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2004-09-26Always reads the same spot.Travis Howell
svn-id: r15282
2004-09-26reorder stuffMax Horn
svn-id: r15281
2004-09-25Enable drawWizImage flag 0x2Travis Howell
svn-id: r15280
2004-09-25fix for bug #1034707Gregory Montoir
svn-id: r15279
2004-09-25Remove obsolete path paramMax Horn
svn-id: r15278
2004-09-25Fix doxygen warningsMax Horn
svn-id: r15277
2004-09-25Revert change, breaks draw of objects.Travis Howell
svn-id: r15276
2004-09-25No longer requiredTravis Howell
svn-id: r15275
2004-09-25Remove leftoverTravis Howell
svn-id: r15274
2004-09-25cleanupMax Horn
svn-id: r15273
2004-09-25Cleanup / correctionMax Horn
svn-id: r15272
2004-09-25Fix compilation.Eugene Sandulenko
svn-id: r15271
2004-09-25Turning off V7_SMOOTH_SCROLLING_HACK for now againMax Horn
svn-id: r15270
2004-09-25get rid of the dirty hack needed to display wiz cursors in HE gamesGregory Montoir
svn-id: r15269
2004-09-25enable WizPolygon rendering, maze in kinddemo is now displayedGregory Montoir
svn-id: r15268
2004-09-25Cleanup to reduce code duplicationTravis Howell
svn-id: r15267
2004-09-25Cleanup to reduce code duplication.Travis Howell
svn-id: r15266
2004-09-25Lost commentTravis Howell
svn-id: r15265
2004-09-25Cleanup to reduce code duplication.Travis Howell
svn-id: r15264
2004-09-25Enough stubs and pops to make the intro scene script finish properly.Torbjörn Andersson
svn-id: r15263
2004-09-25Limit to HE gamesTravis Howell
svn-id: r15262
2004-09-24Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed ↵Max Horn
to it and can reported all those remaining bugs to me ;-) svn-id: r15261
2004-09-24Fix OOB access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
svn-id: r15260
2004-09-24Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing ↵Max Horn
glitch in V7_SMOOTH_SCROLLING_HACK mode (which, by the way, works pretty well now) svn-id: r15259
2004-09-24Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
svn-id: r15258
2004-09-24Fix charset text in V7_SMOOTH_SCROLLING_HACK modeMax Horn
svn-id: r15257
2004-09-24gdi.drawBitmap already performs clipping, no need to do it hereMax Horn
svn-id: r15256
2004-09-24Get rid of unused dbClear flagMax Horn
svn-id: r15255
2004-09-24Use Gdi::_numStrips in costume code (this allows us to be more flexible in ↵Max Horn
how we compute _numStrips: from now on, only one place has to be changed for that) svn-id: r15254
2004-09-24Added some const qualifiersMax Horn
svn-id: r15253
2004-09-24Fix for bug #795940 (COMI: strange light pixels)Max Horn
svn-id: r15252
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
svn-id: r15251
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
svn-id: r15250
2004-09-24No longer requiredTravis Howell
svn-id: r15249
2004-09-24One last correction.Travis Howell
svn-id: r15248
2004-09-24More V7_SMOOTH_SCROLLING_HACK hackeryMax Horn
svn-id: r15247
2004-09-23try to detect what's wrong in akos code with pjs2Gregory Montoir
svn-id: r15246
2004-09-23match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?Gregory Montoir
svn-id: r15245
2004-09-23Missed a spot.Travis Howell
svn-id: r15244
2004-09-23Update HE isseusTravis Howell
svn-id: r15243
2004-09-23nukeArrays seems fine now.Travis Howell
Fix dog regression svn-id: r15242
2004-09-23Added support for scene music and the music-playing opcode to make theTorbjörn Andersson
opening scene a bit nicer. svn-id: r15241
2004-09-23Replaced the standard stack with a custom-made. In the original SAGA engineTorbjörn Andersson
it appears that scripts are allowed to access the stack like any other memory area, so it's probably important that our stacks behave as closely to the original as possible. I don't know if this implementation does that yet, but it's a start. svn-id: r15240
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
Some arrays are nuked in startScene. svn-id: r15239
2004-09-22This was on the website but not in md5.txt, it seems?Max Horn
svn-id: r15238
2004-09-22New MD5s by Tobias FleischerMax Horn
svn-id: r15237
2004-09-22Made dstPitch an explicit parameter, instead of (ab)using _screenWidth ↵Max Horn
(important for 'smooth scrolling') svn-id: r15236
2004-09-22Debug values are shown correctly now.Travis Howell
svn-id: r15235
2004-09-22Add case stunTravis Howell
svn-id: r15234
2004-09-22Value is correct, but string index not array id.Travis Howell
svn-id: r15233