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2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Move 4 global to CGEEngineStrangerke
2011-09-17TSAGE: Implemented Blue Force scene 385 - City HallPaul Gilbert
2011-09-16CGE: Move _vga to CGEEngineStrangerke
2011-09-16CGE: Get rid of some more global functions and static membersStrangerke
2011-09-16GOB: Fix a stupid mistake regarding enum MouseButtonsSven Hesse
2011-09-16TSAGE: Completed Blue Force scene 350 - Marina, Outside BoatPaul Gilbert
2011-09-16TSAGE: Add missing synchronisation code to scene 840, and renamed a fieldPaul Gilbert
2011-09-16TSAGE: Implemented Blue Force scene 840 - Boat RentalsPaul Gilbert
2011-09-16CGE: Remove two useles externs, un-static-fy two Vga functionsStrangerke
2011-09-16CGE: move two global functions to VgaStrangerke
2011-09-16CGE: Move two globals functions to CGEEngineStrangerke
2011-09-15GOB: Randomize when the evil fishes enter and leaveSven Hesse
2011-09-15GOB: Randomize evil fish positionsSven Hesse
2011-09-15GOB: Make sure that the evil fish don't drift up/downSven Hesse
2011-09-15CGE: Remove general.cppStrangerke
2011-09-15GOB: Fix a typoMatthew Hoops
2011-09-15GOB: Don't explicitly open CD1.ITK for Urban RunnerSven Hesse
2011-09-15TSAGE: Implemented Blue Force scene 830 - Outside Boat RentalsPaul Gilbert
2011-09-15TSAGE: Implemented Scene 342 - Marina (Alternate)Paul Gilbert
2011-09-15CGE: Transform some static and globals into class membersStrangerke
2011-09-15TSAGE: Silence GCC warningsTorbjörn Andersson
2011-09-15TSAGE: Fix problem with UI disappearing after using mapPaul Gilbert
2011-09-15TSAGE: Implemented Blue Force scene 340 - Marina, Domestic DisturbancePaul Gilbert
2011-09-14GOB: Tell Geisha that we have no AdLibSven Hesse
2011-09-14GOB: Play the shooting sound in the Diving minigameSven Hesse
2011-09-14GOB: Randomize the evil fish typesSven Hesse
2011-09-14GOB: Add EvilFish::mutate()Sven Hesse
2011-09-14GOB: Implement the fish shooting part of the Diving minigameSven Hesse
2011-09-14GOB: Add ANIObject::rewind()Sven Hesse
2011-09-14GOB: Add ANIObject animation modeSven Hesse
2011-09-14GOB: Init "Diving" cursorSven Hesse
2011-09-14GOB: Add stubby "Diving" white pearl drawingSven Hesse
2011-09-14GOB: Add stubby "Diving" black pearl drawingSven Hesse
2011-09-14GOB: Add ANIObject::setPause()Sven Hesse
2011-09-14GOB: More const correctnessSven Hesse
2011-09-14CGE: Rename cave into sceneStrangerke
2011-09-14CGE: Remove useless functionStrangerke
2011-09-14CGE4: Remove useless variableStrangerke
2011-09-14CGE: Rewrite fileIOStrangerke
2011-09-13TSAGE: Implemented Scene 330 - Approaching MarinaPaul Gilbert
2011-09-13TSAGE: Bugfix for correctly displaying radio conversation dialogPaul Gilbert
2011-09-13TSAGE: Further UI visibility fixes for Scene 50 (Map)Paul Gilbert
2011-09-13TSAGE: Fix graphic glitch when writing ticket in scene 800Paul Gilbert
2011-09-13TSAGE: Synchronise UI fields in savegames so it is correctly shown when resto...Paul Gilbert
2011-09-13CGE: Remove dead code reported by clang++Strangerke
2011-09-13CGE: Some more cleanup in fileIoStrangerke
2011-09-13CGE: Remove IoBuf and CFileStrangerke
2011-09-12CGE: Fix crash when newRandom is called with a range set to 0Strangerke
2011-09-12CGE: Readded a line that was removed by mistake in r94db561Filippos Karapetis