture buffer.Johannes Schickel
This avoids an unecessary copying step from the framebuffer to the texture buffer.
2012-02-26IPHONE: Implement 16bpp color support.Johannes Schickel
This feature is currently disabled by default.
2012-02-25IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.Johannes Schickel
2012-02-25IPHONE: Implement very basic GFX transaction support.Johannes Schickel
This allows for AR ratio correction changes to take place, even when the AR setting is set after initSize for example.
2012-02-25KYRA: Remove obsolete registering of 16_color config file entry.Johannes Schickel
2012-02-25GUI: Let edit text widgets use a non-bold (aka normal) font.Johannes Schickel
This change was done per request of _sev.
2012-02-25AUDIO: (Windows) fix issue with non-unique MIDI device namesathrxx
This should fix the issue mentioned here: http://forums.scummvm.org/viewtopic.php?t=11255 Apparently Windows doesn't generate unique names for MIDI devices of the exact same type. I do not know whether this could be a problem on other backends, too.
2012-02-25TSAGE: JANITORIAL: Remove trailing spacesStrangerke
2012-02-25TSAGE: R2R - Fix bug #3492133, error in palette index usedStrangerke
2012-02-24MAEMO: Move static table out of .h fileTarek Soliman
Thanks fuzzie & LordHoto for pointing this out
2012-02-24IPHONE: Move aspect ratio settings to VideoContext.Johannes Schickel
2012-02-24Merge pull request #197 from phoenixtail26/cleanedARCorrection.Johannes Schickel
This is a manual merge with some conflict fixups. Conflicts: backends/platform/iphone/iphone_video.mm
2012-02-24GUI: Fix "clear" buttons after theme switch (bug #3482459)Torbjörn Andersson
Because the "clear" buttons are very different between themes (in the Modern theme they have a graphical symbol, while in the Classic theme they have a letter), they have to be removed and re-added when reflowing the layout. This is patterned after how the LauncherDialog class handles the larger changes in layout. Removing widgets from a tab turned out to be trickier than I first thought, so I had to move the removeWidget() method from Dialog to GuiObject.
2012-02-24DREAMWEB: Remove uneeded Common::String construction.D G Turner
2012-02-24Merge pull request #200 from digitall/dreamwebDatafilePrefixDavid Turner
DREAMWEB: Addition of Shared Datafile Prefix String to Engine
2012-02-24KYRA: (EOB) - fix save file thumbnail generation in CGA/EGA modeathrxx
2012-02-24COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modesathrxx
KYRA 1 PC-98 supports both modes in the same target. The desired mode can now be selected in the rendering options. We did have good support for the 16 colors mode of KYRA 1 already. This mode could not really be selected though (except by manually modifying the config file or the code).
2012-02-24KYRA: (EOB) - cleanup CGA/EGA code a bitathrxx