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2011-09-26AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper"Filippos Karapetis
2011-09-26AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415Filippos Karapetis
2011-09-26AGI: doUpdate() already calls updateScreen()Filippos Karapetis
2011-09-26AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"Filippos Karapetis
2011-09-26AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"Filippos Karapetis
2011-09-25SCI2: kString(Format) uses %d for unsigned integers. Some cleanupFilippos Karapetis
2011-09-25AGI: Fix compilationFilippos Karapetis
2011-09-25SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation overdra...Filippos Karapetis
2011-09-25AGI: Switched to Common::String in the save/load codeFilippos Karapetis
2011-09-25AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer...Filippos Karapetis
2011-09-25AGI: Fixed EOF in text.cppFilippos Karapetis
2011-09-25AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart"Filippos Karapetis
2011-09-25AGI: Bugfix for script bug #3116541 - "AGI FAN Beyond the Titanic 2: Crash on...Filippos Karapetis
2011-09-25AGI: Replaced odd usage of sprintf() with strcpy()Filippos Karapetis
2011-09-25AGI: Resolved an old FIXME concerning OOB accessFilippos Karapetis
2011-09-25AGI: Fixed typo in restart dialogFilippos Karapetis
2011-09-25AGI: Cleanup of some detection entriesFilippos Karapetis
2011-09-25AGI: Add some comments regarding save slot 0, and use the default SaveStateDe...Filippos Karapetis
2011-09-25AGI/COMMON: Fixed bug #3407308 - "AGI: SQ2: Saving allowed in autosave slot 0...Filippos Karapetis
2011-09-25TsAGE: Implement scene 920Strangerke
2011-09-25TSAGE: Bugfix for Blue Force scene 50Paul Gilbert
2011-09-25TSAGE: Bugfixes for Blue Force scene 315Paul Gilbert
2011-09-25TSAGE: Bugfixes for Blue Force scene 370Paul Gilbert
2011-09-25TSAGE: Bugfixes for Blue Force scene 360Paul Gilbert
2011-09-25TSAGE: Bugfixes for Blue Force scene 355Paul Gilbert
2011-09-25SCI: Bugfix for the palette of Longbow Amiga (still not right)Filippos Karapetis
2011-09-25AGOS: Fix loading VGA files from InstallShield cab file.Travis Howell
2011-09-25TSAGE: Cleanup of variable/method names in Blue Force scene 355Paul Gilbert
2011-09-25TSAGE: Moved the _bgSceneObjects list from SceneManager to Scene.Paul Gilbert
2011-09-25TSAGE: Fix Valgrind warningsPaul Gilbert
2011-09-24SCI: Always reset hold when starting a new song. Fixes bug #3413589 - "SCI: K...Filippos Karapetis
2011-09-24MOHAWK: Remove erroneous executable name from a detection entryMatthew Hoops
2011-09-24MOHAWK: Add Detection Entry for LBv3 games from bug #3413119.D G Turner
2011-09-24TSAGE: Bugfix for loading Blue Force scene 900Paul Gilbert
2011-09-24TSAGE: Bugfixes for displaying the Blue Force UIPaul Gilbert
2011-09-24PS3: Add a target to push ScummVM to the PS3 over the network using ps3load.Bastien Bouclet
2011-09-24TSAGE: Fixed the priority of the Blue Force Driver speakerPaul Gilbert
2011-09-24TSAGE: Fixed the yacht in Blue Force scene 350 to be in the backgroundPaul Gilbert
2011-09-24TSAGE: Fixed core engine display of background scene objectsPaul Gilbert
2011-09-24TSAGE: Bugfix for Blue Force conversation sequences launched on the player ob...Paul Gilbert
2011-09-24TSAGE: Bugfix for partner arriving on-screen incorrectlyPaul Gilbert
2011-09-24TSAGE: Further bugfixes for item actions in Blue Force scene 900Paul Gilbert
2011-09-24TSAGE: Bugfixes and cleanup for Blue Force scene 900Paul Gilbert
2011-09-24SCI: Fixed timer bug #3127824 - "SCI: speed problem - Castle of Dr Brain"Filippos Karapetis
2011-09-23TSAGE: Fix setAction call.Alyssa Milburn
2011-09-23TSAGE: Implement Blue Force Scene 900Strangerke
2011-09-23AUDIO: Sync DOSBox OPL code a bit.Johannes Schickel
2011-09-23NEWS: Add some missing dots + a missing new line.Johannes Schickel
2011-09-23Merge pull request #87 from SimSaw/masterEugene Sandulenko
2011-09-23OPENGLSDL: Make fullscreen mode switching work again.Johannes Schickel