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AgeCommit message (Expand)Author
2016-09-04CLOUD: Improve some labelsThierry Crozat
2016-09-05FULLPIPE: Rename is GabeObjectEugene Sandulenko
2016-09-05FULLPIPE: Renames in PreloadItemEugene Sandulenko
2016-09-04FULLPIPE: Signed read for delay in PreloadItemsEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04FULLPIPE: Added debug output to scene04Eugene Sandulenko
2016-09-04FULLPIPE: Fix drawAlphaRectangle()Eugene Sandulenko
2016-09-04FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitionsEugene Sandulenko
2016-09-04FULLPIPE: Added more debug output to scene05Eugene Sandulenko
2016-09-04FULLPIPE: Added debug inventory to scene05Eugene Sandulenko
2016-09-04DOC: Add lab to supported games in READMELothar Serra Mari
2016-09-04DOC: Add myst and gnap as supported in READMELothar Serra Mari
2016-09-04GUI: Replace _s() with _() in storagewizarddialog.cppLothar Serra Mari
2016-09-04I18N: Regenerate translations.datLothar Serra Mari
2016-09-04I18N: Update German GUI translationLothar Serra Mari
2016-09-04I18N: Update .po files from source codeLothar Serra Mari
2016-09-04I18N: Update POTFILESLothar Serra Mari
2016-09-04FULLPIPE: Fix floaters directionEugene Sandulenko
2016-09-04FULLPIPE: Fix ladder climbing crashRetro-Junk
2016-09-04SDL: Move mouse in SDL2 only when window has focus.Eugene Sandulenko
2016-09-04TESTBED: Listen to events during mouse move testEugene Sandulenko
2016-09-04FULLPIPE: Optimize sceneFade()Eugene Sandulenko
2016-09-04FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()Eugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-09-04FULLPIPE: Implement FullpipeEngine::sceneFade()Eugene Sandulenko
2016-09-04FULLPIPE: Fix Valgrind warningTorbjörn Andersson
2016-09-04GUI: Initialize the PicButtonWidget class properlyEugene Sandulenko
2016-09-04Merge pull request #822 from csnover/apple-network-browserEugene Sandulenko
2016-09-04MACVENTURE: Set background pattern for exits windowTorbjörn Andersson
2016-09-04GRAPHICS: Add setBackgroundPattern() to MacWindowTorbjörn Andersson
2016-09-04SDL: Do not forbid time.h symbols when FORBIDDEN_SYMBOL_EXCEPTION_time_h is d...Thierry Crozat
2016-09-04FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored co...Eugene Sandulenko
2016-09-04FULLPIPE: Clarify field data type in PicAniInfoEugene Sandulenko
2016-09-04FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are...Eugene Sandulenko
2016-09-03BUILD: Fix creation of MacOS X application bundle when using SDL_net and curlThierry Crozat
2016-09-03TITANIC: Fix message targets when changing viewsPaul Gilbert
2016-09-03Merge pull request #810 from tsoliman/sdl2-macportsThierry Crozat
2016-09-03BUILD: Tie the SDL_net version to the SDL versionThierry Crozat
2016-09-03GIT: Ignore files generated by testbed engineThierry Crozat
2016-09-03TITANIC: Fix updating mixer during cutscenes, ending NPC speechPaul Gilbert
2016-09-03TESTBED: Added mouse cursorEugene Sandulenko
2016-09-03SHERLOCK: RT: Fix hang clicking on edge of inventory verb list bordersPaul Gilbert
2016-09-03SHERLOCK: SS: Fix German journal crash moving tobacco boxPaul Gilbert
2016-09-03LINUXMOTO: Fix OSD performance when OSD is not drawnEugene Sandulenko
2016-09-03GPH: Fix OSD performance when OSD is not drawnEugene Sandulenko
2016-09-03DINGUX: Fix OSD performance when OSD is not drawnEugene Sandulenko
2016-09-03JANITORIAL: Remove trailing whitespacesEugene Sandulenko
2016-09-03SDL: Optimize OSD drawingEugene Sandulenko
2016-09-03GNAP: Added detection for alternative Russian versionEugene Sandulenko
2016-09-03TITANIC: Cleanup of title engine classPaul Gilbert