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AgeCommit message (Expand)Author
2006-03-04Oops, fixes problems with disabled widgets (they need full drawn shadows).Johannes Schickel
2006-03-04Improved shadow drawing (it's faster now since it doesn't draw the whole rect...Johannes Schickel
2006-03-04Cleanup: output0x388(0xABCD) is now writeOPL(0xAB, 0xCD), which is slightlyTorbjörn Andersson
2006-03-04Removed the default ignoreFadeouts parameter value for ImuseInternal's getSou...Jamieson Christian
2006-03-04Rearranged methods in the IMuse class declaration to denote those derived fro...Jamieson Christian
2006-03-04Removed colorToRGB and RGBToColor calls when calculating alphaJohannes Schickel
2006-03-04Weekly update to the Bloodshed Dev-C++ project files.Jamieson Christian
2006-03-04updated msvc7 project filesPaweł Kołodziejski
2006-03-04updated msvc8 project filesPaweł Kołodziejski
2006-03-04define int types for msvc to allow compile mpeg2 library. msvc does not fully...Paweł Kołodziejski
2006-03-04No need to use generateSubstResFileName when we already know the resultMax Horn
2006-03-04Removed unnecessary strcpy callsMax Horn
2006-03-04Older naming style only used by PC version of FT demoTravis Howell
2006-03-04Const as const can (marking things as const/static allows better compiler opt...Max Horn
2006-03-04Slightly clarified an odd subcase in ScummEngine::openRoomMax Horn
2006-03-04Cleanup for the container loading code (and always disable file name substitu...Max Horn
2006-03-04When container files are used, we don't need file name substitution anymoreMax Horn
2006-03-04Added a comment about the first few entries in substResFileNameTableMax Horn
2006-03-04Since findSubstResFileName / applySubstResFileName only compare up to the fir...Max Horn
2006-03-04This particular case in ScummEngine::openRoom only occurs for V4 games; chang...Max Horn
2006-03-04Renamed SubstResFileNames::winName and macName to almostGameID / expandedName...Max Horn
2006-03-04Added GFX transaction rollbacks in the SDL backend to the TODO listMax Horn
2006-03-04Patch #1434866 (Allow (again) the generation of deb pack.from current svn). N...Max Horn
2006-03-04Add/Update string var tables for COMI and The Dig, to allow translated stringsTravis Howell
2006-03-04Update hack for bug #915575 - MANIAC: Disappearing New Kid verbTravis Howell
2006-03-04Add correct md5 for second version of Simon the Sorcerer 2 patched to RussianTravis Howell
2006-03-04Update SVN tagsEugene Sandulenko
2006-03-04WIP of maemo portEugene Sandulenko
2006-03-03Update opcodes for C64 maniacTravis Howell
2006-03-03Eliminate flip_support.cpp file.Eugene Sandulenko
2006-03-03Yet another TODOMax Horn
2006-03-03Hiding the implementation of ADPCMInputStream from the public, in favor of a ...Max Horn
2006-03-03It's really 'MPEG', not 'Mpeg'Max Horn
2006-03-03Added two TODOsMax Horn
2006-03-03Explain the (admittedly strange) usage of some of our makeXXXStream factory f...Max Horn
2006-03-03Partial fix for Bug 1088045. Additional configuration of Part parameters in r...Jamieson Christian
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
2006-03-03Turn _file member of BundleMgr into a pointerMax Horn
2006-03-03String constants are const -> fixing compiler warningsMax Horn
2006-03-03Fix bug #1439279: "SCUMM: SubstResFileNames partial breakage"Eugene Sandulenko
2006-03-03Update opcodes in C64 maniac, fixes not been chased when caught in houseTravis Howell
2006-03-03Read array bounds in checkArrayLimits() correctly on all systemsTravis Howell
2006-03-03DOS versions of HE games sounds like Roland music tooTravis Howell
2006-03-03Added MT-32 device-specific reset on shutdown. Rearranged MT-32 initializatio...Jamieson Christian
2006-03-03Updated Bloodshed Dev-C++ project file for kyra to add new sound_adlib.cpp file.Jamieson Christian
2006-03-03Cleanup costume renderer for C64 manacTravis Howell
2006-03-03Always use music sound type, for music in 3DO versions of HE gamesTravis Howell
2006-03-02Use sound types for sound in HE GamesTravis Howell
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
2006-03-02Lure - started work on disassembling player walkingPaul Gilbert