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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-12-17
FULLPIPE: Implement sceneHandler06_throwBall()
Eugene Sandulenko
2013-12-17
AVALANCHE: Implement startMove() in Nim.
uruk
2013-12-17
AVALANCHE: Get rid of plotStone().
uruk
2013-12-17
AVALANCHE: Implement drawing of stones in Nim.
uruk
2013-12-17
FULLPIPE: Implement sceneHandler06_takeBall()
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_spinHandle()
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_showNextBall()
Eugene Sandulenko
2013-12-17
AVALANCHE: Implement text drawing and setup in Nim.
uruk
2013-12-17
AVALANCHE: Implement picture loading/drawing in Nim.
uruk
2013-12-17
FULLPIPE: Implement sceneHandler06_buttonPush()
Eugene Sandulenko
2013-12-17
FULLPIPE: More code to scene06
Eugene Sandulenko
2013-12-17
FULLPIPE: Implement sceneHandler06_enableDrops()
Eugene Sandulenko
2013-12-17
AVALANCHE: Add some graphic functions for Nim.
uruk
2013-12-17
CGE: Fix check on file handlers
Strangerke
2013-12-17
AVALANCHE: Fix variable initialization in Nim
Strangerke
2013-12-17
TONY: Add a reset function in RMWindow in order to group variable initialization
Strangerke
2013-12-17
TSAGE: R2R - Some more renaming and reordering in scene 1337, remove a useles...
Strangerke
2013-12-17
TSAGE: R2R - Fix an original bug in the card game logic, remove useless loops
Strangerke
2013-12-17
COMMON: Revert "Fix mismatched new/delete in the MemoryPool class".
Johannes Schickel
2013-12-17
COMMON: Fix mismatched new/delete in the MemoryPool class
Filippos Karapetis
2013-12-16
TSAGE: R2R - Some more renaming and refactoring in scene 1337
Strangerke
2013-12-16
FULLPIPE: Implement scene06_updateCursor()
Eugene Sandulenko
2013-12-16
FULLPIPE: Enable scene06
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initMumsy()
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement sceneHandler06()
Eugene Sandulenko
2013-12-16
FULLPIPE: Fix off-by-one error when checking valid 'idx'
Torbjörn Andersson
2013-12-16
FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()
Eugene Sandulenko
2013-12-16
FULLPIPE: Rearrange arcade-related functions
Eugene Sandulenko
2013-12-16
FULLPIPE: Implement scene06_initScene()
Eugene Sandulenko
2013-12-15
PEGASUS: Fix the prehistoric volcano animations
Matthew Hoops
2013-12-15
SCI: patch SQ4 bug with throwing at sequel police
Martin Kiewitz
2013-12-15
FULLPIPE: Fix warning
Eugene Sandulenko
2013-12-15
FULLPIPE: Fix indentation
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement sceneHandler05_genFlies(). This completes the scene
Eugene Sandulenko
2013-12-15
FULLPIPE: Renames in scene05
Eugene Sandulenko
2013-12-15
SCI: pq1vga script patch to fix map restore bug
Martin Kiewitz
2013-12-15
TSAGE: Fix for accidental class prefix in R2R card game dialog definition
Paul Gilbert
2013-12-15
TSAGE: Implemented R2R card game options dialog
Paul Gilbert
2013-12-15
FULLPIPE: Implement sceneHandler05_testHatch()
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement void sceneHandler05_handleUp() and void sceneHandler05_ha...
Eugene Sandulenko
2013-12-15
TSAGE: Fix for R2R card game mouse button handling being reversed
Paul Gilbert
2013-12-15
FULLPIPE: Implement sceneHandler05_makeWackoFeedback()
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement sceneHandler05_makeManFlight()
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement MGM::getPoint()
Eugene Sandulenko
2013-12-15
FULLPIPE: Implement MctlLadder::method34()
Eugene Sandulenko
2013-12-15
TSAGE: Renaming in scene 1337, refactoring of handlePlayer01Discard()
Strangerke
2013-12-15
TSAGE: R2R - Remove some noisy (useless?) warnings
Strangerke
2013-12-15
TSAGE: R2R - Fix bug in handlePlayer3()
Strangerke
2013-12-15
TSAGE: R2R - Some renaming in Scene 1337
Strangerke
2013-12-15
FULLPIPE: Implemented several destructors
Eugene Sandulenko
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