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2014-06-04SCUMM: Make sound completely silent for volume level 0 in AD code.Johannes Schickel
2014-06-04SCUMM: Fix volume levels when playing SFX and music at the same time in AD pl...Johannes Schickel
2014-06-04SCUMM: Only reset rhythm state when music is stopped.Johannes Schickel
2014-06-04SCUMM: Allow music and sfx to be played at the same time in AD player.Johannes Schickel
2014-06-04SCUMM: Only stop music when requested in AD code.Johannes Schickel
2014-06-04SCUMM: Let music in AD code use the same HW channel allocation as SFX.Johannes Schickel
2014-06-04SCUMM: Dynamically allocate hw channels for SFX in AD player.Johannes Schickel
2014-06-04SCUMM: Allow multiple SFX to be played at once with AD.Johannes Schickel
2014-06-04SCUMM: Clean up how SFX are stopped in the AD player.Johannes Schickel
2014-06-04SCUMM: Properly unlock sound resources when reusing sfx slots in AD code.Johannes Schickel
2014-06-04SCUMM: Further cleanup in AD SFX code.Johannes Schickel
2014-06-04SCUMM: Further refactor AD SFX code.Johannes Schickel
2014-06-04SCUMM: Always work directly on Channel data in AD code.Johannes Schickel
2014-06-04SCUMM: Store hardware channel number explicitly in Channel structure in AD code.Johannes Schickel
2014-06-04SCUMM: Replace some more constants with named enum values in AD code.Johannes Schickel
2014-06-04SCUMM: Fix sfx resource unlocking in AD player.Johannes Schickel
2014-06-04SCUMM: Move notes into SFX channel structure in AD player.Johannes Schickel
2014-06-04SCUMM: Further SFX note related cleanup in AD player.Johannes Schickel
2014-06-04SCUMM: Only keep music data variable for music around in AD code.Johannes Schickel
2014-06-04SCUMM: Introduce symbolic names for channel/note states in AD code.Johannes Schickel
2014-06-04SCUMM: Slight cleanup in SFX register code in AD player.Johannes Schickel
2014-06-04SCUMM: Small cleanup in SFX note setup in AD code.Johannes Schickel
2014-06-03MADS: Fix for reverse sprite cyclesPaul Gilbert
2014-06-03SCI32: fix crash during gabriel knight introMartin Kiewitz
2014-06-03FULLPIPE: More worj on MctlLadder::doWalkTo()Eugene Sandulenko
2014-06-03PEGASUS: Use KP7 and KP9 as alternative keys for the item drawersMatthew Hoops
2014-06-02GROOVIE: Add sanity checks and range limits to copyRect opcode param.D G Turner
2014-06-02SCI: comment typo fixMartin Kiewitz
2014-06-02SCI: fix saving in mother goose sci0 (bug #6486)Martin Kiewitz
2014-06-02GROOVIE: Only compile ROQ when groovie2 is enabledMatthew Hoops
2014-06-02FULLPIPE: Add missing parameter to Movement::calcSomeXY()Eugene Sandulenko
2014-06-02FULLPIPE: More work on MctlLadder::doWalkTo()Eugene Sandulenko
2014-06-02MADS: Implement actions for scene 804Paul Gilbert
2014-06-01MADS: Fix for dialog when getting vasePaul Gilbert
2014-06-01MADS: Fix for climbing in penthouse windowPaul Gilbert
2014-06-01MADS: Fix for getting bottlePaul Gilbert
2014-06-01MADS: Fix for getting Id cardPaul Gilbert
2014-06-01MADS: Fix for getting fishing linePaul Gilbert
2014-06-01PEGASUS: Stop using num lock for a way to open the inventory drawerMatthew Hoops
2014-06-01MADS: Fixes for giving batteries to HerminPaul Gilbert
2014-06-01GROOVIE: Switch to 32bpp only in groovie2Matthew Hoops
2014-06-01GROOVIE: Fix various roq glitchesMatthew Hoops
2014-06-01GROOVIE: Switch roq decoding to do YUV decoding on codebook loadMatthew Hoops
2014-06-01GROOVIE: Remove groovie2 8bpp modeMatthew Hoops
2014-06-01MADS: Fixes for recharging durafail batteriesPaul Gilbert
2014-06-01MADS: Fix calculating dimensions for dynamic hotspotsPaul Gilbert
2014-06-01MADS: Use correct article for throwing items over fencePaul Gilbert
2014-06-01MADS: Default new games to hard modePaul Gilbert
2014-06-02SCI: fix regression introduced by 480x300 commitMartin Kiewitz
2014-06-01MADS: Fix for native disappearing in scene 205Paul Gilbert