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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2012-02-12
DREAMWEB: Fix missing subtitle lines in speech+subtitle mode
Willem Jan Palenstijn
2012-02-12
DREAMWEB: Fix duplicate line in monk end sequence
Willem Jan Palenstijn
2012-02-12
TOON: Fix bug #3467139 with russian version crash
sylvaintv
2012-02-12
TOON: Add russian version detection
sylvaintv
2012-02-12
MAEMO: Use custom event Click Mode keymap action
Tarek Soliman
2012-02-12
MAEMO: Refactor toggle click mode
Tarek Soliman
2012-02-12
COMMON: Add custom backend event
Tarek Soliman
2012-02-12
MAEMO: Define platform global keymap
Tarek Soliman
2012-02-12
KEYMAPPER: Allow ports to define their own global keymap
Tarek Soliman
2012-02-12
MAEMO: Define HardwareKeySet
Tarek Soliman
2012-02-12
KEYMAPPER: Refactor HardwareKeySet generation
Tarek Soliman
2012-02-12
TSAGE: R2R - Scene 1337: Implement 2 functions used by AI
Strangerke
2012-02-12
SCI: Expand adjustGraphColor to work for older EGA games too
Willem Jan Palenstijn
2012-02-12
TSAGE: R2R - Scene 1337: Implement 7 functions used by AI
Strangerke
2012-02-12
TSAGE: R2R - Scene 1337: Implement main AI function, with all sub-functions s...
Strangerke
2012-02-11
MOHAWK: Avoid warning
Willem Jan Palenstijn
2012-02-11
GRAPHICS: Remove unused variable
Willem Jan Palenstijn
2012-02-11
MT32: Replace OS X specific exp2f call with exp2.
Alyssa Milburn
2012-02-11
TSAGE: R2R - Scene 1337: Implement shuffleCards()
Strangerke
2012-02-11
TINSEL: Added extra fields to the savegame header for SCN/GRA usage and language
Paul Gilbert
2012-02-11
VIDEO: Remove unused variable
Willem Jan Palenstijn
2012-02-11
TSAGE: R2R - scene 1337: Implement some missing functions
Strangerke
2012-02-11
Revert "SCUMM: revert savegame version to 89"
Willem Jan Palenstijn
2012-02-11
Merge pull request #178 from tobigun/mm-c64-final
Eugene Sandulenko
2012-02-11
SCUMM: revert savegame version to 89
Tobias Gunkel
2012-02-11
SCUMM: remove unnecessary cast to Actor_v0
Tobias Gunkel
2012-02-11
SCUMM: replaced A with a0 to avoid upper-case local vars
Tobias Gunkel
2012-02-11
SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for v...
Tobias Gunkel
2012-02-11
SCUMM: match style-guide, add missing spaces between some "if ()", "for ()"
Tobias Gunkel
2012-02-11
SCUMM: add support for diagonal walking between boxes (e.g. used for meteor o...
Tobias Gunkel
2012-02-11
SCUMM: Remove old code
Robert Crossfield
2012-02-11
SCUMM: Few changes for animations, dont move while turning & not necessary to...
Robert Crossfield
2012-02-11
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ver...
Tobias Gunkel
2012-02-11
SCUMM: save complete v0 state and initialize actors correctly
Tobias Gunkel
2012-02-11
SCUMM: remove the temporary variable _limb_current
Tobias Gunkel
2012-02-11
SCUMM: _currentLights is v0 only
Tobias Gunkel
2012-02-11
SCUMM: adjust to coding style-guide
Tobias Gunkel
2012-02-11
SCUMM: fix gcc compiler warnings
Tobias Gunkel
2012-02-11
SCUMM: Fix if there is no costume set
Robert Crossfield
2012-02-11
SCUMM: Fix ActorStop, V0 needs to set the stop direction
Robert Crossfield
2012-02-11
SCUMM: forward savegame version is needed due to previous savegame changes)
Tobias Gunkel
2012-02-11
SCUMM: fix cutscenes by reintroduction of freeze modes
Tobias Gunkel
2012-02-11
SCUMM: replace o_beginOverride() with o2_beginOverride()
Tobias Gunkel
2012-02-11
SCUMM: introduce constants for _userState for cleaner and easier to understan...
Tobias Gunkel
2012-02-11
SCUMM: isPlayer() is not supported by engine v0
Tobias Gunkel
2012-02-11
SCUMM: scumm_vars 14 to 16 are not handled specially in v0
Tobias Gunkel
2012-02-11
SCUMM: fix diagonal walking in at least MM v0
Tobias Gunkel
2012-02-11
SCUMM: in v0 do not allow an inventory item as 2nd object of a give-to command
Tobias Gunkel
2012-02-11
SCUMM: handle v0 distance check in checkPendingWalkAction() correctly
Tobias Gunkel
2012-02-11
SCUMM: Remove unused variable, remove old comment
Robert Crossfield
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