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2019-11-04PRINCE: I18N: Update translation (English)Eugene Sandulenko
2019-11-04SCUMM HE: MBC: Implement Net::endSession()Eugene Sandulenko
2019-11-04SCUMM HE: MBC: Query sessions asynchronouslyEugene Sandulenko
2019-11-04SCUMM HE: MBC: CleanupEugene Sandulenko
2019-11-043DS: Add a make rule for a distributable packageBastien Bouclet
2019-11-04I18N: Update translation (Greek)Antoniou Athanasios
2019-11-04I18N: Update translation (Hebrew)Matan Bareket
2019-11-04I18N: Regenerate translations data fileThierry Crozat
2019-11-04SCUMM HE: MBC: Do not block execution when sending packetsEugene Sandulenko
2019-11-03CREDITS: whoozle is not retired anymoreEugene Sandulenko
2019-11-03CREDITS: Update build target to generate the new yaml creditsMatan Bareket
2019-11-03PS3: Implement the cloud synchronization featuresBastien Bouclet
2019-11-033DS: Implement cloud sync supportBastien Bouclet
2019-11-033DS: Use DATA_PATH to configure support files locationBastien Bouclet
2019-11-03NETWORKING: Try loading the CA bundle from DATA_PATHBastien Bouclet
2019-11-03NETWORKING: Improve libcurl error handlingBastien Bouclet
2019-11-03STARTREK: Remove sound function wrappers out of StarTrekEngineFilippos Karapetis
2019-11-03I18N: Update translations templatesThierry Crozat
2019-11-03DOC: Update the documentation for engineIdBastien Bouclet
2019-11-03BASE: Remove the engines/games alphabetical sortBastien Bouclet
2019-11-03ENGINES: Remove useless TODOBastien Bouclet
2019-11-03CRYO: Revert copyright string changeBastien Bouclet
2019-11-03DC: Update for the engineId changesBastien Bouclet
2019-11-03BASE: Change the command line interface to use engine-qualified game namesBastien Bouclet
2019-11-03BASE: Add a command line option to list the enginesBastien Bouclet
2019-11-03MOHAWK: Stop relying on the target to detect the current gameBastien Bouclet
2019-11-03ENGINES: Automatically upgrade the targets on launch to add an engine IDBastien Bouclet
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-11-02SCI32: Fix QFG4 bone cage bugssluicebox
2019-11-03SCUMM HE: MBC: Properly create arrays on receiving. We now can join the game!Eugene Sandulenko
2019-11-03COMMON: Add ignoreClashes flag to SearchSet and FSDirectoryLe Philousophe
2019-11-02SCUMM HE: MBC: Fix passing arrays to the serverEugene Sandulenko
2019-11-02I18N: Update translation (Czech)Zbyněk Schwarz
2019-11-02PRINCE: I18N: Update translation (English)Eugene Sandulenko
2019-11-013DS: Remove 3dstool dependencyMrHuu
2019-11-01SCUMM HE: MBC: Implement array receiving as JSONEugene Sandulenko
2019-11-01ANDROID: Disable verification of certificates validity for cloud savingThanasis Antoniou
2019-11-01SCUMM HE: MBC: Take array type into account when sendingEugene Sandulenko
2019-11-01SCI: Fix PQ1VGA bugs outside Carol's coffee shopsluicebox
2019-11-01I18N: Update translations templatesThierry Crozat
2019-11-01OPENGL: Implement high DPI support on Android (#1895)Cameron Cawley
2019-11-01SCUMM HE: MBC: Read arrays from JSON upon receivingEugene Sandulenko
2019-10-31XEEN: Proper fix for incorrect %lu format specifiersPaul Gilbert
2019-11-01SCUMM HE: MBC: Read script params from the JSON packetsEugene Sandulenko
2019-10-313DS: Avoid stat calls in DrivePOSIXFilesystemNodeBastien Bouclet
2019-10-31SCI32: Fix KQ7 extra ambrosiasluicebox
2019-10-31KYRA: (LOL) - fix item pickup glitchathrxx
2019-10-31KYRA: (EOB) - fix some typos in commentsathrxx