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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-12-30
FULLPIPE: Give scene13 vars meaningful names. This completes the scene.
Eugene Sandulenko
2013-12-30
FULLPIPE: Renames in scene13
Eugene Sandulenko
2013-12-30
FULLPIPE: Implement remaining scene13 functions
Eugene Sandulenko
2013-12-30
FULLPIPE: implement sceneHandler13_uneatGum()/updateBridge()
Eugene Sandulenko
2013-12-30
FULLPIPE: Fix warning
Eugene Sandulenko
2013-12-30
FULLPIPE: Implement sceneHandler13_testClose()/testOpen()
Eugene Sandulenko
2013-12-30
FULLPIPE: Implement sceneHandler13_openBridge()
Eugene Sandulenko
2013-12-30
FULLPIPE: More code to scene13
Eugene Sandulenko
2013-12-30
FULLPIPE: Implement sceneHandler13_closeBridge()
Eugene Sandulenko
2013-12-29
FULLPIPE: Implement MotionController::getLinkByName()
Eugene Sandulenko
2013-12-29
FULLPIPE: Enable scene13
Eugene Sandulenko
2013-12-29
FULLPIPE: Implement sceneHandler13()
Eugene Sandulenko
2013-12-29
FULLPIPE: Fix crash when jumping to an unknown scene
Filippos Karapetis
2013-12-29
FULLPIPE: Add a missing initialization in the MessageQueue class
Filippos Karapetis
Fixes a crash in scene 7
2013-12-29
NEWS: Sync with the latest SCI changes and change some items to 80 cols
Filippos Karapetis
2013-12-29
FULLPIPE: Plug scene13 in
Eugene Sandulenko
2013-12-29
FULLPIPE: Initial code for scene13
Eugene Sandulenko
2013-12-28
FULLPIPE: Revert accidential change
Eugene Sandulenko
2013-12-28
FULLPIPE: Correctly implement scene switching from command line
Eugene Sandulenko
2013-12-28
FULLPIPE: Complete scene24
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler24()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement scene24_setPoolState()
Eugene Sandulenko
2013-12-28
FULLPIPE: Plug scene24 in
Eugene Sandulenko
2013-12-28
FULLPIPE: Initial implementation of scene24_initScene()
Eugene Sandulenko
2013-12-28
NEVERHOOD: Fix crash when playing uncompressed sounds
Torbjörn Andersson
This happened to me when (or shortly afterwards; I'm not quite sure) lighting the fuse on the TNT dummy.
2013-12-28
NEVERHOOD: Fix quitting via the menu (bug #6474)
Filippos Karapetis
2013-12-28
NEVERHOOD: Close the game menu when pressing the Escape key
Filippos Karapetis
2013-12-28
FULLPIPE: Renames in scene11. This completes the scene
Eugene Sandulenko
2013-12-28
FULLPIPE: Rename variables in scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Give proper names to subs in scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement scene11_dudeSwingCallback()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_swingerJumpDown()
Eugene Sandulenko
2013-12-28
FULLPIPE: More code to scene11
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_jumpFromSwing()
Eugene Sandulenko
2013-12-28
NEVERHOOD: Fix looping sounds (bug #6473)
Filippos Karapetis
Based on salty-horse's patch - thanks!
2013-12-28
FULLPIPE: implement sceneHandler11_sub08()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_sub11()
Eugene Sandulenko
2013-12-28
FULLPIPE: Implement sceneHandler11_sub10()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_swingLogic()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_sub09()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_swing0()/swing2()
Eugene Sandulenko
2013-12-27
FULLPIPE: More code to scene11
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_restartMan() and sceneHandler11_showSwing()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_putBoot()
Eugene Sandulenko
2013-12-27
FULLPIPE: Plug scene11 in
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement scene11_updateCursor()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_manToSwing()
Eugene Sandulenko
2013-12-27
FULLPIPE: Implement sceneHandler11_hitMan()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
2013-12-27
FULLPIPE: More work on sceneHandler11()
Eugene Sandulenko
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