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2018-02-20CREDITS: Added myselfPeter Kohaut
2018-02-19BLADERUNNER: McCoy script fixedPeter Kohaut
Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded)
2018-02-19XEEN: Implement Quick Fight Options dialogPaul Gilbert
2018-02-19XEEN: Fix shadowed field warning in SpriteResourcePaul Gilbert
2018-02-19XEEN: Refactor to merge Sound and Music classesPaul Gilbert
The existing structure didn't make sense, as Sound only handled sound files, but Music handled both music and short FX decoding. I've merged Sound & MUsic into a single Sound class, and moved the music driver to their own file, renamed to SoundDriver
2018-02-19XEEN: Fix input of new character names not allowing uppercasePaul Gilbert
2018-02-18XEEN: Flag games as not having voicePaul Gilbert
Technically they do have voice samples, but the code for playing them is indistinguishable from standard SFX. And given how few they are, I feel it better for now to simply flag the detection entries as no voice, rather than trying to separate them
2018-02-18XEEN: Selection and creation fixes for Create Character dialogPaul Gilbert
2018-02-18XEEN: Cleanup and fixes for exchanging character attributesPaul Gilbert
2018-02-18BLADERUNNER: Fixed more compilation warningsPeter Kohaut
2018-02-18XEEN: Fix randomly rolling attribute valuesPaul Gilbert
2018-02-18XEEN: Cleanup of new CreateCharacterDialog classPaul Gilbert
2018-02-18BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-02-18BLADERUNNER: Support for runningPeter Kohaut
Fixed Runciter idle state Fixed movement track delay Basic combat support
2018-02-18XEEN: Split up code for create character dialog into it's own classPaul Gilbert
2018-02-17XEEN: Fix dice animation in Create Character dialogPaul Gilbert
2018-02-17XEEN: Fix initial rendering of Create Character dialogPaul Gilbert
2018-02-17XEEN: Fix getting random item when searching bedsPaul Gilbert
2018-02-17XEEN: Cleanup of giveTake give case 66 - give itemPaul Gilbert
2018-02-17XEEN: Fix crash after searching bedsPaul Gilbert
2018-02-17XEEN: Fix resistence gems when visiting a town locationPaul Gilbert
2018-02-17XEEN: Fix text for Guild locationPaul Gilbert
2018-02-17XEEN: Fix vertical line skipping in sprite renderingPaul Gilbert
2018-02-17XEEN: Fix GCC warningTorbjörn Andersson
The other ending functions return true, so I assume this one should as well.
2018-02-16XEEN: Renaming fields for location classesPaul Gilbert
2018-02-16XEEN: Fix default color of resistence gems in the UIPaul Gilbert
2018-02-14XEEN: Fixes and cleanup for Dark Side endingPaul Gilbert
2018-02-13XEEN: Move reseting dream sequence cutscene into the engine classPaul Gilbert
2018-02-13XEEN: Fix toggling the minimap by clicking on itPaul Gilbert
2018-02-13XEEN: Add detection for Clouds & Dark SidePaul Gilbert
2018-02-13BLADERUNNER: More game constantsPeter Kohaut
2018-02-13PSP2: Implement three-finger drag as right-mouse button dragrsn8887
2018-02-13GOB: Mark intentional fallthrough in switch statementsSven Hesse
2018-02-12XEEN: Correct loading of auxiliary map data for Swords of XeenPaul Gilbert
2018-02-12XEEN: Added skeleton child engine for Swords of XeenPaul Gilbert
2018-02-12XEEN: Fix memory leak loading savegamesPaul Gilbert
2018-02-12XEEN: Fix Valgrind reported issuesPaul Gilbert
2018-02-12XEEN: Properly pause when listing treasure post-combatPaul Gilbert
2018-02-12README: Fix some grammatical errorsThierry Crozat
2018-02-12BLADERUNNER: Fixed more Coverity issuesPeter Kohaut
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2018-02-11XEEN: Add missing music to Clouds endingPaul Gilbert
2018-02-11XEEN: Further fixes for Clouds endingPaul Gilbert
2018-02-11XEEN: Fixes and comments for Clouds Ending part 1Paul Gilbert
2018-02-11BLADERUNNER: VK small fixesPeter Kohaut
Fixed rendering of non-visible objects
2018-02-11TUCKER: Remove glue workaround clarificationAdrian Frühwirth
The glue actually _is_ a unary usage object in the original game so this was simply a miss in our implementation which is now fixed. In other words, this wasn't a workaround and the original game does behave the same as ours now.
2018-02-11TUCKER: Use verb enum in all placesAdrian Frühwirth
2018-02-11TUCKER: Fix original game glitch in Bud animation sequence 8Adrian Frühwirth
Fixes Trac#10430.
2018-02-11TUCKER: Remove superfluous arguments in loadBudSpr et alAdrian Frühwirth
2018-02-10BLADERUNNER: Fix compilation in Visual StudioPaul Gilbert