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2005-09-05Partially fixed utter mess with C64 opcodes.Eugene Sandulenko
svn-id: r18777
2005-09-05Filter out Version INI setting in HE games.Travis Howell
svn-id: r18776
2005-09-04Correct music drivers for AtariST/Macintosh versions.Travis Howell
svn-id: r18775
2005-09-04fix #1269037 Rif walks off-screen when looking at screen at deskAndrew Kurushin
svn-id: r18774
2005-09-04Prepare PalmOS ARM version : no global initializers with ARM loader o_OChris Apers
svn-id: r18773
2005-09-04Remove baseFilename and detectFilename from struct ScummGameSettings sinceEugene Sandulenko
it is not needed anymore. svn-id: r18772
2005-09-04fixed crash in Sound::openSfxFile()Gregory Montoir
svn-id: r18771
2005-09-04Fix detection/running of those games which have different file generation inEugene Sandulenko
different cases. Though it lacks file caches. svn-id: r18770
2005-09-04Mention eliminated targets.Eugene Sandulenko
svn-id: r18769
2005-09-04oops.Eugene Sandulenko
svn-id: r18768
2005-09-04Fix more platforms.Eugene Sandulenko
Fix dig demos. svn-id: r18767
2005-09-04Fix platformsEugene Sandulenko
svn-id: r18766
2005-09-04Implement my own request #1091806 "SCUMM: Eliminate platform-specific targets".Eugene Sandulenko
.ini file gets auto-upgraded and user gets a warning to console. Old targets are still present but get converted immediately. We could remove them maybe after 2 releases. Also demos targets were removed as well. Probably next target is HE demos. I tried my best to test all combinations of files, but bugs still may be present. svn-id: r18765
2005-09-04The Venice music should not be played in FM TOWNS versions of indy3.Travis Howell
Confirmed by checking original game under UNZ. svn-id: r18764
2005-09-04Clip copyRectToScreen() coordinates.Joost Peters
Fixes bug #1281154, because FT likes to send negative values occasionally. svn-id: r18763
2005-09-03YALE (yet another line ending). Chris, it is good to do CVS diff beforeEugene Sandulenko
each commit as I do. This easily lets avoid such mistakes and reminds you about your changes, debug leftovers et al. svn-id: r18762
2005-09-03Avoid putting non-ASCII chars into source filesMax Horn
svn-id: r18761
2005-09-03Change PalmOS identChris Apers
svn-id: r18756
2005-09-03PalmOS : ARM optimizationChris Apers
svn-id: r18755
2005-09-03More ARM stuffsChris Apers
svn-id: r18754
2005-09-03Fixed assertChris Apers
svn-id: r18753
2005-09-03Added caching capability and custom disk access functionChris Apers
svn-id: r18752
2005-09-03Change PalmOS identChris Apers
svn-id: r18750
2005-09-03PalmOS : ARM optimized blendRectChris Apers
svn-id: r18749
2005-09-03Change PalmOS identChris Apers
svn-id: r18748
2005-09-03Prepare new backends and potential native versionChris Apers
svn-id: r18747
2005-09-03Change PalmOS identChris Apers
svn-id: r18746
2005-09-03Fixed compilationChris Apers
svn-id: r18745
2005-09-03Change PalmOS ident and fix ARM bug using global initializersChris Apers
svn-id: r18744
2005-09-03Change PalmOS identChris Apers
svn-id: r18743
2005-09-03fix 1257536 Dragon walks in the airAndrew Kurushin
some memory allocation minimization svn-id: r18742
2005-09-03Fix bug #1281055 "ITE: Graphical glitch when pressing escape at company logo"Eugene Sandulenko
svn-id: r18741
2005-09-03o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"Eugene Sandulenko
o Added debug output method to Location structure o Fixed long-standing bug with save version being saved not in constant endianness svn-id: r18740
2005-09-02Fix bug #1258489 "ITE: Rif's tail remains in door at Alamma's house"Eugene Sandulenko
svn-id: r18739
2005-09-02Implement option buttons functionality. This fixes bug #1259518 "ITE: ButtonsEugene Sandulenko
in Options Dialog not fully functional" svn-id: r18738
2005-09-02fix shape loading for cdrom versionGregory Montoir
svn-id: r18737
2005-09-02Clarify that currently, only the first of the Goblins games is supported.Torbjörn Andersson
svn-id: r18736
2005-09-02Fixed potential memory error on system that can't return a pointer of 0 byteChris Apers
svn-id: r18735
2005-09-02cleanupGregory Montoir
svn-id: r18734
2005-09-02added special sequence opcode 8Gregory Montoir
svn-id: r18733
2005-09-02removed unneeded includesGregory Montoir
svn-id: r18732
2005-09-02workaround bug #1223621Gregory Montoir
svn-id: r18731
2005-09-02Fix bug #1257110 "ITE: Subtitles get striped"Eugene Sandulenko
svn-id: r18730
2005-09-02Add debuggins method. Whitespace fixes.Eugene Sandulenko
svn-id: r18729
2005-09-02Match original games, only the music file is essential in COMI.Travis Howell
svn-id: r18728
2005-08-31cleanupGregory Montoir
svn-id: r18727
2005-08-31add fillWizPixel()Gregory Montoir
svn-id: r18726
2005-08-31get rid of the GF_DEFAULT_TO_1X_SCALER hack for _heversion >= 71Gregory Montoir
svn-id: r18725
2005-08-31some WIP code, add drawShape()Gregory Montoir
svn-id: r18724
2005-08-30Use a quieter helicopter sound during the "He was only a robot. Oh, I lovedTorbjörn Andersson
the little guy." line to keep it from being drowned out. I don't know what the original did, but one of my old patches (pre-0.5.0, I think) messed around here, so I may have broken it then. Or not. Anyway, this sounds better to me. svn-id: r18723