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authorFilippos Karapetis2012-02-28 10:36:28 +0200
committerFilippos Karapetis2012-02-28 10:38:42 +0200
commitf4bf93fd6765ff825ac502b64c5937a1cb90ea72 (patch)
treed6c46ebdc43a6f4610f78269e50d7ee0396ca6c9
parentf17b1bf4f09c14d18a7bd2c5b0eeb2ac2f4490f7 (diff)
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ENGINES: Properly explain the usage of _singleId
-rw-r--r--engines/advancedDetector.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/advancedDetector.h b/engines/advancedDetector.h
index 3bb00618b1..2c7d9cc497 100644
--- a/engines/advancedDetector.h
+++ b/engines/advancedDetector.h
@@ -171,7 +171,8 @@ protected:
/**
* Name of single gameid (optional).
*
- * @todo Properly explain this -- what does it do?
+ * If set, the target ID will always be set to this one. Probably useful
+ * for engines with few game targets.
*/
const char *_singleid;