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2009-05-11SCI: Reduced header depsMax Horn
svn-id: r40451
2009-05-11SCI: Message: Fixed a bug when game requests message with seq != 1.Walter van Niftrik
svn-id: r40450
2009-05-11This is the source for the MMUHACK 2.4 kernel module is included with the ↵John Willis
GP2X backend. This is the code used to build the mmuhack.o module that ships with the GP2X binaries. -- line, and those below, will be ignored-- A gp2x/mmuhack AM gp2x/mmuhack/flush_uppermem_cache.s AM gp2x/mmuhack/flush_uppermem_cache.h AM gp2x/mmuhack/mmuhack.c AM gp2x/mmuhack/readme.txt AM gp2x/mmuhack/Makefile svn-id: r40449
2009-05-11Added the new hardwarekeys.cpp filePaul Gilbert
svn-id: r40448
2009-05-11Fix compilationEugene Sandulenko
svn-id: r40447
2009-05-11Increase HW key ID size so all modifiers fit too.Eugene Sandulenko
svn-id: r40446
2009-05-11Define hardware keys for 101 keyboard in SDL backend.Eugene Sandulenko
TODO: speedup initialization. Now it is quite slowww. svn-id: r40445
2009-05-11Fixed some warningsOystein Eftevaag
svn-id: r40444
2009-05-10LOL: - fix last commitFlorian Kagerer
svn-id: r40443
2009-05-10LOL: - implemented rest party buttonFlorian Kagerer
- made button processing code more accurate svn-id: r40442
2009-05-10SCI: Minor changes to Message(). Some of the text in KQ6 floppy should now ↵Walter van Niftrik
be visible. svn-id: r40441
2009-05-10iPhone fixes for compiling with the unofficial sdkOystein Eftevaag
svn-id: r40440
2009-05-10Keymapper:Eugene Sandulenko
- Introduced new OSystem method getHardwareKeySet() with default implementation - Moved global keymap creation to base/main.cpp - Moved GUI keymap creation to gui/GuiManager.cpp - Added various safeguard checks to various keymapper methods Now it is really possible to add keymapper to all backends. svn-id: r40439
2009-05-10Support target names of any length.Johannes Schickel
svn-id: r40438
2009-05-10Make static buffer larger.Willem Jan Palenstijn
This fixes crashes with AGI target names like goldrush-amiga. svn-id: r40437
2009-05-10KYRA: fixed typoFlorian Kagerer
svn-id: r40436
2009-05-10clean up AGI fillAudioWillem Jan Palenstijn
svn-id: r40435
2009-05-10SCI: Changed EngineState::pics to a Common::ArrayMax Horn
svn-id: r40434
2009-05-10SCI: Replaced Cplain odeBlock array in class Script by a ↵Max Horn
Common::Array<CodeBlock> svn-id: r40433
2009-05-10SCI: Fixed palette regression from rev 40388Max Horn
svn-id: r40432
2009-05-10SCI: Changed object list in Script instances to use Common:::ArrayMax Horn
svn-id: r40431
2009-05-10Changed Common::Array::resize() to default init new array elementsMax Horn
svn-id: r40430
2009-05-10Actually save keymap after remappingEugene Sandulenko
svn-id: r40429
2009-05-10Oops typo.Johannes Schickel
svn-id: r40428
2009-05-10Store global keymaps into a separate sectionEugene Sandulenko
svn-id: r40427
2009-05-10Cleanup.Johannes Schickel
svn-id: r40426
2009-05-10Fix accidental assignment in if condition.Johannes Schickel
svn-id: r40425
2009-05-10whitespacesEugene Sandulenko
svn-id: r40424
2009-05-10CleanupFilippos Karapetis
svn-id: r40423
2009-05-10CleanupFilippos Karapetis
svn-id: r40422
2009-05-10Applied patch by waltervn to remove the length parameter from getText() and ↵Filippos Karapetis
fixed a silly bug in getLength() svn-id: r40421
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-05-10Objectified and cleaned up the MessageState classFilippos Karapetis
svn-id: r40419
2009-05-10Updated xcode project and did some minor iphone optimizationsOystein Eftevaag
svn-id: r40418
2009-05-10Add detection for newly discovered AGI demoEugene Sandulenko
svn-id: r40417
2009-05-10Reverted commit #40413Filippos Karapetis
svn-id: r40415
2009-05-10Patch #2789608: "recognition of os2-emx in configure"Eugene Sandulenko
svn-id: r40414
2009-05-10OopsFilippos Karapetis
svn-id: r40413
2009-05-10Moved the code which retrieves the current room number in a separate ↵Filippos Karapetis
function and merged _sci1_alloc_system_colors inside _reset_graphics_input svn-id: r40412
2009-05-10Disabled some unused codeFilippos Karapetis
svn-id: r40411
2009-05-10Fix regression that caused F1 to trigger the original load/save menu in COMI.Travis Howell
svn-id: r40410
2009-05-10Update comment.Travis Howell
svn-id: r40409
2009-05-10Change the work around for sq3.san, so it doesn't alter global smush frame ↵Travis Howell
rate (Which is a regression). svn-id: r40408
2009-05-10Correct and move initial SMUSH frame rate value, for the demo version of The ↵Travis Howell
Dig. svn-id: r40407
2009-05-10Set the initial SMUSH frame rate, since variable doesn't change and isn't saved.Travis Howell
svn-id: r40406
2009-05-09Fix GUI keymap.Eugene Sandulenko
svn-id: r40405
2009-05-09Original GSoC'08 keymapper now works.Eugene Sandulenko
Plans: - Make remap dialog less ugly - Port dialog to other resolutions and classic theme - Stop polluting config namespaces with keymap - Improve automapper - Add support to the engines and backends svn-id: r40404
2009-05-09Converted the iPhone backend to use OpenGL ES instead of CoreSurface for ↵Oystein Eftevaag
graphics output svn-id: r40403
2009-05-09Synced all the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40402
2009-05-09remove temporary files on mac os xPaweł Kołodziejski
svn-id: r40401