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2013-08-20ZVISION: Initialize Puzzle::key and Puzzle::flagsrichiesams
2013-08-20ZVISION: Delete Puzzles from heap before clearing _activePuzzlesrichiesams
2013-08-20ZVISION: Add TODO to subtitlesrichiesams
2013-08-20ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heaprichiesams
2013-08-20ZVISION: Add a destructor to Puzzlerichiesams
2013-08-20ZVISION: Add TODO's of what is left for the engine to be completerichiesams
2013-08-20ZVISION: Add animation.o and rlf_animation.o to module.mkrichiesams
2013-08-20ZVISION: Remove superfluous filerichiesams
2013-08-21MT-32: Sync with the latest changes in muntFilippos Karapetis
2013-08-20TSAGE: Blue Force: Fix Coverity issue CID 1003729: missing break.Strangerke
2013-08-20MORTEVIELLE: Add creditsStrangerke
2013-08-20MORTEVIELLE: Fix crash when loading from launcherStrangerke
2013-08-20ZVISION: Handle rlf frame transitions internallyrichiesams
2013-08-20ZVISION: Convert abs() to ABS() to ensure portabilityrichiesams
2013-08-20SCI: Add support for the King's Questions mini-gameFilippos Karapetis
2013-08-20CREDITS: Add credits for The Neverhood engineFilippos Karapetis
2013-08-20ZVISION: Create keypress event to test rlf animationrichiesams
2013-08-20ZVISION: Normalize comment alignmentrichiesams
2013-08-20ZVISION: Fix seek() whence argumentrichiesams
2013-08-20ZVISION: Call RenderManager::update() before ScriptManager::update()richiesams
2013-08-20ZVISION: Always update the screen to ensure the mouse continues to renderrichiesams
2013-08-20ZVISION: Initialize inline with constructionrichiesams
2013-08-20ZVISION: Create method to play RlfAnimationsrichiesams
2013-08-20ZVISION: Implement ActionSetPartialScreenrichiesams
2013-08-20ZVISION: Create method to clear the working window area of the screen to a si...richiesams
2013-08-20ZVISION: Rename _warpedBuffer to _workingWindowBufferrichiesams
2013-08-20ZVISION: Create class to parse RLF animation filesrichiesams
2013-08-20WINTERMUTE: Replace CP1252-symbol ... with 3 full stops.Einar Johan Trøan Sømåen
2013-08-20WINTERMUTE: Add binary alpha-blitting.Einar Johan Trøan Sømåen
2013-08-20WINTERMUTE: Change pixel-format to RGBA.Einar Johan Trøan Sømåen
2013-08-20WINTERMUTE: Avoid doing alpha-blits when image doesn't have alpha.Einar Johan Trøan Sømåen
2013-08-20MORTEVIELLE: Change German menu translationThierry Crozat
2013-08-20MOHAWK: Stop videos on stack changeTorbjörn Andersson
2013-08-20MOHAWK: Add missing break in switch, CID 1003750Torbjörn Andersson
2013-08-20MORTEVIELLE: Add some more checks in order to handle properly the first chara...Strangerke
2013-08-20MORTEVIELLE: Fix display of the rod and the ball in the attic, when using Sel...Strangerke
2013-08-19WINTERMUTE: Don't use a lookup table for alphaWillem Jan Palenstijn
2013-08-19MORTEVIELLE: Store German menu data in data file and clean menu codeThierry Crozat
2013-08-19MORTEVIELLE: Fix display of ending speech in German DOS editionStrangerke
2013-08-19MORTEVIELLE: Avoid a crash related to speech during the ending sequence of th...Strangerke
2013-08-19Merge pull request #385 from JenniBee/md5sEugene Sandulenko
2013-08-19GRAPHICS: Add missing "break"s in switch, CID 1063214Torbjörn Andersson
2013-08-19WINTERMUTE: Adding detection for more games.JenniBee
2013-08-19AGI: Adding detection for original AGI Tetris by Peter Kelly.JenniBee
2013-08-19SCI: Fix script bug #3604939 - "SCI: QFG1VGA: Game hangs when meeting Baron w...Filippos Karapetis
2013-08-19TSAGE: R2R - Fix Locker 2 status in landing bay (Scene 500)Strangerke
2013-08-19SCI: Fix bug #3614914 - "SCI: Castle of Dr Brain Spanish crashes after Comput...Filippos Karapetis
2013-08-18ZVISION: Revert to normal pointers instead of shared pointersrichiesams
2013-08-18ZVISION: Don't cast away const qualifierrichiesams
2013-08-18ZVISION: Fix argument passing for warning()richiesams