aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2016-03-10ACCESS: Revert AGOE Spanish detection entry back to unstablePaul Gilbert
2016-03-10SCI32: Remove side-effect-abusing calls to ScreenItem::getCelObjColin Snover
2016-03-10SCI32: Minor cleanup of kernel callsColin Snover
2016-03-10SCI32: Implement kSetNowSeenColin Snover
2016-03-10SCI32: Implement kCantBeHereColin Snover
2016-03-10WAGE: Code formattingEugene Sandulenko
2016-03-09WAGE: Disabling bounds calculation code as too buggy ATM.Eugene Sandulenko
2016-03-09WAGE: Improved a bit bounds calculation. Still badEugene Sandulenko
2016-03-09WAGE: Fix calculation for bitmap bboxesEugene Sandulenko
2016-03-09SCUMM: Make DOTT/MM patch check less strictWillem Jan Palenstijn
2016-03-09Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT"Willem Jan Palenstijn
2016-03-09Merge pull request #702 from ckorn/ftbfs2Johannes Schickel
2016-03-09SHERLOCK: Add format to fix compile errorChristoph Korn
2016-03-09DEVTOOLS: Check configuration and architecture specific directories for MSBuild.Johannes Schickel
2016-03-09DEVTOOLS: Use DLL runtime for MSBuild output.Johannes Schickel
2016-03-09DEVTOOLS: Use libpng16.lib for libpng for MSVC.Johannes Schickel
2016-03-09DEVTOOLS: Enable Edit&Continue on x64 for MSVC2015+.Johannes Schickel
2016-03-09DEVTOOLS: Do not ignore libcmt.lib for MSBuild output.Johannes Schickel
2016-03-09DEVTOOLS: Do not hardcode runtime libraries for MSVC2015.Johannes Schickel
2016-03-09DEVTOOLS: Do not specify SCUMMVM_LIBS include dir twice for MSBuild.Johannes Schickel
2016-03-09DEVTOOLS: Fix path separator in MSBuild's global props output.Johannes Schickel
2016-03-09SDL: Fix compilation with SDL2 and MSVC2015.Johannes Schickel
2016-03-09WAGE: Recomputed md5s of rest of the gamesEugene Sandulenko
2016-03-09WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 dupl...Eugene Sandulenko
2016-03-09SCUMM: Fix detection of Maniac Mansion from within DoTTTorbjörn Andersson
2016-03-09WAGE: Fix gameid for Twisted!Eugene Sandulenko
2016-03-09WAGE: Skip flood fill in Bitmap when calclating boundsEugene Sandulenko
2016-03-09WAGE: Attempt to fix bounds calculationEugene Sandulenko
2016-03-09GCW0: Remove hardcoded list of skipped engines.Eugene Sandulenko
2016-03-09CONFIGURE: Fix options for GCW0Eugene Sandulenko
2016-03-09WAGE: Added alternate versions of Karth of the JungleEugene Sandulenko
2016-03-09WAGE: Precalculate design bounds based on real dataEugene Sandulenko
2016-03-09WAGE: More detection entriesEugene Sandulenko
2016-03-09WAGE: Added Minitorian game detectionEugene Sandulenko
2016-03-09WAGE: Added one more gameEugene Sandulenko
2016-03-09Merge pull request #699 from criezy/sword25-en-speechEugene Sandulenko
2016-03-09SWORD25: Fix error after changing language in-game with the data file distrib...Thierry Crozat
2016-03-09SCUMM: Fix bugs #7070, #7071.Johannes Schickel
2016-03-09SWORD25: Add engine option to use English speech instead of GermanThierry Crozat
2016-03-08SCI: Fix build with SCI32 disabled.Johannes Schickel
2016-03-08SCI: Slight template formatting fixes.Johannes Schickel
2016-03-08SCI: Add missing namespace comments in graphics/.Johannes Schickel
2016-03-08SCI: SpacingFilippos Karapetis
2016-03-08SCI: Split color remapping functionality into a separate classFilippos Karapetis
2016-03-08SCI: Update the game ID of a workaround that's only used in QFG4 demoFilippos Karapetis
2016-03-08SCI32: Disable kRemapColors32, as SCI32 remapping is still incompleteFilippos Karapetis
2016-03-08SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versionsFilippos Karapetis
2016-03-08LAB: Remove gap handling from removeSaveState.Johannes Schickel
2016-03-08ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.Johannes Schickel
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel