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2018-12-09GLK: Correct phrasing of switch case fall through commentsPaul Gilbert
2018-12-09GLK: Change all references to glui32 and glsi32 to uint and intPaul Gilbert
2018-12-09GLK: Yet another Amiga compilation fixPaul Gilbert
2018-12-09GLK: Hopefully finally fix Amiga compilationPaul Gilbert
2018-12-09GLK: FROTZ: Hopefully fix Amiga compilationPaul Gilbert
2018-12-09CREDITS: GLK engine creditsMatan Bareket
2018-12-09GLK: Update engine name and copyright stringsPaul Gilbert
2018-12-09GLK: Add entries for Glulxe and TADS sub-engines to credits.plPaul Gilbert
2018-12-09GLK: Fix compiler warningsPaul Gilbert
2018-12-09SCI32: Fix GK1 mummy animation, bug #10828 (#1439)sluicebox
2018-12-09SCI: Fix LONGBOW Amiga pub error, bug #9688 (#1437)sluicebox
2018-12-08GLK: Further fixes for Buildbot warningsPaul Gilbert
2018-12-08GLK: Sound volume and pausing methodsPaul Gilbert
2018-12-08GLK: Fix Buildbot identified warningsPaul Gilbert
2018-12-08GLK: GLULXE: Validate game file versionPaul Gilbert
2018-12-08GLK: GLULXE: Skeleton sub-enginePaul Gilbert
2018-12-08GLK: FROTZ: Reduce window margin to 0 to have status bar fill entire widthPaul Gilbert
2018-12-08GLK: FROTZ: Properly flag the detections of Infocom games that have sound eff...Paul Gilbert
2018-12-08GLK: Add support for secondary Blorb files separate from the gamefilePaul Gilbert
2018-12-08GLK: FROTZ: Playing sounds now works directly from lhsound.zip and shsound.zipPaul Gilbert
2018-12-08GLK: FROTZ: Further sound handlingPaul Gilbert
2018-12-08GLK: Beginnings of Sounds managerPaul Gilbert
2018-12-08GLK: FROTZ: Simplify accessing sounds for Lurking Horror & SherlockPaul Gilbert
2018-12-08GLK: FROTZ: Add sound playing codePaul Gilbert
2018-12-08GLK: FROTZ: Added winarg methodsPaul Gilbert
2018-12-08GLK: FROTZ: Fix handling of empty rect picture resourcesPaul Gilbert
2018-12-08GLK: FROTZ: Implement some of the V6 opcodesPaul Gilbert
2018-12-08GLK: FROTZ: Add all the new V6 methods, commented out until I can fix each onePaul Gilbert
2018-12-08GLK: FROTZ: Detect Infocom games using .zip extensionsPaul Gilbert
2018-12-08GLK: FROTZ: Improved rendering of Beyond Zork description areaPaul Gilbert
2018-12-08GLK: FROTZ: Fix setting cwin field when window changesPaul Gilbert
2018-12-08GLK: TADS: Compilation fixesPaul Gilbert
2018-12-08GLK: TADS: Compilation fixPaul Gilbert
2018-12-08GLK: TADS: Added Data classPaul Gilbert
2018-12-08GLK: TADS: Added cmap filePaul Gilbert
2018-12-08GLK: TADS: Add Regex classPaul Gilbert
2018-12-08GLK: TADS: Add a number of GLK interface methodsPaul Gilbert
2018-12-08GLK: TADS: TADS2: Add ler filePaul Gilbert
2018-12-08GLK: TADS: GLK window initializationPaul Gilbert
2018-12-08GLK: TADS: Add first detection entry, further fallback detectionPaul Gilbert
2018-12-08GLK: TADS: Skeletons for TADS 2 & 3 subengines, extra detection logicPaul Gilbert
2018-12-08GLK: TADS: Skeleton enginePaul Gilbert
2018-12-08GLK: FROTZ: Fix display of character graphics in text grid windowsPaul Gilbert
2018-12-08GLK: FROTZ: Allow loading savegames from launcherPaul Gilbert
2018-12-08GLK: FROTZ: Quetzal saving and loading now worksPaul Gilbert
2018-12-08GLK: FROTZ: Further reading/writing setup for savegames using QuetzalPaul Gilbert
2018-12-08GLK: FROTZ: Savegame listing now reads Quetzal savegamesPaul Gilbert
2018-12-08GLK: FROTZ: Draw character graphic chars at the same size as the fixed width ...Paul Gilbert
2018-12-08GLK: FROTZ: Fix selection of the character graphics fontPaul Gilbert
2018-12-08GLK: FROTZ: Add derived Screen class to add Infocom character graphics fontPaul Gilbert