aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-03-17I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (962 of 962 strings)
2018-03-17BLADERUNNER: Added OfficerGrayford actorEugene Sandulenko
2018-03-17TUCKER: Add comment about earlier commit e018efbc22 fixing Trac#6645Adrian Frühwirth
2018-03-17TUCKER: Fix incorrect transition of Lola animationAdrian Frühwirth
The original game unconditionally reads into _sprC02Table[] in updateSprite() which results in out-of-bounds reads when a sprite's _state is -1. To make sure that sprites update correctly under all circumstances we always reset a sprite's animation data when it is disabled (_state == -1). This most prominently fixes a bug where Lola's transition from dancing -> sitting happens too late. Fixes Trac#6644.
2018-03-17XEEN: Fix incorrect showing of 'you are tired' dialogs after loading ↵Paul Gilbert
savegame from launcher
2018-03-17TITANIC: Fix DoorbotScript _stateIndex cycling checkPaul Gilbert
Thanks to eriktorbjorn for pointing out the Coverity warning
2018-03-17BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-03-17BLADERUNNER: Added combatPeter Kohaut
Math cleanup Fixed obstacle detection
2018-03-17GRAPHICS: Dont clip in the non-clip version of drawRoundedSquareAlgBastien Bouclet
Fixes missing modern theme GUI dialog borders when using the non-antialiased renderer.
2018-03-17BLADERUNNER: Added Hasan actorEugene Sandulenko
2018-03-17BLADERUNNER: Added EarlyQ actorEugene Sandulenko
2018-03-17XEEN: Fix crash setting up combat speed table for new gamesPaul Gilbert
2018-03-17XEEN: Fixes to death cutscenePaul Gilbert
2018-03-17XEEN: Don't let traps trigger more than oncePaul Gilbert
2018-03-17BLADERUNNER: Added BulletBob actorEugene Sandulenko
2018-03-17BLADERUNNER: Added Luther actorEugene Sandulenko
2018-03-16XEEN: Go to menu rather than intro title when game is exittedPaul Gilbert
2018-03-16XEEN: Fix Can't Equip message having items in reversePaul Gilbert
2018-03-16XEEN: Bought weapons shouldn't be equipped by defaultPaul Gilbert
2018-03-16XEEN: Refactor item selection dialog into it's own dialog classPaul Gilbert
2018-03-16XEEN: Don't add monsters in setSpeedTable if they're deadPaul Gilbert
I think this should fix a crash I rarely got in doMonsterTurn
2018-03-17BLADERUNNER: Added Sadik actorEugene Sandulenko
2018-03-16BLADERUNNER: Added Mutant3 actorEugene Sandulenko
2018-03-16BLADERUNNER: Use constantsEugene Sandulenko
2018-03-16BLADERUNNER: Added Mutant2 actorEugene Sandulenko
2018-03-16BLADERUNNER: Fix Mutant1 aggressivenessEugene Sandulenko
2018-03-16BLADERUNNER: Added Mutant1 actorEugene Sandulenko
2018-03-16BLADERUNNER: Added Photographer actorEugene Sandulenko
2018-03-16BLADERUNNER: Added Holloway actorEugene Sandulenko
2018-03-16BLADERUNNER: Added GeneralDoll actorEugene Sandulenko
2018-03-16TUCKER: Remove trailing comma from enum listAdrian Frühwirth
2018-03-16TUCKER: Added missing check for minimum supported savegame versionAdrian Frühwirth
2018-03-16TUCKER: Add savegame metadata and autosave supportAdrian Frühwirth
2018-03-16BLADERUNNER: Finished actor Izo codeEugene Sandulenko
2018-03-15XEEN: Add full game names to detection entriesPaul Gilbert
2018-03-15XEEN: Western edge of Xeen was showing terrain rather than empty spacePaul Gilbert
2018-03-15XEEN: Correct Training welcome voice sample playbackPaul Gilbert
2018-03-15XEEN: Further convertion of playSound to playVoice for location voice samplesPaul Gilbert
2018-03-15XEEN: Don't needlessly show class profiency error dialogs when just viewing ↵Paul Gilbert
inventory
2018-03-15XEEN: Fix for identifying itemsPaul Gilbert
2018-03-15BLADERUNNER: Added Izo actor (incomplete)Eugene Sandulenko
2018-03-15BLADERUNNER: Added mssing method for LucyEugene Sandulenko
2018-03-15BLADERUNNER: Added Lucy actorEugene Sandulenko
2018-03-15TUCKER: Fix out-of-bounds access of _inputkeys[]Adrian Frühwirth
2018-03-15SUPERNOVA: Add bitmap for the second newspaper English translationJoseph-Eugene Winzer
In addition to the pbm file for create_supernova, I added the xcf file in case for corrections.
2018-03-14XEEN: Fix switching characters when buying from blacksmithPaul Gilbert
2018-03-14XEEN: Fix transfer of bought items to character inventoryPaul Gilbert
2018-03-15TUCKER: Comment out dead code, match disassemblyAdrian Frühwirth
Setting _mousePosY is only necessary if we actually set the cursor position which we currently don't do. I don't plan on enabling it but for the sake of matching disassembly let's add the required warpMouse() call and disable the whole code block for now.
2018-03-14BLADERUNNER: Added Clovis actorEugene Sandulenko
2018-03-14TUCKER: Remove unnecessary variable from drawInfoString()Adrian Frühwirth