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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2014-01-10
GRAPHICS: Fix dest alpha formula in blendPixelPtr
Marcus Comstedt
2014-01-10
GRAPHICS: Fix computation of addA in darkenFill()
Marcus Comstedt
2014-01-10
DC: Silenced some stupid warnings
Marcus Comstedt
2014-01-10
DC: Workaround for usleep prototype mismatch
Marcus Comstedt
2014-01-10
FULLPIPE: Started preloadCallback() implementation
Eugene Sandulenko
2014-01-10
FULLPIPE: Silence GCC warning
Torbjörn Andersson
2014-01-10
MORTEVIELLE: Get rid of setParent()
Strangerke
2014-01-10
FULLPIPE: Rename vars in scene33. This completes the scene
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33_processVents()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33_processJettie()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33_pour()
Eugene Sandulenko
2014-01-10
FULLPIPE: More code to scene33
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33_switchVent()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33_zoneClickProcess()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33_clickZones()
Eugene Sandulenko
2014-01-10
FULLPIPE: Enable scene33
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement sceneHandler33()
Eugene Sandulenko
2014-01-10
FULLPIPE: Implement scene33_updateCursor() and setupMusic()
Eugene Sandulenko
2014-01-10
FULLPIPE: Add another destructor stub
Eugene Sandulenko
2014-01-10
FULLPIPE: Plug scene33 in
Eugene Sandulenko
2014-01-10
FULLPIPE: Initial code for scene33
Eugene Sandulenko
2014-01-09
NEWS: Tweak phrasing
Willem Jan Palenstijn
2014-01-09
NEVERHOOD: Fix sprite shadows (e.g. when on top in module 1000, scene 1)
johndoe123
2014-01-09
MORTEVIELLE: Get rid of setParent() in TextHandler and SoundManager
Strangerke
2014-01-09
MORTEVIELLE: Get rid of setParent() in Menu and MouseHandler
Strangerke
2014-01-09
AVALANCHE: Avoid check in isHolding when _thing isn't set
Strangerke
2014-01-08
NEWS: Added support for The Neverhood
Filippos Karapetis
2014-01-08
FULLPIPE: Rest of destructor stubs
Eugene Sandulenko
2014-01-08
FULLPIPE: Stubbed and implemented some class destructors
Eugene Sandulenko
2014-01-08
FULLPIPE: Complete ObjstateCommand class
Eugene Sandulenko
2014-01-08
FULLPIPE: Started fixing ObjstateCommand object inheritance
Eugene Sandulenko
2014-01-08
FULLPIPE: Implement MessageQueue::insertExCommandAt()
Eugene Sandulenko
2014-01-08
FULLPIPE: Implement MGM::getStaticsIndex()
Eugene Sandulenko
2014-01-07
FULLPIPE: Rename remaining vars in scene32. This completes the scene
Eugene Sandulenko
2014-01-07
FULLPIPE: Started renames in scene32
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler32_trySit()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler32_spin()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler32_potLogic()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler32_ladderLogic()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler32_buttonPush()
Eugene Sandulenko
2014-01-07
FULLPIPE: yet more code to scene32
Eugene Sandulenko
2014-01-07
FULLPIPE: More code to scene32
Eugene Sandulenko
2014-01-07
FULLPIPE: Enable scene32
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler32()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement scene32_updateCursor() and setupMusic()
Eugene Sandulenko
2014-01-07
FULLPIPE: Plug scene32 in
Eugene Sandulenko
2014-01-07
FULLPIPE: Initial code for scene32
Eugene Sandulenko
2014-01-07
FULLPIPE: Renames in scene28. This completes the scene
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler28_trySecondaryPers()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler28_turnOn2()
Eugene Sandulenko
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