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2013-12-31FULLPIPE: Implement some scene14 logicEugene Sandulenko
2013-12-31FULLPIPE: Fix warningEugene Sandulenko
2013-12-31FULLPIPE: Enable scene14Eugene Sandulenko
2013-12-31FULLPIPE: Implement sceneHandler14()Eugene Sandulenko
2013-12-30FULLPIPE: Implement scene14_setupMusic() and scene14_updateCursor()Eugene Sandulenko
2013-12-30FULLPIPE: Plug scene14 inEugene Sandulenko
2013-12-30FULLPIPE: Started scene14Eugene Sandulenko
2013-12-30FULLPIPE: Started implementation of MovGraph2::genMovement()Eugene Sandulenko
2013-12-30FULLPIPE: Implement BehaviorManager::setBehaviorEnabled()Eugene Sandulenko
2013-12-30FULLPIPE: Implement BehaviorManager::getBehaviorEntryInfoByMessageQueueDataId()Eugene Sandulenko
2013-12-30FULLPIPE: Attempt to fix scene flickerEugene Sandulenko
2013-12-30FULLPIPE: Actually silence GCC warning.Torbjörn Andersson
2013-12-30FULLPIPE: Give scene13 vars meaningful names. This completes the scene.Eugene Sandulenko
2013-12-30FULLPIPE: Renames in scene13Eugene Sandulenko
2013-12-30FULLPIPE: Implement remaining scene13 functionsEugene Sandulenko
2013-12-30FULLPIPE: implement sceneHandler13_uneatGum()/updateBridge()Eugene Sandulenko
2013-12-30FULLPIPE: Fix warningEugene Sandulenko
2013-12-30FULLPIPE: Implement sceneHandler13_testClose()/testOpen()Eugene Sandulenko
2013-12-30FULLPIPE: Implement sceneHandler13_openBridge()Eugene Sandulenko
2013-12-30FULLPIPE: More code to scene13Eugene Sandulenko
2013-12-30FULLPIPE: Implement sceneHandler13_closeBridge()Eugene Sandulenko
2013-12-29FULLPIPE: Implement MotionController::getLinkByName()Eugene Sandulenko
2013-12-29FULLPIPE: Enable scene13Eugene Sandulenko
2013-12-29FULLPIPE: Implement sceneHandler13()Eugene Sandulenko
2013-12-29FULLPIPE: Fix crash when jumping to an unknown sceneFilippos Karapetis
2013-12-29FULLPIPE: Add a missing initialization in the MessageQueue classFilippos Karapetis
2013-12-29NEWS: Sync with the latest SCI changes and change some items to 80 colsFilippos Karapetis
2013-12-29FULLPIPE: Plug scene13 inEugene Sandulenko
2013-12-29FULLPIPE: Initial code for scene13Eugene Sandulenko
2013-12-28FULLPIPE: Revert accidential changeEugene Sandulenko
2013-12-28FULLPIPE: Correctly implement scene switching from command lineEugene Sandulenko
2013-12-28FULLPIPE: Complete scene24Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler24()Eugene Sandulenko
2013-12-28FULLPIPE: Implement scene24_setPoolState()Eugene Sandulenko
2013-12-28FULLPIPE: Plug scene24 inEugene Sandulenko
2013-12-28FULLPIPE: Initial implementation of scene24_initScene()Eugene Sandulenko
2013-12-28NEVERHOOD: Fix crash when playing uncompressed soundsTorbjörn Andersson
2013-12-28NEVERHOOD: Fix quitting via the menu (bug #6474)Filippos Karapetis
2013-12-28NEVERHOOD: Close the game menu when pressing the Escape keyFilippos Karapetis
2013-12-28FULLPIPE: Renames in scene11. This completes the sceneEugene Sandulenko
2013-12-28FULLPIPE: Rename variables in scene11Eugene Sandulenko
2013-12-28FULLPIPE: Give proper names to subs in scene11Eugene Sandulenko
2013-12-28FULLPIPE: Implement scene11_dudeSwingCallback()Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler11_swingerJumpDown()Eugene Sandulenko
2013-12-28FULLPIPE: More code to scene11Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler11_jumpFromSwing()Eugene Sandulenko
2013-12-28NEVERHOOD: Fix looping sounds (bug #6473)Filippos Karapetis
2013-12-28FULLPIPE: implement sceneHandler11_sub08()Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler11_sub11()Eugene Sandulenko
2013-12-28FULLPIPE: Implement sceneHandler11_sub10()Eugene Sandulenko