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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-08-20
ZVISION: Initialize Puzzle::key and Puzzle::flags
richiesams
2013-08-20
ZVISION: Delete Puzzles from heap before clearing _activePuzzles
richiesams
2013-08-20
ZVISION: Add TODO to subtitles
richiesams
2013-08-20
ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heap
richiesams
2013-08-20
ZVISION: Add a destructor to Puzzle
richiesams
2013-08-20
ZVISION: Add TODO's of what is left for the engine to be complete
richiesams
2013-08-20
ZVISION: Add animation.o and rlf_animation.o to module.mk
richiesams
2013-08-20
ZVISION: Remove superfluous file
richiesams
2013-08-21
MT-32: Sync with the latest changes in munt
Filippos Karapetis
2013-08-20
TSAGE: Blue Force: Fix Coverity issue CID 1003729: missing break.
Strangerke
2013-08-20
MORTEVIELLE: Add credits
Strangerke
2013-08-20
MORTEVIELLE: Fix crash when loading from launcher
Strangerke
2013-08-20
ZVISION: Handle rlf frame transitions internally
richiesams
2013-08-20
ZVISION: Convert abs() to ABS() to ensure portability
richiesams
2013-08-20
SCI: Add support for the King's Questions mini-game
Filippos Karapetis
2013-08-20
CREDITS: Add credits for The Neverhood engine
Filippos Karapetis
2013-08-20
ZVISION: Create keypress event to test rlf animation
richiesams
2013-08-20
ZVISION: Normalize comment alignment
richiesams
2013-08-20
ZVISION: Fix seek() whence argument
richiesams
2013-08-20
ZVISION: Call RenderManager::update() before ScriptManager::update()
richiesams
2013-08-20
ZVISION: Always update the screen to ensure the mouse continues to render
richiesams
2013-08-20
ZVISION: Initialize inline with construction
richiesams
2013-08-20
ZVISION: Create method to play RlfAnimations
richiesams
2013-08-20
ZVISION: Implement ActionSetPartialScreen
richiesams
2013-08-20
ZVISION: Create method to clear the working window area of the screen to a si...
richiesams
2013-08-20
ZVISION: Rename _warpedBuffer to _workingWindowBuffer
richiesams
2013-08-20
ZVISION: Create class to parse RLF animation files
richiesams
2013-08-20
WINTERMUTE: Replace CP1252-symbol ... with 3 full stops.
Einar Johan Trøan Sømåen
2013-08-20
WINTERMUTE: Add binary alpha-blitting.
Einar Johan Trøan Sømåen
2013-08-20
WINTERMUTE: Change pixel-format to RGBA.
Einar Johan Trøan Sømåen
2013-08-20
WINTERMUTE: Avoid doing alpha-blits when image doesn't have alpha.
Einar Johan Trøan Sømåen
2013-08-20
MORTEVIELLE: Change German menu translation
Thierry Crozat
2013-08-20
MOHAWK: Stop videos on stack change
Torbjörn Andersson
2013-08-20
MOHAWK: Add missing break in switch, CID 1003750
Torbjörn Andersson
2013-08-20
MORTEVIELLE: Add some more checks in order to handle properly the first chara...
Strangerke
2013-08-20
MORTEVIELLE: Fix display of the rod and the ball in the attic, when using Sel...
Strangerke
2013-08-19
WINTERMUTE: Don't use a lookup table for alpha
Willem Jan Palenstijn
2013-08-19
MORTEVIELLE: Store German menu data in data file and clean menu code
Thierry Crozat
2013-08-19
MORTEVIELLE: Fix display of ending speech in German DOS edition
Strangerke
2013-08-19
MORTEVIELLE: Avoid a crash related to speech during the ending sequence of th...
Strangerke
2013-08-19
Merge pull request #385 from JenniBee/md5s
Eugene Sandulenko
2013-08-19
GRAPHICS: Add missing "break"s in switch, CID 1063214
Torbjörn Andersson
2013-08-19
WINTERMUTE: Adding detection for more games.
JenniBee
2013-08-19
AGI: Adding detection for original AGI Tetris by Peter Kelly.
JenniBee
2013-08-19
SCI: Fix script bug #3604939 - "SCI: QFG1VGA: Game hangs when meeting Baron w...
Filippos Karapetis
2013-08-19
TSAGE: R2R - Fix Locker 2 status in landing bay (Scene 500)
Strangerke
2013-08-19
SCI: Fix bug #3614914 - "SCI: Castle of Dr Brain Spanish crashes after Comput...
Filippos Karapetis
2013-08-18
ZVISION: Revert to normal pointers instead of shared pointers
richiesams
2013-08-18
ZVISION: Don't cast away const qualifier
richiesams
2013-08-18
ZVISION: Fix argument passing for warning()
richiesams
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