Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-01 | Patch #1259034 (Scumm Savegame Informations) | Max Horn | |
svn-id: r18920 | |||
2005-10-01 | Update Symbian README, default Joystick config is on, Updated pkg files for ↵ | Lars Persson | |
S80 & S90, updated symbian-fs (cleaner code) svn-id: r18919 | |||
2005-10-01 | Add inventory display for Mac. version of indy3. | Travis Howell | |
svn-id: r18918 | |||
2005-10-01 | Update | Travis Howell | |
svn-id: r18917 | |||
2005-10-01 | Fix mingw compile. | Travis Howell | |
svn-id: r18916 | |||
2005-10-01 | fix #1298659 [WyrmKeep logo overdraw] | Andrew Kurushin | |
svn-id: r18915 | |||
2005-10-01 | Added avkon library to mmp file | Lars Persson | |
svn-id: r18914 | |||
2005-10-01 | We used tabs, not spaces as identation. Fix that. | Eugene Sandulenko | |
svn-id: r18913 | |||
2005-10-01 | Add missing case for bank select. | Travis Howell | |
Fixes bug #1309713. svn-id: r18912 | |||
2005-09-30 | fixup imports, needed when using a recent pspsdk | Joost Peters | |
use gcc instead of g++ for linking, to avoid re-ordering of link libraries svn-id: r18911 | |||
2005-09-30 | Fix compilation | Eugene Sandulenko | |
svn-id: r18910 | |||
2005-09-30 | 1.Removed warning from symbian portdefs | Lars Persson | |
2.Made thumbnail.cpp compile for VC6 (Symbian Emulator environment). Order of template declaration and includes causing the problems 3.Moved int i declaration from for;loop into local variable 4.Updated stdafx uio.h is not part of the Symbian build chain. svn-id: r18909 | |||
2005-09-30 | More MM C64 costume fixes from LordHoto. | Eugene Sandulenko | |
svn-id: r18908 | |||
2005-09-30 | fix compile warning | Andrew Kurushin | |
svn-id: r18907 | |||
2005-09-30 | Add missing case. | Travis Howell | |
svn-id: r18906 | |||
2005-09-30 | Updated MMP files after the latest projekt (mk) files. Added stub zip for ↵ | Lars Persson | |
tremor and added Kyra mmp file. svn-id: r18905 | |||
2005-09-30 | Updated symbian actions and build scripts. Run updateMMPs to updated all ↵ | Lars Persson | |
MMPS based on the base mmp svn-id: r18904 | |||
2005-09-30 | Don't draw actors during cutaways. (Not that it makes any difference at | Torbjörn Andersson | |
this point. :-) svn-id: r18903 | |||
2005-09-30 | Handle overflow like original SCUMM3 games. | Travis Howell | |
Should fix bug #1306269 svn-id: r18902 | |||
2005-09-30 | Only applies to SCUMM 1/2. | Travis Howell | |
Fixes regressions mentioned in bug #1306269 svn-id: r18901 | |||
2005-09-29 | Fix fonts in intro. It is a very dirty code. Actually we should specify | Eugene Sandulenko | |
font Ids in game settings. Also uhnm demo will definitely not work with current code as it has lesser number of fonts. svn-id: r18900 | |||
2005-09-29 | Remov obsolete comment | Eugene Sandulenko | |
svn-id: r18899 | |||
2005-09-29 | Fix SFX loading in IHNM. Now they're played. | Eugene Sandulenko | |
svn-id: r18898 | |||
2005-09-28 | Make ScummVM run in usermode, install exception handler in kernelmode. | Joost Peters | |
svn-id: r18897 | |||
2005-09-28 | oops. how did that happened? reverting introduced typo. | Eugene Sandulenko | |
svn-id: r18896 | |||
2005-09-28 | Cleaner code for sfWaitFramesEsc() | Eugene Sandulenko | |
svn-id: r18895 | |||
2005-09-28 | Implement sfWaitFramesEsc() | Eugene Sandulenko | |
svn-id: r18894 | |||
2005-09-28 | Some very minor cleanups. (Basically the remains of a failed experiment.) | Torbjörn Andersson | |
svn-id: r18893 | |||
2005-09-28 | Improve documentation on MM NES after additional user feedback. | Eugene Sandulenko | |
svn-id: r18892 | |||
2005-09-28 | update documentation | Joost Peters | |
svn-id: r18891 | |||
2005-09-28 | Some more IHNM-related stuff: | Torbjörn Andersson | |
* Use the script-specified text area for subtitles, if there is one. * Fixed a word-wrapping bug that would happen if a new line began with a space. I don't know about ITE, but IHNM puts two spaces after periods. Of course, the case where I saw this happen will probably go away once we start using the right font, but it could still happen elsewhere. svn-id: r18890 | |||
2005-09-27 | Used Willem Jan's suggestion for making the ugliness go away. | Torbjörn Andersson | |
svn-id: r18889 | |||
2005-09-27 | This seems a bit awkward, but does keep GCC from warning about discarding | Torbjörn Andersson | |
constness. svn-id: r18888 | |||
2005-09-27 | Applied my patch #1304998 to fix some issues with the IHNM intro. The intro | Torbjörn Andersson | |
plays fine now, as far as I can tell, except for some missing sound effects and the subtitles use the wrong font and are probably drawn in the wrong position. svn-id: r18887 | |||
2005-09-26 | Another regression, in Mac. version of indy3. | Travis Howell | |
svn-id: r18886 | |||
2005-09-26 | Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[] | Torbjörn Andersson | |
array is large enough though. These opcodes modify what I assume to be the game state, so that information needs to be stored in the savegames. Not for ITE, though, so savegame compatibility is not broken by this. (Not deliberately, at least.) svn-id: r18885 | |||
2005-09-26 | Silenced GCC warning. | Torbjörn Andersson | |
svn-id: r18884 | |||
2005-09-26 | Add another Mac. version of putttime. | Travis Howell | |
svn-id: r18883 | |||
2005-09-26 | No MIDI support in Monkey Island 1 demos. | Travis Howell | |
svn-id: r18882 | |||
2005-09-26 | Fix regression when using MIDI in Loom demo. | Travis Howell | |
svn-id: r18881 | |||
2005-09-25 | Use the correct function for reading signed data. (I should have known | Torbjörn Andersson | |
there was one.) svn-id: r18880 | |||
2005-09-25 | Give more names to IHNM script functions. | Eugene Sandulenko | |
svn-id: r18879 | |||
2005-09-24 | The IHNM intro animations run now, albeit in a slightly buggy fashion: | Torbjörn Andersson | |
The intro runs a whole series of animations. Each of these use animation slot 0, like the original. Currently this means we leak a bit of memory for each new animation. More noticeably, we have no way of cancelling outstanding animation events, so unless the animations finish on their own - as some of them do - the events will just pile up, causing the animations to run faster and faster. I don't know if implementing the remaining cutaway opcodes will fix this automagically, or if we need to re-think our approach... svn-id: r18878 | |||
2005-09-24 | Whitespace | Torbjörn Andersson | |
svn-id: r18877 | |||
2005-09-24 | A few opcode corrections for C64 maniac | Travis Howell | |
svn-id: r18876 | |||
2005-09-24 | C64 maniac handles input and verbs manually. | Travis Howell | |
svn-id: r18875 | |||
2005-09-24 | Some more preliminary cutaway work. The backgrounds are displayed now, but | Torbjörn Andersson | |
not the animations themselves. Still, it's enough to make the IHNM intro look fairly interesting. svn-id: r18874 | |||
2005-09-24 | Rename & update opcode in C64 maniac. | Travis Howell | |
Remove unused SCUMM vars in C64 maniac svn-id: r18873 | |||
2005-09-24 | Update targets | Travis Howell | |
svn-id: r18872 | |||
2005-09-24 | Update targets | Travis Howell | |
svn-id: r18871 |