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AgeCommit message (Expand)Author
2007-11-18Switch invalid items back to error message, since restart state issues are fi...Travis Howell
2007-11-18Fix loading restart state file in Amiga version of Waxworks.Travis Howell
2007-11-18Increased sound buffer size to avoid some skipping issues, and re-added a tim...Oystein Eftevaag
2007-11-17Implemented portrait mode, fixed a few issues with the dirty rects handling, ...Oystein Eftevaag
2007-11-17Use unique save game naming for PC versions of Elvira 2 and Waxworks, due to ...Travis Howell
2007-11-17Bugfix to properly clear previous room layers and fade in the screen when res...Paul Gilbert
2007-11-17Added missing code to deactivate animations that have finishedPaul Gilbert
2007-11-17Fixed sluggish mouse cursor during palette fade ins/outs.Torbjörn Andersson
2007-11-17Fix bug #1759850 - ELVIRA2: Restart state file causes crash. The itemStore da...Travis Howell
2007-11-17Identified some more Endian issues (thanks to Max)Paul Gilbert
2007-11-17Refactored main input code.Nicola Mettifogo
2007-11-17Added missing destructor and sounds to barrel animation sequencePaul Gilbert
2007-11-17Added missing animation for player operating rackPaul Gilbert
2007-11-17Added saving of the current hotspot animation record to savegamesPaul Gilbert
2007-11-17Changed default value of _walkFlag in Hotspot constructorPaul Gilbert
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between sa...Paul Gilbert
2007-11-17Cleaned up the logic of the activateHotspot methodPaul Gilbert
2007-11-17Bugfixes to restoring or restarting a game from the Restore/Restart dialogPaul Gilbert
2007-11-17Added 'specialized' versions of set_to for char*, signed char* and unsigned c...Johannes Schickel
2007-11-16Added assert for bit depth in Surface::move.Johannes Schickel
2007-11-16Typo.Johannes Schickel
2007-11-16Added const to static data.Johannes Schickel
2007-11-16Fixed a direct access causing endian problemsPaul Gilbert
2007-11-16Refactored language selection code.Nicola Mettifogo
2007-11-16Changed Audio::makeADPCMStream so that the stream passed to it can automatica...Max Horn
2007-11-16Changed conversation guards so that the player talking will only be paused if...Paul Gilbert
2007-11-16Bugfix for talk dialog not closing if the same character talks twice in immed...Paul Gilbert
2007-11-16Added guard to prevent a character being reset to a default direction frame a...Paul Gilbert
2007-11-16Bugfix to make player walk over to Goewin when talking to herPaul Gilbert
2007-11-16Bugfix to have NPC stand still during showMessage talk actionsPaul Gilbert
2007-11-16Fix loading common sample data for modules in Waxworks.Travis Howell
2007-11-15Some dirty rects handling, and fixed a off-by-one blitting bugOystein Eftevaag
2007-11-15added support for Adlib tracksGregory Montoir
2007-11-15Fixes to parameters of script methodsPaul Gilbert
2007-11-15Bugfix to prevent characters occasionally facing one way whilst walking in an...Paul Gilbert
2007-11-14iPhone: Implemented timers, and disabled mutexes (was causing deadlocks in Sn...Oystein Eftevaag
2007-11-14Removed an unclear (paranoid?) continue statement from the original engine. W...Nicola Mettifogo
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
2007-11-14Improved the game desc naming in the drascula detection codeMax Horn
2007-11-14When reconfiguring, quote env var values in case they contain whitespacesMax Horn
2007-11-14small fixesKostas Nakos
2007-11-14Fixed clipping issues that were still occurring in some roomsPaul Gilbert
2007-11-13Added sound support for the iPhoneOystein Eftevaag
2007-11-13got rid of the /evil/ monkeykeyboard code :-) (see also rev. 29495)Kostas Nakos
2007-11-13don't trash the registry if proper startup has failedKostas Nakos
2007-11-13somewhat more verbose debug msgsKostas Nakos
2007-11-13Moving the vitual keyboard show/hide hints during the copy protection screens...Kostas Nakos
2007-11-13- implemented opcodes:Johannes Schickel
2007-11-13Added guard to prevent one character's talk dialog interrupting another one t...Paul Gilbert
2007-11-13When automatically (re)configuring, print the command we execute (it is often...Max Horn