aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2009-07-29GUI: When clicking in a scrollbar to page up/down, don't scroll a full page; ...Max Horn
2009-07-29SCUMM: cleanupMax Horn
2009-07-28SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.Max Horn
2009-07-28Patch #2828644: Support for mingw32ce 0.5.1 toolchain in configure scriptMax Horn
2009-07-28SCI: Avoid using perror (it's not portable)Max Horn
2009-07-28GP2XWiz: Add downscale support to the backend using the PocketPCHalfARM scale...John Willis
2009-07-28Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for smallTorbjörn Andersson
2009-07-28Fixed drawing subtitles for cutscenes that are narrower than the screen, andTorbjörn Andersson
2009-07-28More alignment-related changesSven Hesse
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
2009-07-28Silencing two "empty loop body" warningsSven Hesse
2009-07-27Abstracting off the block types from Imd::renderFrame() and Vmd::renderFrame()Sven Hesse
2009-07-27Oops enabled HACK to prevent multiple OPL instances again.Johannes Schickel
2009-07-27GP2XWiz: Update GP2X Wiz bundle.sh to copy libraries into the distribution fi...John Willis
2009-07-27Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in ...Johannes Schickel
2009-07-27Formatting.Johannes Schickel
2009-07-27Add ARM code version of Normal2x scaler.Robin Watts
2009-07-27Fix format string issues (and compiler warnings).Willem Jan Palenstijn
2009-07-26fix/workaround for cruise crash on OSXJoost Peters
2009-07-26Create IP.BIN.Marcus Comstedt
2009-07-26Add a todo to FontSJIS::drawChar taking an Graphics::Surface.Johannes Schickel
2009-07-26Instead of only printing a warning, when no SJIS char data is present, just r...Johannes Schickel
2009-07-26Add NEWS entry about new SJIS code.Johannes Schickel
2009-07-26Reflect code to test the magic bytes in the sjis.fnt header.Johannes Schickel
2009-07-26Simplify KYRA's SJIS font loading code.Johannes Schickel
2009-07-26Add way to overwrite default SJIS font.Johannes Schickel
2009-07-26Specify that the chars passed to FontSJIS::drawChar should be little endian.Johannes Schickel
2009-07-26Print warning, when client code does try to draw an unsupported SJIS char.Johannes Schickel
2009-07-26Add a factory method, which tries to open different SJIS fonts/ROMs and retur...Johannes Schickel
2009-07-26Change the way the font data for SJIS fonts is load.Johannes Schickel
2009-07-26Change KYRA to use our SJIS font, when it's available.Johannes Schickel
2009-07-26Add support for our custom SJIS font.Johannes Schickel
2009-07-26Create base class FontSJIS16x16 for our own SJIS font.Johannes Schickel
2009-07-26Reverting my fix for bug #2037158 ("In-Game animation shifted(?)"), because i...Sven Hesse
2009-07-26Virtual Keyboard: Update default keyboard pack using slightly tweaked version...John Willis
2009-07-2678 bytes isn't enough for some of the longer conversation options. 128 mightTorbjörn Andersson
2009-07-26Added a debug line to allow tracking of script executionPaul Gilbert
2009-07-26Bugfix for mouse button clicks getting counted multiple timesPaul Gilbert
2009-07-26Added a delay to the in-game menu loop to prevent 100% CPU usagePaul Gilbert
2009-07-26Moved parser functions arrays to file scope, as they were tripping up the obs...Nicola Mettifogo
2009-07-26Formatting.Johannes Schickel
2009-07-26Fixed compilation from file changes to common and gob enginePaul Gilbert
2009-07-26Changed the events.cpp file to EventDispatcher.cpp, to avoid MSVC name clashe...Paul Gilbert
2009-07-25Add optional readline support to the text debugger console.Willem Jan Palenstijn
2009-07-25GP2X Backend: Volume control code cleanup.John Willis
2009-07-25Adding more sanity checks to Vmd::renderFrame()Sven Hesse
2009-07-25Adding support for (new-style) stereo in DPCM audioSven Hesse
2009-07-25use READ_UINT16 macroJoost Peters
2009-07-25Make sure that "buf" is properly terminated. Actually, we could probably getTorbjörn Andersson
2009-07-25Implement missing bits in KyraEngine_HoF::setCauldronState.Johannes Schickel