Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-13 | CINE: Fix regression in savegame system | Vincent Hamm | |
2012-08-13 | Merge branch 'master' of github.com:yaz0r/scummvm | Vincent Hamm | |
2012-08-13 | Cine: Fix swimming sequence by allowing mouse click to be held down | Vincent Hamm | |
2012-08-13 | Fix swimming sequence by allowing mouse click to be held down | Vincent Hamm | |
2012-08-13 | CINE: Fix restoring of savegame in cave | Vincent Hamm | |
2012-08-12 | GRAPHICS: Clarify format of the palette in ImageDecoder | Matthew Hoops | |
2012-08-12 | CINE: Slight formatting fixes in gfx.cpp. | Johannes Schickel | |
Powered by astyle. | |||
2012-08-12 | GUI: Make normal disabled color of the modern theme darker. | Johannes Schickel | |
This should fix bug #3395057 "GUI: Font-Background Color Contrast Problem in Modern Theme". At the very least it will improve the contrast. | |||
2012-08-12 | GUI: Create the builtin theme from scummclassic again. | Johannes Schickel | |
The old builtin one actually was based on a unpublished version, which failed with the current code. Oops. | |||
2012-08-12 | GUI: Mark parts of the grid based chooser layout code as HACK. | Johannes Schickel | |
2012-08-12 | NEWS: Mention new save/load chooser. | Johannes Schickel | |
2012-08-12 | I18N: Update POTFILES and rebuild the translations. | Johannes Schickel | |
2012-08-12 | GUI: Remove left-over code from theme based fill color in thumbnail display. | Johannes Schickel | |
2012-08-12 | Merge pull request #260 from lordhoto/new-chooser. | Johannes Schickel | |
New save/load chooser Conflicts: gui/saveload.cpp | |||
2012-08-12 | AGOS: Improve the quick load/save code. | Travis Howell | |
2012-08-12 | GUI: Fix possible un-initialised variable usage in SaveLoadChooser. | D G Turner | |
This was reported by valgrind, while looking at a different issue. | |||
2012-08-11 | CINE: Fix typo in OS palette restore code. | D G Turner | |
This fixes most cases of incorrect palette on savegame loading. Thanks to yaz0r for this fix. | |||
2012-08-11 | CINE: Fix lockup in Scene 5 when "operate Girl" underwater. | D G Turner | |
Traced with gdb to sound.cpp:792 i.e. _fadeOutTimer infinite loop. This bug was introduced by the addition of the MT-32 output driver for Future Wars and associated mutex changes. The _fadeOutTimer increment is done by the timer callback occuring during the load method call, but this was excluded by the mutex. Fixed by moving the mutex in the load method. | |||
2012-08-11 | SCI: Add PQ3 Spanish DOS detection entry from bug #3555647. | D G Turner | |
2012-08-11 | SCI: Add KQ5 Spanish DOS detection entry from bug #3555646. | D G Turner | |
2012-08-11 | CINE: Slight cleanup. | Vincent Hamm | |
2012-08-10 | CINE: Fix masking in Operation Stealth. | Vincent Hamm | |
2012-08-09 | TESTBED: Fix "if" formatting. | Johannes Schickel | |
2012-08-09 | TSAGE: Fix "if" formatting. | Johannes Schickel | |
2012-08-09 | DINGUX: Fix "if" formatting. | Johannes Schickel | |
2012-08-09 | CREATE_PROJECT: Fix "if" formatting. | Johannes Schickel | |
2012-08-09 | AUDIO: Fix "if" formatting in QDM2 code. | Johannes Schickel | |
2012-08-09 | GRAPHICS: Add a DPI parameter to loadTTFFont. | Johannes Schickel | |
Will be used by WME. | |||
2012-08-09 | OPENGL: Fix RGBA8888 mode setup. | Johannes Schickel | |
2012-08-08 | CONFIGURE: Add case for selecting OpenGL ES support on the OpenPandora. | David-John Willis | |
2012-08-08 | OPENGL: GL_BGRA does not exist in every GLES implementation. | David-John Willis | |
* It definately does not exist in the GLES implementations I can test with. * Don't configure if USE_GLES is set. | |||
2012-08-07 | SCI: Remove duplicate detection entry | Willem Jan Palenstijn | |
There is no indication in the corresponding bug report this was for an Amiga version. | |||
2012-08-07 | SCI: Add extra comments to new detection entries. No functional changes. | D G Turner | |
2012-08-07 | TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for ↵ | Strangerke | |
reporting it. | |||
2012-08-07 | SCI: Add missing QFG1 detection entries from bug #3554611. | D G Turner | |
2012-08-07 | SCI: Add missing QFG2 detection entry from bug #3554614. | D G Turner | |
2012-08-06 | TINSEL: Fixed portability issue with earlier savegames | Paul Gilbert | |
2012-08-05 | CGE: Keep Soltys' position when saving | Strangerke | |
2012-08-05 | KYRA: Add source of detection entires for LoL French floppy. | Johannes Schickel | |
2012-08-05 | GOB: Add a Spanish/Italian DOS version of Geisha | Sven Hesse | |
As supplied by einstein95 in bug report #3544449. | |||
2012-08-04 | CGE: Fix bug #3547274 - missing travel buttons after save | Strangerke | |
2012-08-04 | AUDIO: Correct ADPCM Fixes to ensure internal buffers are drained. | D G Turner | |
This also adds an omitted _decodedSampleCount initialization in Oki ADPCM decoder. | |||
2012-08-04 | AUDIO: Fix Oki ADPCM to work with Mono streams using odd sized buffers. | D G Turner | |
2012-08-04 | AUDIO: Fix DVI ADPCM to work with Mono streams using odd sized buffers. | D G Turner | |
2012-08-02 | TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent". | D G Turner | |
This could occur on other platforms too and was a race hazard between mixer thread startup and music being valid i.e. If the music doesn't already exist, when the mixer callback is done, this deletes the channel as idle. Reordered the calls to fix this. Also, removed unecessary music->start() as this is done by setMusic(n) on successful load anyway. | |||
2012-08-02 | SCI: Add a workaround for a script bug in QFG4 | Filippos Karapetis | |
Thanks to Charles for testing | |||
2012-08-01 | LASTEXPRESS: Fix typo preventing playing NIS animations from the debugger | Littleboy | |
2012-08-01 | LASTEXPRESS: Remove unused code and move functor definition to only file ↵ | Littleboy | |
using it | |||
2012-08-01 | LASTEXPRESS: Remove use of skip from savegame functions when loading | Littleboy | |
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used | |||
2012-08-01 | LASTEXPRESS: Implement savegame read compression | Littleboy | |