Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-11-26 | This is how original version handled bypass. | Travis Howell | |
svn-id: r11368 | |||
2003-11-25 | update | Paweł Kołodziejski | |
svn-id: r11367 | |||
2003-11-25 | Removed some spurious semi-colons pointed out in patch #847464 | Torbjörn Andersson | |
svn-id: r11366 | |||
2003-11-25 | Removed extra bars/node stuff since it was never used. From what I | Torbjörn Andersson | |
understand the idea was to allow moving objects to take up space in the scene, thus forcing actors to move around them, or something like that. However, the number of extra bars/nodes was always zero. svn-id: r11365 | |||
2003-11-25 | cleanup | Torbjörn Andersson | |
svn-id: r11364 | |||
2003-11-25 | More cleanup. Another unused file bites the dust. | Torbjörn Andersson | |
svn-id: r11363 | |||
2003-11-24 | fix 'anderson replying twice the same sentence before taking off' issue | Gregory Montoir | |
svn-id: r11362 | |||
2003-11-24 | cleanup/update + make Display::palCustomScroll matching exactly the original ↵ | Gregory Montoir | |
source svn-id: r11361 | |||
2003-11-24 | Removed redundant information from the opcode list. I thought having the | Torbjörn Andersson | |
number of parameters to a function would be useful for debugging, but that information is already available in the script data itself. svn-id: r11360 | |||
2003-11-23 | Added experimental (i.e. not tested) resource dumping code. | Torbjörn Andersson | |
Added tentative workaround for the bug (a script bug, I think) that causes the game to hang when examining the lift at the top of the pyramid. And, of course, some misc. cleanup. svn-id: r11359 | |||
2003-11-23 | Ooops should have left thatone | Travis Howell | |
svn-id: r11358 | |||
2003-11-23 | Update issues | Travis Howell | |
svn-id: r11357 | |||
2003-11-23 | added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room ↵ | Paweł Kołodziejski | |
layer after change room svn-id: r11356 | |||
2003-11-23 | fix / hack for actor costume gfx glitches in scumm v1 games | Paweł Kołodziejski | |
svn-id: r11355 | |||
2003-11-22 | update | Paweł Kołodziejski | |
svn-id: r11354 | |||
2003-11-20 | use constants instead of plain integers for room numbers | Gregory Montoir | |
svn-id: r11353 | |||
2003-11-20 | fix 'gorilla becoming invisible' issue (this was due to the missing ↵ | Gregory Montoir | |
CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call) svn-id: r11352 | |||
2003-11-20 | Ooops | Travis Howell | |
svn-id: r11351 | |||
2003-11-19 | new font code (currently disabled by default), which allows using ↵ | Max Horn | |
'arbitrary' BDF fonts (via convbdf) svn-id: r11350 | |||
2003-11-19 | Eliminated some more references to g_sword2. I think the only thing that | Torbjörn Andersson | |
still uses it are the engine's global variables which, on the other hand, are used *everywhere*. I'll have to think some more about those. I guess I should take a closer look at how the other engines handle them. (That goes for a lot of things by the way.) svn-id: r11349 | |||
2003-11-18 | oops | Max Horn | |
svn-id: r11348 | |||
2003-11-18 | return/enter key in the launcher now starts the selected target | Max Horn | |
svn-id: r11347 | |||
2003-11-18 | cleanup; fixed return/enter in ListWidget when not in editing mode | Max Horn | |
svn-id: r11346 | |||
2003-11-18 | revert use of GF_DEMO in Humongous games fixing several problems | Jonathan Gray | |
svn-id: r11345 | |||
2003-11-18 | Add PC game feature flag, to match others. | Travis Howell | |
svn-id: r11344 | |||
2003-11-18 | Removed unused file. | Torbjörn Andersson | |
svn-id: r11343 | |||
2003-11-18 | The readFile() function was only used once, for creating the debugger start | Torbjörn Andersson | |
menu, and wasn't even necessary there so I've removed it. That means the tony_gsdk.cpp file is no longer necessary. Sorry Tony, but at least you still have your own debugger command! ;-) svn-id: r11342 | |||
2003-11-18 | Alter old demo check | Travis Howell | |
Stop crash on exit with comi demo svn-id: r11341 | |||
2003-11-18 | Fix object names in dig demo | Travis Howell | |
svn-id: r11340 | |||
2003-11-18 | Add back full throttle pc demo target | Travis Howell | |
svn-id: r11339 | |||
2003-11-18 | Missed one check | Travis Howell | |
svn-id: r11338 | |||
2003-11-18 | added rest comi demo imuse music states | Paweł Kołodziejski | |
svn-id: r11337 | |||
2003-11-18 | COMI demos only have 3 fonts files. | Travis Howell | |
Don't do CD checks for COMI demos svn-id: r11336 | |||
2003-11-18 | Music correction | Travis Howell | |
svn-id: r11335 | |||
2003-11-18 | added experimental handle for comi demo music | Paweł Kołodziejski | |
svn-id: r11334 | |||
2003-11-18 | Add extra directory checks for Macintosh versions of indy3/loom | Travis Howell | |
svn-id: r11333 | |||
2003-11-18 | Music correction for dig demo | Travis Howell | |
svn-id: r11332 | |||
2003-11-18 | added music support for dig demo | Paweł Kołodziejski | |
svn-id: r11331 | |||
2003-11-17 | added voice support for mac dig demo | Paweł Kołodziejski | |
svn-id: r11330 | |||
2003-11-17 | added voice support in dig demo | Paweł Kołodziejski | |
svn-id: r11329 | |||
2003-11-17 | ft pc demo don't need nut file in smush | Paweł Kołodziejski | |
svn-id: r11328 | |||
2003-11-17 | fixed 'if' at load nut smush files for comi | Paweł Kołodziejski | |
svn-id: r11327 | |||
2003-11-17 | replaced demo GIDs wth GF_DEMO | Paweł Kołodziejski | |
svn-id: r11326 | |||
2003-11-17 | fix some demo-related bugs : | Gregory Montoir | |
- lola disappearing under the shower - wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source) the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing svn-id: r11325 | |||
2003-11-17 | added comi and dig demo | Paweł Kołodziejski | |
svn-id: r11324 | |||
2003-11-17 | added music hacks for cmi demo, please test it | Paweł Kołodziejski | |
svn-id: r11323 | |||
2003-11-17 | restart person animations at the end of a cutaway (this enables Sparky to ↵ | Gregory Montoir | |
animate again after giving Joe his file) svn-id: r11322 | |||
2003-11-17 | Added note about BS2 "pyramid bug". | Torbjörn Andersson | |
svn-id: r11321 | |||
2003-11-17 | fix 'chasing car disappearing for a frame' issue | Gregory Montoir | |
svn-id: r11320 | |||
2003-11-16 | whitespace | Max Horn | |
svn-id: r11319 |