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2014-05-26CGE2: Implement runGame().uruk
2014-05-26CGE2: Move things around to fix broken compilation of cross-includes.uruk
V2D and V3D are moved to vga13h.h
2014-05-26CGE2: Add stub for System.uruk
2014-05-26CGE2: Add stub for keyboard handling.uruk
2014-05-25CGE2: Adjust the delay times to DOSBox's output.uruk
2014-05-24CGE2: Implement snSound().uruk
Rework the whole Fx class during the process. The intro animation is working now.
2014-05-24CGE2: Implement snRSeq() and snSeq().uruk
2014-05-24CGE2: Add isHero().uruk
2014-05-24CGE2: Revise CGE2Engine::tick().uruk
2014-05-24CGE2: Partially implement Sprite::step().uruk
2014-05-24CGE2: Some refactoring and fixing regarding runCommand().uruk
2014-05-23CGE2: Partially implement CommandHandler::runCommand().uruk
2014-05-23CGE2: Implement CommandHandler::idle().uruk
2014-05-23CGE2: Start implementation of CommandHandler.uruk
Implement constructor, destructor, addCommand() and add clear() ant _count.
2014-05-23CGE2: Implement Sprite::hide().uruk
2014-05-23CGE2: Implement Sprite::show().uruk
2014-05-23CGE2: Fix caveUp().uruk
Remove CGE2Engine::show() to do so.
2014-05-23CGE2: Add mainLoop() and handleFrame().uruk
Also implement connecting things.
2014-05-23CGE2: Add explanation to comment in caveUp().uruk
2014-05-23CGE2: Implement Sprite::expand().uruk
Add functions: *Bitmap::moveHi() *Bitmap::moveLo() *CGE2Engine::tail() and warning comments to various places during the process. Also add _lab data member to CommandHandler::Command.
2014-05-22CGE2: Fix loadSprite().uruk
2014-05-19CGE2: Implement feedSnail().uruk
2014-05-19CGE2: Further implement caveUp().uruk
2014-05-19CGE2: Revise Spare::takeCave().uruk
2014-05-19CGE2: Fix formatting in general.h.uruk
2014-05-19CGE2: Add Mouse in events.h to further implement caveUp().uruk
2014-05-19CGE2: Further implement caveUp(), add stub for busy().uruk
2014-05-19CGE2: Add stubbed Font and Talk.uruk
All to further implement caveUp().
2014-05-19CGE2: Further implement caveUp(), add stub for selectPocket().uruk
2014-05-19CGE2: Stub openPocket() for now.uruk
2014-05-18CGE2: Implement Sprite::contract():uruk
2014-05-18CGE2: Initialize _actions[] in SprExt's constructor.uruk
2014-05-18CGE2: Add release() to BitMap.uruk
2014-05-18CGE2: Implement Spare::dispose(), add Spare::update().uruk
2014-05-18CGE2: Revise takeCave().uruk
2014-05-18CGE2: Remove unnecessary call of loadTab(), add TODO to caveUp().uruk
2014-05-17CGE2: Further implement caveUp(), implement openPocket().uruk
2014-05-17CGE2: Reimplement backShow().uruk
2014-05-17CGE2: Revise Queue.uruk
2014-05-17CGE2: Further implement caveUp(), add stubbed loadMap().uruk
2014-05-17CGE2: Fix deinit().uruk
2014-05-16CGE2: Implement loadTab().uruk
2014-05-15CGE2: Implement showBak().uruk
2014-05-15CGE2: Partially implement Sprite::expand().uruk
2014-05-15CGE2: Move showTitle() from cge2.cpp to cge2_main.cpp.uruk
2014-05-15CGE2: Add newRandom().uruk
2014-05-15CGE2: Fix ShowTitle().uruk
Now it REALLY puts the picture to the middle of the screen.
2014-05-15CGE2: Add Bitmap::xLatPos().uruk
2014-05-15CGE2: Partially implement loadTab(), then use it.uruk
2014-05-15CGE2: Move setEye()s to CGE2Engine.uruk