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2011-04-29TSAGE: Fix bug in scene 4025 "The comet is turn in the wrong sense, screwing ↵strangerke
the palette animation"
2011-04-28BACKENDS: Fix compilation on ports using Virtual Keyboard.D G Turner
2011-04-29TSAGE: Fixed 2 bugs in scene 5200 (flesheater throne room)md5
2011-04-29JANITORIAL: Yet another attempt at fixing compilationOri Avtalion
2011-04-28BACKENDS: Fix compilation for various backendsOri Avtalion
Affects: * PS2 * GPH * ELF * MOTO * IPHONE * N64 * DINGUX * WINCE * PSP
2011-04-28NDS: Fix compilationOri Avtalion
2011-04-28TEEN: Fix incorrect keyword in forward declarationOri Avtalion
2011-04-28ARM: Fix compilation really harddhewg
2011-04-28ANDROID: Fix compilation harderdhewg
2011-04-28MOHAWK: Remove duplicate #includeOri Avtalion
2011-04-28MOHAWK: Fix compilation when only default engines are enabledOri Avtalion
2011-04-28ANDROID: Fix compilation some moredhewg
2011-04-28DC: Fix compilationOri Avtalion
2011-04-28ANDROID: Another attempt at compilation fixOri Avtalion
2011-04-28KOM: Delete engine added accidentally. The world is not ready for itOri Avtalion
2011-04-28MOHAWK: Fix compilationOri Avtalion
2011-04-28PSP: Fix compilationOri Avtalion
2011-04-28ANDROID: Fix compilationOri Avtalion
2011-04-28VIDEO: Fix compilation on SCUMM_BIG_ENDIAN backendsOri Avtalion
2011-04-28COMMON: Fix compilation on backends that USE_RGB_COLOROri Avtalion
2011-04-28GPH: Fix compilationOri Avtalion
2011-04-28WII: Fix compilationOri Avtalion
2011-04-28KYRA: Fix compilation when LoL is disabled.Johannes Schickel
2011-04-28CREATE_PROJECT: Replace macros by proper functions/methods.Johannes Schickel
2011-04-28TOON: Reduced fragmentation by using a fixed value for pathfinding allocationBluddy
Toon makes some rather big allocations for pathfinding, alternating between 3MB and 6MB). In small devices, this creates really bad fragmentation which can cause crashes. I set the size at a fixed 6MB.
2011-04-28CREATE_PROJECT: Add a FIXME related to our warning lists.Johannes Schickel
2011-04-28CREATE_PROJECT: Get rid of variadic macro usage.Johannes Schickel
Variadic macros are C99 and ugly in C++. If we would want to do it differently we should rather rely on C++0x's initializer lists. But since we cannot assume all compilers we want create_project to build support that we cannot do that.
2011-04-28MACOSX: Fix compilationMax Horn
2011-04-28TSAGE: Don't use NULL for an int parameterMax Horn
2011-04-28KYRA: Clean up of header includes.Johannes Schickel
2011-04-28JANITORIAL: Add in necessary include files to fix compilation in MSVCPaul Gilbert
2011-04-28TSAGE: Slowed down Scene #6100 to a reasonable speed, and finished code for ↵Paul Gilbert
hitting sunflowers
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28VIDEO: Fix incorrect, renamed, guard for TrueMotion1 supportOri Avtalion
2011-04-28TINSEL: Fixed code analysis warnings in bug #3087863Paul Gilbert
2011-04-28TSAGE: Proper setting of startup cursor for full game versus demoPaul Gilbert
2011-04-28TSAGE: Proper bugfix for problem saving/restoring game in Scene #5000 and othersPaul Gilbert
2011-04-28SCI: Clarify comment from rev 5654e12 furtherWillem Jan Palenstijn
2011-04-28JANITORIAL: Format more forward declarations to follow conventionOri Avtalion
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-28TSAGE: Added code to handle visual differences in Demo help dialogPaul Gilbert
2011-04-28NOHAWK: Add detection for Just Grandma and Me 1.0.Alyssa Milburn
2011-04-28SCI: Clarified comment in rev 5654e12md5
It's a bad idea to write comments when half asleep :P
2011-04-28TSAGE: Fix a little bug in scene 5100, when looking at the speaking batstrangerke
2011-04-28TSAGE: Suppress the 2 workarounds previously added, use of a proper fixstrangerke
2011-04-28SCI: Added a more specific workaround for bug #3267956. This fixes bug ↵md5
#3291115 - "KQ6: Game freezes when getting paper from web"
2011-04-27SCUMM: Fix differences in soccer's u32 op_1011Matthew Hoops
2011-04-27SCUMM: Add separate game id's for soccermls and soccer2004Matthew Hoops
There are subtle differences in their u32 code that we need to handle
2011-04-28TSAGE: Fixed 2 script logic bugs (scene 5100, 5300) and two typosmd5
These fix the following issues: - Loss of control after freeing the bat in scene 5100 - Loss of control after drinking from the bat's pheromonone bottle in scene 5300 - Crash when the two flesheaters appear on the path in scene 5300
2011-04-28TSAGE: Fixed assert after loading a game in scene 5000 and changing scenemd5