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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-12-09
GLK: Correct phrasing of switch case fall through comments
Paul Gilbert
2018-12-09
GLK: Change all references to glui32 and glsi32 to uint and int
Paul Gilbert
2018-12-09
GLK: Yet another Amiga compilation fix
Paul Gilbert
2018-12-09
GLK: Hopefully finally fix Amiga compilation
Paul Gilbert
2018-12-09
GLK: FROTZ: Hopefully fix Amiga compilation
Paul Gilbert
2018-12-09
CREDITS: GLK engine credits
Matan Bareket
2018-12-09
GLK: Update engine name and copyright strings
Paul Gilbert
2018-12-09
GLK: Add entries for Glulxe and TADS sub-engines to credits.pl
Paul Gilbert
2018-12-09
GLK: Fix compiler warnings
Paul Gilbert
2018-12-09
SCI32: Fix GK1 mummy animation, bug #10828 (#1439)
sluicebox
2018-12-09
SCI: Fix LONGBOW Amiga pub error, bug #9688 (#1437)
sluicebox
2018-12-08
GLK: Further fixes for Buildbot warnings
Paul Gilbert
2018-12-08
GLK: Sound volume and pausing methods
Paul Gilbert
2018-12-08
GLK: Fix Buildbot identified warnings
Paul Gilbert
2018-12-08
GLK: GLULXE: Validate game file version
Paul Gilbert
2018-12-08
GLK: GLULXE: Skeleton sub-engine
Paul Gilbert
2018-12-08
GLK: FROTZ: Reduce window margin to 0 to have status bar fill entire width
Paul Gilbert
2018-12-08
GLK: FROTZ: Properly flag the detections of Infocom games that have sound eff...
Paul Gilbert
2018-12-08
GLK: Add support for secondary Blorb files separate from the gamefile
Paul Gilbert
2018-12-08
GLK: FROTZ: Playing sounds now works directly from lhsound.zip and shsound.zip
Paul Gilbert
2018-12-08
GLK: FROTZ: Further sound handling
Paul Gilbert
2018-12-08
GLK: Beginnings of Sounds manager
Paul Gilbert
2018-12-08
GLK: FROTZ: Simplify accessing sounds for Lurking Horror & Sherlock
Paul Gilbert
2018-12-08
GLK: FROTZ: Add sound playing code
Paul Gilbert
2018-12-08
GLK: FROTZ: Added winarg methods
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix handling of empty rect picture resources
Paul Gilbert
2018-12-08
GLK: FROTZ: Implement some of the V6 opcodes
Paul Gilbert
2018-12-08
GLK: FROTZ: Add all the new V6 methods, commented out until I can fix each one
Paul Gilbert
2018-12-08
GLK: FROTZ: Detect Infocom games using .zip extensions
Paul Gilbert
2018-12-08
GLK: FROTZ: Improved rendering of Beyond Zork description area
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix setting cwin field when window changes
Paul Gilbert
2018-12-08
GLK: TADS: Compilation fixes
Paul Gilbert
2018-12-08
GLK: TADS: Compilation fix
Paul Gilbert
2018-12-08
GLK: TADS: Added Data class
Paul Gilbert
2018-12-08
GLK: TADS: Added cmap file
Paul Gilbert
2018-12-08
GLK: TADS: Add Regex class
Paul Gilbert
2018-12-08
GLK: TADS: Add a number of GLK interface methods
Paul Gilbert
2018-12-08
GLK: TADS: TADS2: Add ler file
Paul Gilbert
2018-12-08
GLK: TADS: GLK window initialization
Paul Gilbert
2018-12-08
GLK: TADS: Add first detection entry, further fallback detection
Paul Gilbert
2018-12-08
GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logic
Paul Gilbert
2018-12-08
GLK: TADS: Skeleton engine
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix display of character graphics in text grid windows
Paul Gilbert
2018-12-08
GLK: FROTZ: Allow loading savegames from launcher
Paul Gilbert
2018-12-08
GLK: FROTZ: Quetzal saving and loading now works
Paul Gilbert
2018-12-08
GLK: FROTZ: Further reading/writing setup for savegames using Quetzal
Paul Gilbert
2018-12-08
GLK: FROTZ: Savegame listing now reads Quetzal savegames
Paul Gilbert
2018-12-08
GLK: FROTZ: Draw character graphic chars at the same size as the fixed width ...
Paul Gilbert
2018-12-08
GLK: FROTZ: Fix selection of the character graphics font
Paul Gilbert
2018-12-08
GLK: FROTZ: Add derived Screen class to add Infocom character graphics font
Paul Gilbert
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