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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-06-04
SCUMM: Save/load music/sfx data in AD player.
Johannes Schickel
2014-06-04
SCUMM: Implement simple seeking in AD player.
Johannes Schickel
2014-06-04
SCUMM: Slightly refactor music playback in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only forward declare Serializer in music.h.
Johannes Schickel
2014-06-04
SCUMM: Simplify voice channel allocation in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix typo in AD code.
Johannes Schickel
2014-06-04
MADS: Finally re-enable Rex waking up in the first game scene
Paul Gilbert
2014-06-04
MADS: Fix memory corruption when dealing with monster in scene 703
Paul Gilbert
2014-06-04
FULLPIPE: Finish MctlLadder::doWalkTo() implementation
Eugene Sandulenko
2014-06-04
FULLPIPE: More work on MctlLadder::doWalkTo()
Eugene Sandulenko
2014-06-03
MADS: Remove redundant Palette::close method
Paul Gilbert
2014-06-03
MADS: Free the audio player when the game ends
Paul Gilbert
2014-06-03
MADS: Fix removing items from inventory when they should be
Paul Gilbert
2014-06-03
MADS: Fix for getting bones in scene 752
Paul Gilbert
2014-06-03
MADS: Changed several values to constants in action setup
Paul Gilbert
2014-06-03
MADS: Fix drawing of background objects
Paul Gilbert
2014-06-04
SCUMM: Fix music looping in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only stop music instead of all sounds in music handling of AD player.
Johannes Schickel
2014-06-04
SCUMM: Make sound completely silent for volume level 0 in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix volume levels when playing SFX and music at the same time in AD pl...
Johannes Schickel
2014-06-04
SCUMM: Only reset rhythm state when music is stopped.
Johannes Schickel
2014-06-04
SCUMM: Allow music and sfx to be played at the same time in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only stop music when requested in AD code.
Johannes Schickel
2014-06-04
SCUMM: Let music in AD code use the same HW channel allocation as SFX.
Johannes Schickel
2014-06-04
SCUMM: Dynamically allocate hw channels for SFX in AD player.
Johannes Schickel
2014-06-04
SCUMM: Allow multiple SFX to be played at once with AD.
Johannes Schickel
2014-06-04
SCUMM: Clean up how SFX are stopped in the AD player.
Johannes Schickel
2014-06-04
SCUMM: Properly unlock sound resources when reusing sfx slots in AD code.
Johannes Schickel
2014-06-04
SCUMM: Further cleanup in AD SFX code.
Johannes Schickel
2014-06-04
SCUMM: Further refactor AD SFX code.
Johannes Schickel
2014-06-04
SCUMM: Always work directly on Channel data in AD code.
Johannes Schickel
2014-06-04
SCUMM: Store hardware channel number explicitly in Channel structure in AD code.
Johannes Schickel
2014-06-04
SCUMM: Replace some more constants with named enum values in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix sfx resource unlocking in AD player.
Johannes Schickel
2014-06-04
SCUMM: Move notes into SFX channel structure in AD player.
Johannes Schickel
2014-06-04
SCUMM: Further SFX note related cleanup in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only keep music data variable for music around in AD code.
Johannes Schickel
2014-06-04
SCUMM: Introduce symbolic names for channel/note states in AD code.
Johannes Schickel
2014-06-04
SCUMM: Slight cleanup in SFX register code in AD player.
Johannes Schickel
2014-06-04
SCUMM: Small cleanup in SFX note setup in AD code.
Johannes Schickel
2014-06-03
MADS: Fix for reverse sprite cycles
Paul Gilbert
2014-06-03
SCI32: fix crash during gabriel knight intro
Martin Kiewitz
2014-06-03
FULLPIPE: More worj on MctlLadder::doWalkTo()
Eugene Sandulenko
2014-06-03
PEGASUS: Use KP7 and KP9 as alternative keys for the item drawers
Matthew Hoops
2014-06-02
GROOVIE: Add sanity checks and range limits to copyRect opcode param.
D G Turner
2014-06-02
SCI: comment typo fix
Martin Kiewitz
2014-06-02
SCI: fix saving in mother goose sci0 (bug #6486)
Martin Kiewitz
2014-06-02
GROOVIE: Only compile ROQ when groovie2 is enabled
Matthew Hoops
2014-06-02
FULLPIPE: Add missing parameter to Movement::calcSomeXY()
Eugene Sandulenko
2014-06-02
FULLPIPE: More work on MctlLadder::doWalkTo()
Eugene Sandulenko
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