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2004-01-15pedantic correctionMax Horn
svn-id: r12410
2004-01-15reset _lastSoundIndex in car animation tooGregory Montoir
svn-id: r12409
2004-01-15Update issuesTravis Howell
svn-id: r12408
2004-01-15Set these to zero just to be safe.Travis Howell
svn-id: r12407
2004-01-15fix overload algo position musicPaweł Kołodziejski
svn-id: r12406
2004-01-15song scene now works betterPaweł Kołodziejski
svn-id: r12405
2004-01-15or rather like thatPaweł Kołodziejski
svn-id: r12404
2004-01-15position should be based on data offsetPaweł Kołodziejski
svn-id: r12403
2004-01-15This should be zeroed too.Travis Howell
svn-id: r12402
2004-01-15Add correct fix for puttputtTravis Howell
svn-id: r12401
2004-01-15*** empty log message ***Travis Howell
svn-id: r12400
2004-01-15Hack only needs to check for insane values now.Travis Howell
svn-id: r12399
2004-01-15Only stop walkScript if it is been used.Travis Howell
svn-id: r12398
2004-01-15Use simpler checksTravis Howell
HE games used old directions style svn-id: r12397
2004-01-14Need to know where this occursTravis Howell
svn-id: r12396
2004-01-14synced with local sources:Paweł Kołodziejski
- comi music implementation(not finished), - reorganized comi tables, - some fixes for handling hookId svn-id: r12395
2004-01-14fixed bundle decompression for some casePaweł Kołodziejski
svn-id: r12394
2004-01-14I found and fixed a nasty fade-up bug in BS2. I don't know if the sameTorbjörn Andersson
situation could happen in BS1, but it's better to be safe than sorry, so here are the same changes, as applied to the BS1 music code. svn-id: r12393
2004-01-14I accidentally introduced a bug when I changed the fading that would causeTorbjörn Andersson
fading-up music to distort and eventually deteriorate into white noise. This was because I allowed _fade to be set on channels that weren't playing and because I only checked _fade for equality when deciding when to stop the fading. It should work much better now, I think. svn-id: r12392
2004-01-14forgot itPaweł Kołodziejski
svn-id: r12391
2004-01-14fix - stop played song when newPaweł Kołodziejski
hack - for completable comi song scene svn-id: r12390
2004-01-14fixed crash on exit when using imuse digitalPaweł Kołodziejski
svn-id: r12389
2004-01-14bumped Cutaway::_personFace array size, as during intro ↵Gregory Montoir
Cutaway::_personFaceCount max value is 12 svn-id: r12388
2004-01-14Confirmed a few vars from disasm, good gusses.Travis Howell
svn-id: r12387
2004-01-14Add/update commentsTravis Howell
svn-id: r12386
2004-01-14- tweaked a bit walking functions to make persons stop walking when a ↵Gregory Montoir
cutaway is canceled - removed unpack to bob frame 2 (as it is never used) - changed some error() calls to assert() - minor cleanups svn-id: r12385
2004-01-14These two case are the same, checked samnmax disasm.Travis Howell
svn-id: r12384
2004-01-14No code is missing in this case.Travis Howell
svn-id: r12383
2004-01-14* /execute/ the binary too. don't only compile itOliver Kiehl
* actually 0.3.2 is sufficient. no need for 0.4.0 svn-id: r12382
2004-01-14Increased the delay I added to interpolation frames from 0 to 10. This willTorbjörn Andersson
probably make the scrolling less smooth (I don't yet know how much), but it does seem to fix bug #875683. svn-id: r12381
2004-01-14??ZZTravis Howell
ZZZZ Fix another valgrind warning, I hope this is right spot. svn-id: r12380
2004-01-14Travis Howell
Valgrind warning fix from Endy svn-id: r12379
2004-01-14cleanupGregory Montoir
svn-id: r12378
2004-01-14Move SCUMM debugger init later on. With this _numVariables is set, so ↵James Brown
theoretically the Debugger's scumm_vars[] array should work again. Although it doesn't, for some reason I have yet to look into. svn-id: r12377
2004-01-14Add better method.Travis Howell
svn-id: r12376
2004-01-14Add missing code for samnmax screen saver, fixes bug #781683Travis Howell
svn-id: r12375
2004-01-14I wanted to Valgrind the cutscene code, so I had to fix the warnings aboutTorbjörn Andersson
uninitialized values. Now the only warnings I got were from libmpeg2 itself, and I don't know how serious that is. I've also added some code - disabled by default - to allow the cutscenes to run with libmpeg 0.3.1, since that's what I've got on my Linux box. It appears to work on that one, though I only have the "eye" cutscene on it yet. Ogg Vorbis playback is still broken for me under Windows, though. I wonder if it is because I don't have the very latest Ogg Vorbis libraries on it (since I didn't manage to compile them under MinGW). But surely the file format hasn't changed in any important way...? svn-id: r12374
2004-01-14Changed the music fading so that the volume is increased when ABS(_fading)Torbjörn Andersson
grows larger, both when fading up and down. This fixes the problem where the volume would "jump" when changing the fading "direction" of a stream. svn-id: r12373
2004-01-14Changed the music fading so that volume is increased when ABS(_fading)Torbjörn Andersson
grows larger, both when fading up or down. This fixes the problem where the volume would "jump" when changing the fading "direction" of a stream. Also changed the logic for deciding which music stream to stop if both streams are playing and a third stream is started. Before it always tried to pick the one that was fading down. Now it will pick the one with the lowest volume, assuming that the more faded a stream is the lower its volume. Together, this should fix some abrupt music changes at the watchman's hut, where it would sometimes start two music streams in rapid succession. svn-id: r12372
2004-01-14fix path specifiersJonathan Gray
svn-id: r12371
2004-01-14number implies versionJonathan Gray
svn-id: r12370
2004-01-14Add back missing line.Travis Howell
svn-id: r12369
2004-01-14Implemented o6_localizeArray for HE gamesEugene Sandulenko
svn-id: r12368
2004-01-14... and so we are back at precisely my original code, wasn't it fun? :-)Max Horn
svn-id: r12367
2004-01-14Fix libmpeg2 version check. FreeBSD ports collection usually lags withEugene Sandulenko
newer package version, so current one has libmpeg2 0.3.1. Although it got passed by configure script. Now it is fixed. svn-id: r12366
2004-01-14Slight change to match disasm. exactly.Travis Howell
svn-id: r12365
2004-01-14Missed one.Travis Howell
svn-id: r12364
2004-01-14Remove INSANE define.Travis Howell
svn-id: r12363
2004-01-13Updated BS2 issues. (I'm too tired to fix the cutscene lead-out musicTorbjörn Andersson
right now, but I don't want to forget it.) svn-id: r12362
2004-01-13- wrong sentence was spoken when Joe was trying to 'pick up' a personGregory Montoir
- clear command before switching rooms - clear texts at the end of cutaway (fix minor glitch in interview intro) svn-id: r12361