index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2011-03-27
TSAGE: Implemented Scene #4150 - Village - Bedroom
Paul Gilbert
2011-03-27
TSAGE: Implement Scene 9999
strangerke
2011-03-26
TSAGE: Completed scene #4100 - Village - Chief's Hut
Paul Gilbert
2011-03-26
TSAGE: Implemented objects in Scene #4100
Paul Gilbert
2011-03-26
TSAGE: Fix some bugs in scene7700, rename some known objects
strangerke
2011-03-25
TSAGE: Implement Scene 7700
strangerke
2011-03-24
TSAGE: In progress implementation of Scene #4100
Paul Gilbert
2011-03-24
TSAGE: Initial implementation of Scene #4050
Paul Gilbert
2011-03-23
TSAGE: Implemented Scene #4045 - Temple Antechamber
Paul Gilbert
2011-03-23
TSAGE: Implemented Scene #4025 - Village - Puzzle Board
Paul Gilbert
2011-03-23
TSAGE: Initial implementation of Scene #4025
Paul Gilbert
2011-03-22
TSAGE: Implemented Scene #4010 - Village - By Lander
Paul Gilbert
2011-03-22
TSAGE: Implemented Scene #4000 - Village
Paul Gilbert
2011-03-21
TSAGE: Bugfixes for animations in Scene #4000
Paul Gilbert
2011-03-21
TSAGE: In progress work on Scene #4000
Paul Gilbert
2011-03-21
TSAGE: Cleanup after git merge epic failure
strangerke
2011-03-21
TSAGE: Add some comments about Scenes in group #8
strangerke
2011-03-21
TSAGE: Scene 7000 (imperfect)
strangerke
2011-03-21
TSAGE: Implement scene7600
strangerke
2011-03-21
TSAGE: Added new speaker classes
Paul Gilbert
2011-03-21
TSAGE: Initial implementation of Scene #3700 - Remote Viewer
Paul Gilbert
2011-03-21
TSAGE: Implemented Scene #3500 - Ringworld Scan
Paul Gilbert
2011-03-21
TSAGE: Corrected bugs in Scene #1400 - Ringworld Wall
Paul Gilbert
2011-03-21
TSAGE: Implemented Scene 2400 - Descending in Lander
Paul Gilbert
2011-03-21
TSAGE: Completed Scene #2320 - Starcraft - Lander Bar
Paul Gilbert
2011-03-21
TSAGE: Added support to priority_regions to display a single specific priorit...
Paul Gilbert
2011-03-21
TSAGE: Bugfix to the sequence manager to treat parameters as signed integers
Paul Gilbert
2011-03-21
TSAGE: Replaced some values with proper constants
Paul Gilbert
2011-03-21
TSAGE: Correctly handle priority regions when drawing in a wide scene
Paul Gilbert
2011-03-21
TSAGE: Added command to show the priority regions of a scene
Paul Gilbert
2011-03-21
TSAGE: Implement original engine scene scrolling optimisations
Paul Gilbert
2011-03-21
TSAGE: Corrected background scrolling on wide-screen scenes
Paul Gilbert
2011-03-21
TSAGE: Bugfixes for player movement in wide-screen scenes
Paul Gilbert
2011-03-21
TSAGE: Changed walk_regions debugger command to work in scrolling screens
Paul Gilbert
2011-03-20
TSAGE: Implement scene 7100.
strangerke
2011-03-20
TSAGE: Implement scene 7300
strangerke
2011-03-20
TSAGE: Added new speaker classes
Paul Gilbert
2011-03-20
TSAGE: Initial implementation of Scene #3700 - Remote Viewer
Paul Gilbert
2011-03-19
TSAGE: Implement scene 7200, fix some bugs in scene 7000
strangerke
2011-03-19
TSAGE: Implemented Scene #3500 - Ringworld Scan
Paul Gilbert
2011-03-19
TSAGE: Corrected bugs in Scene #1400 - Ringworld Wall
Paul Gilbert
2011-03-19
TSAGE: Implemented Scene 2400 - Descending in Lander
Paul Gilbert
2011-03-19
TSAGE: Completed Scene #2320 - Starcraft - Lander Bar
Paul Gilbert
2011-03-19
TSAGE: Added support to priority_regions to display a single specific priorit...
Paul Gilbert
2011-03-19
TSAGE: Bugfix to the sequence manager to treat parameters as signed integers
Paul Gilbert
2011-03-19
TSAGE: Replaced some values with proper constants
Paul Gilbert
2011-03-19
TSAGE: Correctly handle priority regions when drawing in a wide scene
Paul Gilbert
2011-03-19
TSAGE: Added command to show the priority regions of a scene
Paul Gilbert
2011-03-19
TSAGE: Implement original engine scene scrolling optimisations
Paul Gilbert
2011-03-19
TSAGE: fix compilation on GCC
strangerke
[prev]
[next]