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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-09-24
Get rid of unused dbClear flag
Max Horn
2004-09-24
Use Gdi::_numStrips in costume code (this allows us to be more flexible in ho...
Max Horn
2004-09-24
Added some const qualifiers
Max Horn
2004-09-24
Fix for bug #795940 (COMI: strange light pixels)
Max Horn
2004-09-24
More V7_SMOOTH_SCROLLING_HACK related fixes
Max Horn
2004-09-24
More V7_SMOOTH_SCROLLING_HACK related fixes
Max Horn
2004-09-24
No longer required
Travis Howell
2004-09-24
One last correction.
Travis Howell
2004-09-24
More V7_SMOOTH_SCROLLING_HACK hackery
Max Horn
2004-09-23
try to detect what's wrong in akos code with pjs2
Gregory Montoir
2004-09-23
match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?
Gregory Montoir
2004-09-23
Missed a spot.
Travis Howell
2004-09-23
Update HE isseus
Travis Howell
2004-09-23
nukeArrays seems fine now.
Travis Howell
2004-09-23
Added support for scene music and the music-playing opcode to make the
Torbjörn Andersson
2004-09-23
Replaced the standard stack with a custom-made. In the original SAGA engine
Torbjörn Andersson
2004-09-23
Fix array pointer overflows in HE80+ games.
Travis Howell
2004-09-22
This was on the website but not in md5.txt, it seems?
Max Horn
2004-09-22
New MD5s by Tobias Fleischer
Max Horn
2004-09-22
Made dstPitch an explicit parameter, instead of (ab)using _screenWidth (impor...
Max Horn
2004-09-22
Debug values are shown correctly now.
Travis Howell
2004-09-22
Add case stun
Travis Howell
2004-09-22
Value is correct, but string index not array id.
Travis Howell
2004-09-22
Start the scene script as well, just to make things more interesting. This
Torbjörn Andersson
2004-09-22
Filename string go a bit higher
Travis Howell
2004-09-22
smaller is 99 after all.
Travis Howell
2004-09-22
Add a few more case stubs
Travis Howell
2004-09-22
No longer StopMusic
Travis Howell
2004-09-22
Add missing cases
Travis Howell
2004-09-21
cleanup
Gregory Montoir
2004-09-21
fix freddemo intro glitches
Gregory Montoir
2004-09-21
cleanup
Max Horn
2004-09-21
More cleanup
Max Horn
2004-09-21
cleanup
Max Horn
2004-09-21
Fix memory leak
Max Horn
2004-09-21
Add missing cases
Travis Howell
2004-09-21
Filter out both trace msgs.
Travis Howell
2004-09-21
*** empty log message ***
Travis Howell
2004-09-21
Add multi-block support for HE games.
Travis Howell
2004-09-21
HE90+ games use actor layering too, in reverse order.
Travis Howell
2004-09-21
The TourneySetup script now runs and finishes cleanly. However, this is not
Torbjörn Andersson
2004-09-21
Add HE90+ opcode difference
Travis Howell
2004-09-21
Switch order to prevent warning
Travis Howell
2004-09-21
No longer needed.
Travis Howell
2004-09-21
Should be HE60/70.
Travis Howell
2004-09-21
More HE todos
Travis Howell
2004-09-20
Moved some init code around (hopefully this'll help PalmOS)
Max Horn
2004-09-20
Fix array out of bounds access
Max Horn
2004-09-20
Fix for bug #1031390 (FOA: Graphical corruption and possible crash in Atlanti...
Max Horn
2004-09-20
more cleanup
Max Horn
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