Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-10 | IMAGE: Indeo4 header now being successfully loaded | Paul Gilbert | |
2016-09-10 | IMAGE: Cleanup and warning fixes for Indeo decoder | Paul Gilbert | |
2016-09-10 | IMAGE: Further implementation of Indeo image decoding | Paul Gilbert | |
2016-09-10 | IMAGE: Created Indeo decoder base class for shared Indeo4/5 functionality | Paul Gilbert | |
2016-09-10 | IMAGE: Added Indeo4Decoder decodePictureHeader, and lots of dependencies | Paul Gilbert | |
2016-09-10 | IMAGE: Beginning of Indeo 4 decoder, added GetBits class for reading bits | Paul Gilbert | |
2016-09-10 | DOC/DE: Update NEUES file | Lothar Serra Mari | |
2016-09-10 | DOC/DE: Add gnap, lab, myst to supported games in LIESMICH | Lothar Serra Mari | |
2016-09-10 | GUI: Don't show the "Open URL" button if there is no backend support | Bastien Bouclet | |
2016-09-10 | CLOUD: Move openUrl to OSystem | Thierry Crozat | |
2016-09-09 | COMMON: Fix indentation inconsistencies | Thierry Crozat | |
2016-09-09 | FULLPIPE: More debug output to scene27 | Eugene Sandulenko | |
2016-09-09 | FULLPIPE: Fix bat knocking in scene27 | Eugene Sandulenko | |
2016-09-09 | FULLPIPE: Make calculation in scene27 more readable | Eugene Sandulenko | |
2016-09-09 | FULLPIPE: Further work on scene27 bats knocking logic | Eugene Sandulenko | |
2016-09-09 | SCI32: Fix GK1 day 5 script patch | Martin Kiewitz | |
The previous patch made ego not getting the drum book anymore. | |||
2016-09-08 | SCI32: Add script patch for fixing game dialogue error on day 5 | Martin Kiewitz | |
Special thanks, credits and kudos to sluicebox on IRC, who did a ton of research on this and even found this game bug originally. | |||
2016-09-08 | FULLPIPE: Further corrections to scene27 | Eugene Sandulenko | |
2016-09-08 | FULLPIPE: Free contents of Bitmap surface when deleting bitmap | Torbjörn Andersson | |
At the moment, it seems like bitmaps aren't ever deleted though? | |||
2016-09-08 | FULLPIPE: Also free the contents of _soundList, along with it | Torbjörn Andersson | |
2016-09-08 | FULLPIPE: Free _soundItems when SoundList is deleted | Torbjörn Andersson | |
2016-09-08 | FULLPIPE: Free _backgroundSurface when the game ends | Torbjörn Andersson | |
2016-09-08 | FULLPIPE: Fixed bat fall logic in scene27 | Eugene Sandulenko | |
2016-09-08 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-09-08 | I18N: Update Hungarian translation | Thierry Crozat | |
2016-09-07 | SHERLOCK: RT: Fix crash using invalid number keys in conversations | Paul Gilbert | |
2016-09-07 | FULLPIPE: Fix bat minigame in scene27 | Eugene Sandulenko | |
2016-09-07 | FULLPIPE: First round of getting rid of BallChain in scene27 | Eugene Sandulenko | |
2016-09-07 | FULLPIPE: Fix memory leak in scene09 | Eugene Sandulenko | |
2016-09-07 | FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos() | Eugene Sandulenko | |
2016-09-07 | FULLPIPE: Further work on the hangers in scene09 | Eugene Sandulenko | |
2016-09-07 | FULLPIPE: Fix invalid read | Eugene Sandulenko | |
2016-09-07 | NEWS: Mention latest bug fixed | Lothar Serra Mari | |
2016-09-06 | SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs list | Paul Gilbert | |
2016-09-06 | FULLPIPE: Use cp866 for logging on Windows build | Retro-Junk | |
2016-09-06 | FULLPIPE: Fix rounding error in MctlGraph::makeQueue | Retro-Junk | |
2016-09-06 | FULLPIPE: Further fixes to scene09. Now balls fly as expected | Eugene Sandulenko | |
2016-09-06 | FULLPIPE: More fixes to scene09 | Eugene Sandulenko | |
2016-09-06 | FULLPIPE: Start using plain objects insted of Ball in scene09 | Eugene Sandulenko | |
2016-09-06 | FULLPIPE: Added more debug info to scene09 | Eugene Sandulenko | |
2016-09-06 | CLOUD: Move wwwroot archive to dists and script to devtools | Thierry Crozat | |
Both the data used to generate the archive and the archive itself were moved to dists/ instead of being in backends/. The script was also improved to optionally take a path as a command line argument to indicate where the wwwroot data are instead of assuming they are in the working directory. Finally a 'wwwroot' make target was also added to invoke the python script and generate the archive. with the expected path to | |||
2016-09-05 | BUILD: Copy wwwroot.zip in POSIX, MacOS X and iOS installation targets | Thierry Crozat | |
2016-09-05 | BUILD: Add wwwroot.zip to resource files for Windows builds | Thierry Crozat | |
The file had already been added to scummvm.rc, but not to scummvm.rc.in. As a result running update-version.pl would have caused the change to be lost. | |||
2016-09-05 | CLOUD: Fix looking for the wwwroot.zip archive | Thierry Crozat | |
If the themepath was defined but the wwwroot.zip file was not in that path, looking for it failed as it never reached the part of the code using SearchMan to look for it. | |||
2016-09-05 | DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType' | Eugene Sandulenko | |
2016-09-05 | CLOUD: Do not error out when loading icon if OSD format is not 2 or 4 Bpp | Thierry Crozat | |
Graphics::TransparentSurface::convertTo() errors out when the destination format is not 2 or 4 Bpp. But in the case of the cloud icon we can recover from it. So just print a warning and don't close the application. | |||
2016-09-05 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-09-05 | I18N: Update French translation | Thierry Crozat | |
2016-09-05 | OPENGL: Implement getOSDFormat and copyRectToOSD | Thierry Crozat | |
2016-09-05 | OPENGL: Add missing USE_OSD defined checks around OSD code | Thierry Crozat | |