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2019-11-11GLK: ARCHETYPE: Cleaner exit when game is quitPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fix quitting the gamePaul Gilbert
2019-11-11GLK: ARCHETYPE: Engine fixes for input line processingPaul Gilbert
2019-11-11GLK: ARCHETYPE: Cleanup and fixes for text displayPaul Gilbert
2019-11-11GLK: ARCHETYPE: Script handler fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further cleanup and debug reroutePaul Gilbert
2019-11-11GLK: ARCHETYPE: Shift debug output to use ScummVM debugPaul Gilbert
2019-11-11GLK: ARCHETYPE: JanitorialPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further array indexing fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Change to use C++ new/deletePaul Gilbert
2019-11-11GLK: ARCHETYPE: Fix array indexing to match original's 1 basedPaul Gilbert
2019-11-11GLK: ARCHETYPE: Switch from original's Debug enum to debug channelsPaul Gilbert
2019-11-11COMMON: Allow for enabling/disabling debug channels by numberPaul Gilbert
2019-11-11GLK: ARCHETYPE: Adding GLK hookupsPaul Gilbert
2019-11-11GLK: Fix structures using unionsPaul Gilbert
2019-11-11GLK: ARCHETYPE: Fixes for string decryptionPaul Gilbert
2019-11-11GLK: ARCHETYPE: Further loading fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Various startup fixesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Added converted filesPaul Gilbert
2019-11-11GLK: ARCHETYPE: Skeleton enginePaul Gilbert
2019-11-11AGOS: Fix Missing Default Switch Cases when AGOS2 is enabledD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-11I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (1181 of 1181 strings)
2019-11-11I18N: Regenerate translations data fileThierry Crozat
2019-11-11MUTATIONOFJB: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-11MORTEVIELLE: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-10MOHAWK: MYST: Use OSystem::fillScreen now it works with all pixel formatsBastien Bouclet
2019-11-10COMMON: Fix very noisy warning when building with GCC 9 in C++11 modeBastien Bouclet
2019-11-10FULLPIPE: Fix const'nessEugene Sandulenko
2019-11-10FULLPIPE: More debug putputEugene Sandulenko
2019-11-10I18N: Update translations templatesThierry Crozat
2019-11-10GUI: Fix memory leak in the about dialogBastien Bouclet
Also don't eagerly allocate EE as it consumes quite a bit of memory.
2019-11-10FULLPIPE: Use more portable double loadingEugene Sandulenko
2019-11-10FULLPIPE: Added more debug outputEugene Sandulenko
2019-11-10FULLPIPE: Do not void global engine pointer too earlyEugene Sandulenko
2019-11-10AMIGAOS4: FormattingHubert Maier
2019-11-10AMIGAOS4: Fix oversightHubert Maier
2019-11-10AMIGAOS4: more verbose debug commentsHubert Maier
2019-11-10AMIGAOS4: Increase stack cookieHubert Maier
Just to be on the safe side. Right now the binary consumes roughly 700 000 bytes. Double that and add a a panic amount of roughly 50%, which leaves us at 2 MB.
2019-11-10AMIGAOS4: Clean up and increase stack cookieHubert Maier
2019-11-10AmigaOS4: More fixes and cleaningHubert Maier
2019-11-10AMIGAOS4: Fix leftoversHubert Maier
2019-11-10AMIGAOS4: Clean up fsHubert Maier
- replace sprintf with snprintf and obey MAXPATHLEN
2019-11-10I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1181 of 1181 strings)
2019-11-10I18N: Update translations templatesThierry Crozat
2019-11-10BLADERUNNER: Add a engine checkbox to target 120 fpsThanasis Antoniou
This is added in the Engine tab for the game. Default is false (60 fps)
2019-11-10ANDROID: Disable support for split screenThanasis Antoniou
Currently the ScummVM app will just exit in split-screen so that's not desireable Disabled until we implement proper support, if deemed necessary
2019-11-10IMAGE: Remove unnecessary check from Image::writePNG()Cameron Cawley
Surfaces with pixel formats not supported by libpng are already converted to RGBA, meaning that the check isn't needed.
2019-11-10CLOUD: Only download saves when necessaryBastien Bouclet
Prevents the save/load dialog from refreshing and loosing the selection when there is no file to download.
2019-11-10I18N: Update translations templatesThierry Crozat
2019-11-10SDL: Fix Windows screenshots with unicode pathssluicebox
Use Common::FSNode to test for screenshot existence instead of SDL_RWFromFile(). SDL does different character encoding conversions which fail on Windows when a unicode character is in the path. Fixes bug #11118