Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-28 | SCI: Fixed typo | Filippos Karapetis | |
svn-id: r53905 | |||
2010-10-28 | SCI: Fixed compilation and added include safeguards to map-mt32-to-gm.h | Filippos Karapetis | |
svn-id: r53904 | |||
2010-10-28 | SCI: Improved the description of the "map_instrument" console command a bit. ↵ | Filippos Karapetis | |
Also, the dynamic mappings are now checked before the static ones svn-id: r53903 | |||
2010-10-28 | SCI: Several changes related to MT-32 -> GM mapping | Filippos Karapetis | |
- Changed C - style comments in map-mt32-to-gm.h to C++ - style comments - Added a new dynamic MT-32 -> GM mapping, complementary to the normal one, which can be done on the fly using the new console command "map_instrument" - The "show_instruments" command has been moved to the music section and now displays the instruments of the game which aren't in the MT32-> GM mapping svn-id: r53902 | |||
2010-10-28 | SWORD25: Standardised savegame filenames, start on advanced engine features | Paul Gilbert | |
svn-id: r53901 | |||
2010-10-28 | CREDITS: Added sword25 engine | Paul Gilbert | |
svn-id: r53900 | |||
2010-10-28 | SWORD25: Start to rename read/write methods of *PersistenceBlock classes | Max Horn | |
All should be renamed to reduce risk of accidental incorrect use. svn-id: r53899 | |||
2010-10-28 | SWORD25: Get rid of CallbackRegistry | Max Horn | |
svn-id: r53898 | |||
2010-10-28 | SWORD25: Simplify InputEngine::(un)persist | Max Horn | |
svn-id: r53897 | |||
2010-10-27 | ENGINE: Rename resetTotalPlayTime to setTotalPlayTime. | Johannes Schickel | |
I also extended the comment for it to show two possible use cases. svn-id: r53895 | |||
2010-10-27 | TOON: fix some evaluation order bugs in smacker decoder | Florian Kagerer | |
These bugs would cause crashs in MSVC 2008/2010 release builds. svn-id: r53893 | |||
2010-10-27 | ENGINE: Generalize SCUMM play time counting and move it into Engine. | Johannes Schickel | |
This implements Max's idea on -devel ("Re: [Scummvm-devel] ATTN Engine authors: Advanced engine features") from 27.10.2010 on 11:12PM CEST. Unlike the SCUMM implementation it stores the play time as ms instead of s. The SCUMM engine was adapted to use this instead to reduce code duplication. svn-id: r53892 | |||
2010-10-27 | SCI: Cleanup, invoking pauseEngine() on Console::preEnter() and ↵ | Filippos Karapetis | |
Console::postEnter() svn-id: r53890 | |||
2010-10-27 | JANITORIAL: Remove unnecessary semicolons | Torbjörn Andersson | |
svn-id: r53889 | |||
2010-10-27 | LASTEXPRESS: Rename variable to silence GCC warning | Torbjörn Andersson | |
svn-id: r53888 | |||
2010-10-27 | SCI: Proper pausing/resuming of MIDI music in ↵ | Filippos Karapetis | |
SciEngine::pauseEngineIntern(), Console::preEnter() and Console::postEnter() and added a sanity check in SciEngine::getDebugger() svn-id: r53886 | |||
2010-10-27 | LASTEXPRESS: Use Common::Rational when adjusting menu clock | Julien Templier | |
Also fix the wrong check that set the time directly to the target time svn-id: r53885 | |||
2010-10-27 | LASTEXPRESS: Hide menu elements after a game has been loaded | Julien Templier | |
svn-id: r53884 | |||
2010-10-27 | LASTEXPRESS: Implement game loading (last save entry only) | Julien Templier | |
svn-id: r53883 | |||
2010-10-27 | LASTEXPRESS: Do not try to show intro when loading a game | Julien Templier | |
svn-id: r53882 | |||
2010-10-27 | LASTEXPRESS: Cleanup game saving | Julien Templier | |
- Move loading of game stream to separate function - Add checks for NULL in functions using _savegame - Add expected saved size for sound & savepoints svn-id: r53881 | |||
2010-10-27 | LASTEXPRESS: Add some missing casts and const qualifiers | Julien Templier | |
svn-id: r53880 | |||
2010-10-27 | SWORD25: Fix keyboard state handling | Max Horn | |
Previously, you could get the game into a state where it would think a key was constantly being pressed. E.g. by pressing 'p' several times quickly in a row, the game would end in a state where it endlessly toggled between pause mode and regular mode. svn-id: r53878 | |||
2010-10-27 | SWORD25: Use ScummVM keycodes | Max Horn | |
This should enable use of F-keys in BS25. Most of the KEY_* constants are not used by the scripts anyway. svn-id: r53877 | |||
2010-10-27 | SWORD25: Fix out of bounds writes when pressing keys like ctrl or F-keys | Max Horn | |
This fixes a crash one got by quitting via the GMM. svn-id: r53876 | |||
2010-10-27 | GROOVIE: Fix bug #3095031 (regression in Russian T7G). | Jordi Vilalta Prat | |
Additionally fixed some NEWS file punctuation. svn-id: r53874 | |||
2010-10-27 | PSP: Fixed ImageViewer code to deallocate TimedMessageDialog | Yotam Barnoy | |
Not deallocating it before loading the next image causes fragmentation in memory which eventually prevents big things from being loaded into memory. svn-id: r53873 | |||
2010-10-27 | AGI: Add note about AgiEngine::parseFeatures | Max Horn | |
svn-id: r53872 | |||
2010-10-26 | AGI: Fix memory leak in AgiEngine::parseFeatures() | Max Horn | |
svn-id: r53869 | |||
2010-10-26 | AGI: Replace report() macro by debug() / warning() | Max Horn | |
This makes AGI quite a bit less noisy by default. svn-id: r53868 | |||
2010-10-26 | BASE: Remove oudated comment, and redundant warning | Max Horn | |
svn-id: r53867 | |||
2010-10-26 | TOON: Fix SetMousePos wrong position | Sylvain Dupont | |
When the game was in a close up, cmd_Set_Mouse_Pos was setting a out-of-window mouse position. svn-id: r53866 | |||
2010-10-26 | TOON: Implement cmd_Set_Anim_Scale_Size | Sylvain Dupont | |
Used to rescale the knight animation when the knight is moved around the room in Chapter 2 svn-id: r53865 | |||
2010-10-26 | TOOLS: Add short description for CREATE_TOON, standardize tabulation | Arnaud Boutonné | |
svn-id: r53864 | |||
2010-10-26 | Update credits | Max Horn | |
svn-id: r53862 | |||
2010-10-26 | GMM: Add a basic help dialogs for engines not providing one (i.e. all but ↵ | Max Horn | |
SCUMM) svn-id: r53860 | |||
2010-10-26 | TOOL: Add credits for Hugo | Arnaud Boutonné | |
svn-id: r53859 | |||
2010-10-26 | HUGO: Add specific schedulers for each DOS version. | Arnaud Boutonné | |
This fixes intro (and game) in H3 DOS, general game behavior in H2 Dos. H1 Dos is still broken. svn-id: r53858 | |||
2010-10-26 | SCI: removing unneeded call | Martin Kiewitz | |
was a left-over from debugging svn-id: r53857 | |||
2010-10-26 | SCI: fix gfx issues when giving out cards hoyle4 | Martin Kiewitz | |
bit 2 actually triggers special drawing of cels in sierra sci svn-id: r53855 | |||
2010-10-26 | LASTEXPRESS: Read savegame in blocks instead of bytes | Willem Jan Palenstijn | |
svn-id: r53854 | |||
2010-10-26 | SCI: kAnimate bit 2 is hoyle 4 exclusive | Martin Kiewitz | |
adjusted comments about that and also renamed the bit, also added additional TODO, because hoyle 4 has special code that gets into action, when bit 0 is not set, but bit 2 is svn-id: r53853 | |||
2010-10-26 | SCI: little cleanup kAnimate | Martin Kiewitz | |
svn-id: r53852 | |||
2010-10-26 | SCI: fixing bug #3091767 by reverting r52820 | Martin Kiewitz | |
interpreters should get checked for that hoyle 4 code, comment added svn-id: r53851 | |||
2010-10-26 | LASTEXPRESS: Fix GCC warnings | Julien Templier | |
svn-id: r53850 | |||
2010-10-26 | LASTEXPRESS: Turn dummy action error into a warning | Julien Templier | |
svn-id: r53849 | |||
2010-10-26 | LASTEXPRESS: Fix forward/backward in the menu | Julien Templier | |
svn-id: r53848 | |||
2010-10-26 | LASTEXPRESS: Implement loading of savegame entry headers | Julien Templier | |
svn-id: r53847 | |||
2010-10-26 | LASTEXPRESS: Do not delete Clock & TrainLine frames in clear() functions | Julien Templier | |
svn-id: r53846 | |||
2010-10-26 | LASTEXPRESS: More savegame work | Julien Templier | |
- Implement SaveLoad::writeEntry - Implement missing saveLoadWithSerializer functions for all serialized classes & structs - Add stub for SaveLoad::computePadding svn-id: r53845 |