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2018-12-08GLK: Remaining window rearrange codePaul Gilbert
2018-12-08GLK: Window setup for text buffer windowsPaul Gilbert
2018-12-08GLK: Added setup of text grid windowsPaul Gilbert
2018-12-08GLK: Add window creationPaul Gilbert
2018-12-08GLK: Detect presence of game file in detectGamesPaul Gilbert
2018-12-08GLK: Add detection logic needed for engine startupPaul Gilbert
2018-12-08ENGINES: Add optional extra configuration entries when creating new targetsPaul Gilbert
2018-12-08GLK: SCOTT: Adding game detection codePaul Gilbert
2018-12-08GLK: SCOTT: Minor stream and event loop fixesPaul Gilbert
2018-12-08GLK: SCOTT: Initial conversion of ScottFreePaul Gilbert
2018-12-08GLK: Interpreters now derive from GargoyleEngine via GlkPaul Gilbert
2018-12-08GLK: More outer engine structure, and cleanupPaul Gilbert
2018-12-08GLK: Added stubs for Glk methodsPaul Gilbert
2018-12-08GLK: Added Glk enums and structuresPaul Gilbert
2018-12-08GLK: Refactor Glk to derice from InterpreterPaul Gilbert
2018-12-08GLK: Add stub classes for sub-engine componentsPaul Gilbert
2018-12-08GLK: Initial skeleton enginePaul Gilbert
2018-12-06BUILD: Re-introduce hardcoded libz and MAD on DreacmastMarcus Comstedt
The attempts at making a more accurate auto-detection have been postponed, so put the hardcoded enablers back for now.
2018-12-06BUILD: Revert f4fe15fd4d and a85be202deMarcus Comstedt
More work is needed to make this function correctly with SDL on MinGW. Reverting for now.
2018-12-05BUILD: Also add $LIBS in cc_check()Marcus Comstedt
This should hopefully fix the problems caused by -Dmain=SDL_main in the MinGW build.
2018-12-05BLADERUNNER: Add in-game saving screenPeter Kohaut
2018-12-05SCI32: Update QFG4 script patch description (#1433)sluicebox
2018-12-05SCI: Use Common::strlcpy instead of custom strlcpy-equivalentColin Snover
2018-12-05SCI: Fix incorrect ifdef name in Video32Colin Snover
2018-12-05SCI: Silence more incorrect audio patch type warningsColin Snover
2018-12-05SCI: Stop sleeping if the game is trying to quitColin Snover
This applies to any sleep, but is particularly noticeable in games that send SysEx messages to MT-32, which add delays by sleeping in order to avoid buffer overflows in the device firmware.
2018-12-04WIN32: Fix missing line ending in the FileDescription tagLothar Serra Mari
2018-12-04WIN32: Update FileDescription flag in scummvm.rcLothar Serra Mari
This fixes https://bugs.scummvm.org/ticket/10817
2018-12-04BUILD: Add $DEFINES and $INCLUDES in cc_check()Marcus Comstedt
When actually compiling things Makefile.common adds these variables to the command line, so they should be there when testing if something can be compiled as well, otherwise we could get both false negatives and positives. This fixes detection of zlib and MAD on Dreamcast, when installed in $RONINDIR.
2018-12-04ILLUSIONS: DUCKMAN: Add support for the demo version (#1413)Cameron Cawley
2018-12-03SCI32: Fix QFG4 copy protection crash, bug #10773 (#1431)sluicebox
2018-12-03SCI: fix full view remap effect (#1432)Kawa
2018-12-03SCI32: Fix GK1 knitting basket obstacle bug #10707 (#1426)sluicebox
Fixes an obstacle not always being added to a room
2018-12-03I18N: Regenerate translations data fileThierry Crozat
2018-12-02SCI: Add some TODOs for better handling of wrong / missing resourcesFilippos Karapetis
2018-12-02SCI: Mark several pathfinding related patches as workaroundsFilippos Karapetis
The issues that these patches correct are caused by differences in our pathfinding algorithm, compared to Sierra's
2018-12-02SCI: Fix LB2 Yvette/Tut missing sync resource (#1373)sluicebox
Fixes a missing resource in the game. bug #9956
2018-12-02SCI: Fix SQ5 drive bay pathfinding, bug #7155 (#1428)sluicebox
Works around a pathfinding algorithm edge case
2018-12-02SCI: Fix LB2 armor hall door pathfinding bug #9952 (#1427)sluicebox
Works around pathfinding algorithm difference that breaks the game
2018-12-02SCI: Add support for The Dating Pool (#1403)Kawa
2018-12-02GUI: Add an option to set the GUI language to the game languageBastien Bouclet
2018-12-02POSIX: Set the default screenshots path to the XDG Pictures directoryBastien Bouclet
2018-12-01SCI32: Fix QFG4 fortune teller crash (#1421)Vhati
Fixes room disposal when leaving Magda's wagon, bug #10778
2018-12-01I18N: Update translation (Russian)Alex ASP
Currently translated at 96.1% (961 of 1000 strings)
2018-11-28SCI32: Fix QFG4 crest bookshelf HAND interaction (#1382)Vhati
Prevents an incorrect message in the original game, bug #10756
2018-11-28SCI: Fix QFG1VGA antwerp wandering, bug #9564 (#1425)sluicebox
2018-11-28SCI32: Fix QFG4 great hall entry from barrel room (#1384)Vhati
Fixes a doorMat region that prematurely kicked hero back to the previous room, bug #10731
2018-11-28SCI32: Fix QFG4 talking to absent innkeeper (#1395)Vhati
Fixes inn dialogue after Igor's rescue, bug #10753
2018-11-28SCI32: Fix QFG4 conditional void calls (#1416)Vhati
Fixes unsafe arithmetic in combat, bugs #10138, #10419, #10710, #10814 Supersedes commits 4dc9f0e and 01f3e6c
2018-11-28SCI32: Fix GK1 fortune teller messages, bug #10819 (#1423)sluicebox