Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-25 | SCI: Fix SQ4CD biker timepod message, bug #10922 | sluicebox | |
2019-03-25 | SCI: Fix Mac icon bar crash on restart (KQ6, FPFP) | sluicebox | |
Add support for reinitializing the mac icon bar when restarting. Restarting runs the game's init script which calls KPlatform again. Prior to this, restarting these games would fail an assertion. | |||
2019-03-25 | BLADERUNNER: Fix static noise instead of proper audio in VQAs | Thanasis Antoniou | |
2019-03-24 | KYRA: (EOB2) - fix EGA graphics mode outro palette glitch | athrxx | |
2019-03-24 | SCI: Fix SQ4CD bike dodging, bug #9806 | sluicebox | |
Fixes several game-breaking script bugs in the bike dodging scenes that were exposed in the CD version by slowing down the bikes. | |||
2019-03-23 | WIN32: Escape the copyright symbol in the resource script | Cameron Cawley | |
2019-03-23 | SCI: Update The Dating Pool 2019 demo | Kawa | |
2019-03-23 | SCI: Add detection entry for The Dating Pool 2019 demo | Kawa-oneechan | |
2019-03-23 | SCI: Fix SQ4CD Cedric easter egg, bug #10920 | sluicebox | |
2019-03-23 | BLADERUNNER: Final pass on the maze | Thanasis Antoniou | |
Removed bell on enemy reveal, brought back original special targets Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle. | |||
2019-03-22 | BLADERUNNER: All maze targets normalized | Thanasis Antoniou | |
Max achievable score is verified 80 as it should be if all targets were normal Since there are special targets (to be restored in the next commit) the max score with be above 80 and it's not a fixed value known in advance. | |||
2019-03-22 | KYRA: silence some compiler warnings | athrxx | |
2019-03-22 | AUDIO: (FM-TOWNS/PC-98) - silence some compiler warnings | athrxx | |
2019-03-22 | AUDIO: (FM-TOWNS) - turn warning into debug message | athrxx | |
(no need to bother users with something that is actually intended behavior) | |||
2019-03-22 | BLADERUNNER: Rephrasing of if clause sequence in getFramePtr() | Thanasis Antoniou | |
2019-03-21 | TOON: Add detection entry for English re-release | lotharsm | |
Provided in https://bugs.scummvm.org/ticket/10910 | |||
2019-03-21 | BLADERUNNER: More fixes for the shooting range | Thanasis Antoniou | |
Special targets not yet restored. Fixed a target overlap on PS13, and bad orientation of a target in PS11 and one in PS13. Special ding sound will be removed in the final pass of the maze code, when special targets will be restored too, and also fast targets will be restore to being fast or faster than they are now. | |||
2019-03-21 | BLADERUNNER: Handle gracefully missing HDFRAMES or required CDFRAMESx file | Thanasis Antoniou | |
2019-03-21 | BLADERUNNER: Support of localizations that use E as languageCode | Thanasis Antoniou | |
Improved alignment of subtitles option for Russian version The text for the subtitles option probably won't make sense though in Russian, someone will have to correct it to what it should be. | |||
2019-03-21 | PINK: Add detection entry for Danish "pokus" version | lotharsm | |
Detection information was provided by sauravisus in https://bugs.scummvm.org/ticket/10919 | |||
2019-03-20 | BLADERUNNER: Fixes and cleanup for Police Maze C | Thanasis Antoniou | |
First pass of all rooms is complete. A second pass is pending where the special targets will be restored | |||
2019-03-19 | BLADERUNNER: Fixes and cleanup for Police Maze B | Thanasis Antoniou | |
Mainly PS12. Also added some early info on how maze score works The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones. | |||
2019-03-19 | SCI: Apply SQ4 timing workaround to non-VGA versions | sluicebox | |
Fixes bug #6193 by applying the SQ4 floppy kPaletteAnimation timing workaround from 99de89c974fc24bf58b034842750e522d7d441d4 to versions with less than 256 colors. This includes DOS EGA, PC-98, and Amiga. This also patches out the intro script's workaround that uses different timing in EGA mode, as this is incompatible with ours and makes the intro screen last over 3 minutes instead of 5 seconds. | |||
2019-03-18 | BLADERUNER: Enhanced overlay debugger command | Thanasis Antoniou | |
It will now load any specified overlay in the scene as long as it is valid | |||
2019-03-18 | BLADERUNNER: Fixes and cleanup for Police Maze A | Thanasis Antoniou | |
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide. | |||
2019-03-18 | SCI: Fix disassembler crash on invalid property | sluicebox | |
Fixes debugger crash when disassembling an instruction whose operand is an invalid property. This occurs in LB2 floppy 1.0 script 720 in sGetUp:changeState and sStepOnNail:changeState. | |||
2019-03-17 | BLADERUNNER: Fixed CDFRAMES.DAT switching | Peter Kohaut | |
2019-03-17 | BLADERUNNER: Fixes for Russian version | Peter Kohaut | |
2019-03-17 | BLADERUNNER: Fixed integer underflow for Russian videos | Peter Kohaut | |
2019-03-17 | WIN32: Fix encoding in the Inno Setup file | Lothar Serra Mari | |
2019-03-14 | SCI: Fix SQ4CD smell sidewalk message, bug #10917 | sluicebox | |
2019-03-13 | GLK: FROTZ: Set window properties for font number and size when font changes | Paul Gilbert | |
2019-03-13 | GLK: FROTZ: Move setReverseVideo into Window | Paul Gilbert | |
2019-03-12 | GLK: FROTZ: Move remainder of font/style logic into Window | Paul Gilbert | |
2019-03-12 | BLADERUNNER: Fixed inability to drugged McCoy up again | Peter Kohaut | |
Actors are not updated faster than 60 times per second. | |||
2019-03-12 | BLADERUNNER: Fixed compilation error | Peter Kohaut | |
2019-03-12 | BLADERUNNER: Added support for scrolling with mouse wheel | Peter Kohaut | |
Not in the original game | |||
2019-03-12 | SCUMM HE: Bug fix for moonbase stack memory corruption | Zhiqi Yin | |
What: The bug is reproducible in the following ways: 1. quiting the game 2. enter challenge mode state 2, when the game starts move mouse around the menu buttons (choose building or weapons) Observed behavior: In he/wiz_he.cpp:2839, the function failed to return since the stack around variable 'color' was corrupted. The game will crash then. Analysis: Since other function will modify memory area around local variable 'color', the bug shoud be caused by memory overwritten. The memory write happens in this modified file. From the code, it only wants to write a certain amount of pixels. So I found 2 places where more pixels are written. This causes stack memory corruption. Fix: Add checking. If we have written enough pixels then break. Testing: The game UI looks correct. Single player mode game is tested. Bug no longer observable. Tested for both cases mentioned above. | |||
2019-03-12 | GUI: Fix loading new (not already cached) localized fonts | Thanasis Antoniou | |
2019-03-11 | BLADERUNNER: Clean-up of PS13 target scripts | Peter Kohaut | |
2019-03-11 | BLADERUNNER: Better formatting for police targets instructions | Peter Kohaut | |
2019-03-11 | SCI: Fix LB2CD intro text-mode volume, bug #10916 | sluicebox | |
2019-03-11 | SCI: Fix SQ4 maze missing message, bug #10915 | sluicebox | |
2019-03-11 | SCI: Fix SQ4CD Sock's door, bug #10914 (#1533) | sluicebox | |
2019-03-10 | SCI: Fix spacing in SQ4 script patch | sluicebox | |
2019-03-11 | BLADERUNNER: Clean-up of PS12 target scripts | Peter Kohaut | |
2019-03-11 | BLADERUNNER: Clean-up of PS10 & PS11 target scripts | Peter Kohaut | |
2019-03-10 | GLK: FROTZ: Set window font size property | Paul Gilbert | |
2019-03-10 | SDL: Wrap the full screen toggle code into a separate function | Filippos Karapetis | |
2019-03-10 | SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522) | Cameron Cawley | |