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2008-12-13Modified collision init functions for Urban RunnerSven Hesse
svn-id: r35341
2008-12-13Added the French version of Urban Runner, as supplied by gamin in the forum. ↵Sven Hesse
+ Added a fallback for Urban Runner svn-id: r35340
2008-12-13Updated the MSVC project files of the gob engineFilippos Karapetis
svn-id: r35339
2008-12-13Added a SaveLoad for Urban Runner with an entry to make the scripts believe ↵Sven Hesse
the file mdo.def (config file created by the original installer) always exists svn-id: r35338
2008-12-13Whoops. Fix accidently wrong evaluation statement.Johannes Schickel
svn-id: r35337
2008-12-13Cleanup.Johannes Schickel
svn-id: r35336
2008-12-13Fix for bug #2423449 "AGOS: Music Looping broken (regression)".Johannes Schickel
svn-id: r35335
2008-12-13Workaround to correctly return control to the player in the DW1 Demo after ↵Paul Gilbert
using the prunes svn-id: r35334
2008-12-13Bugfixes for text display and animations in DW1 demoPaul Gilbert
svn-id: r35333
2008-12-13fixed bug #2423037, wrong demo version detectionGregory Montoir
svn-id: r35332
2008-12-13Added handling for record differences in the hotspot/polygon format in DW1 DemoPaul Gilbert
svn-id: r35331
2008-12-13Add upper case code for oe1_pcName() in Elvira 1/2.Travis Howell
svn-id: r35330
2008-12-13Add Polish 2CD version of The Feeble Files.Travis Howell
svn-id: r35329
2008-12-13Fix display of spell status in Elvira 2, caused by newline in oe1_pcName().Travis Howell
svn-id: r35328
2008-12-13Fix regression, that caused text to be cut short in Elvira 1/2.Travis Howell
svn-id: r35327
2008-12-13* Replaced char* with Common::String in the parser.Nicola Mettifogo
* Enforced const-correctness on related routines. svn-id: r35326
2008-12-13Fixed positioning of inventory.Nicola Mettifogo
svn-id: r35325
2008-12-13Ooops, didn't virtual genSaveName().Travis Howell
svn-id: r35324
2008-12-13Cleanup.Travis Howell
svn-id: r35323
2008-12-13Fixing forgetfulness-bug which leads to failed assertions in certain casesSven Hesse
svn-id: r35322
2008-12-13Fixed the ADPCM decoder for 16bit audio (like in Urban Runner)Sven Hesse
svn-id: r35321
2008-12-12Fixed a regression of commit #34458. Sound data for compressed sounds was ↵Filippos Karapetis
read incorrectly. Fixes bugs #2422371 - "ITE: Talk animation takes longer than speaking" and #2111496 - "IHNM: Speech is garbled" svn-id: r35320
2008-12-12fixed german version detection, added datafiles remapping as listed in bug ↵Gregory Montoir
tracker item #2422555 svn-id: r35319
2008-12-12Fixed a regression in my last commit where some sprites were not clipped ↵Filippos Karapetis
correctly svn-id: r35318
2008-12-12Okay, removing my implementation of AppandableAudioStream::getTotalPlayTime ↵Sven Hesse
(I've apparently misunderstood its intent) and using Mixer::getSoundElapsedTime() instead svn-id: r35317
2008-12-12- Save games are now listed from oldest to newest in the GMM load dialog for ↵Filippos Karapetis
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316
2008-12-12Using AppandableAudioStream::getTotalPlayTime() instead of the difference ↵Sven Hesse
between current and start time to sync audio and video svn-id: r35315
2008-12-12- Stop passing the scene clip rectangle around for no reasonFilippos Karapetis
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314
2008-12-12Clean edges around transparent areas. Noticeable in the cursors, for exampleSven Hesse
svn-id: r35313
2008-12-12Initialised variables to silence lots of valgrind's warnings.Nicola Mettifogo
svn-id: r35312
2008-12-12Text now works in Urban RunnerSven Hesse
svn-id: r35311
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
svn-id: r35310
2008-12-12Working cursor in Urban RunnerSven Hesse
svn-id: r35309
2008-12-11Changing the Urban Runner sprite drawer to work more correctly. It does use ↵Sven Hesse
YUV data, but I can use the ditherer there svn-id: r35308
2008-12-11Cleanup. (Removed define and checks for USE_3FLAGS/USE_4FLAGS/USE_5FLAGS)Johannes Schickel
svn-id: r35306
2008-12-11Fixed detection of voice files.Torbjörn Andersson
svn-id: r35305
2008-12-11Whoops changed integer size of variables storing volume information, now ↵Johannes Schickel
volume of 256 should work as expected. svn-id: r35303
2008-12-11Midi code now allows volume values to be [0, 256] instead of [0, 255] like ↵Johannes Schickel
before, thus removed the clipping the old code used. svn-id: r35302
2008-12-11Added a HACK/FIXME to prevent tinsel games from crashing, when for example ↵Johannes Schickel
the music volume is set to 256 via the launcher. svn-id: r35301
2008-12-11Fix for bug #2412503 "DW1: Subtitle menu not working (Multi-language version)".Johannes Schickel
svn-id: r35300
2008-12-11On second thought, an octree only works if the color to look up is in the ↵Sven Hesse
palette. So using a table-based approach to find the nearest color now, using only the upper 6 bits to stop the table from getting too large. It still takes noticeable time to build it. :/ But as a result, the video actually looks okay now... svn-id: r35298
2008-12-10implement the newer gfx transaction interface. some issues still remainKostas Nakos
svn-id: r35297
2008-12-10Some more dirty rectangle fixes, only 2 known glitches are leftFilippos Karapetis
svn-id: r35296
2008-12-09Some more dirty rectangle fixes (some glitches still remain)Filippos Karapetis
svn-id: r35294
2008-12-09Removed some dead code, clarified comments, cleanupMax Horn
svn-id: r35293
2008-12-09SCUMM: Turned two former warnings into errors -- I never got reports on this ↵Max Horn
warnings, with some luck we'll never get reports on the errors, too. If we get them, I'll deal with them :) svn-id: r35292
2008-12-09Updated the MSVN project files of the gob engineFilippos Karapetis
svn-id: r35291
2008-12-09Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder ↵Sven Hesse
closely based on the one in ffmpeg). Since Indeo 3 uses full 24bit colors (in YUV-space), frame data is mapped to the current palette (using an octree, should be the fasted way, methinks) and dithered with the Sierra-2-4A ("Filter Light") error distribution algorithm. svn-id: r35290
2008-12-09Some dummy changes for Urban RunnerSven Hesse
svn-id: r35289
2008-12-08Some more dirty rectangle changes (still incomplete)Filippos Karapetis
svn-id: r35288