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2006-10-19cleanupMax Horn
svn-id: r24383
2006-10-18Credit madmoose for his MOD player.Eugene Sandulenko
svn-id: r24375
2006-10-18some cleanup.Johannes Schickel
svn-id: r24374
2006-10-18cleanupMax Horn
svn-id: r24373
2006-10-18cleanupMax Horn
svn-id: r24372
2006-10-18SCUMM: Got rid of BompHeaderMax Horn
svn-id: r24371
2006-10-18Added Point::sqrDist method to (safely) compute the square of the distance ↵Max Horn
between two points svn-id: r24370
2006-10-18SCUMM: Be less generous to code invoking checkXYInBoxBounds with a bad box ↵Max Horn
param: we now abort instead of ignoring it silently. May cause some trivial-to-fix regressions svn-id: r24369
2006-10-18SCUMM: Moved getDistanceBetween to clas ScummEngine_v6; grouped inventory ↵Max Horn
related stuff in object.cpp svn-id: r24368
2006-10-18SCUMM: reordered contents of actor.cpp, grouping methods in a hopefully ↵Max Horn
somewhat more logical fashion svn-id: r24367
2006-10-18SCUMM: Yet another minox walkbox cleanupMax Horn
svn-id: r24366
2006-10-18SCUMM: walbox related cleanupMax Horn
svn-id: r24365
2006-10-18Fix assignment-instead-of-compare bug in AGOSEngine::menuFor_e2Max Horn
svn-id: r24363
2006-10-18Fix display of sword cursor in WWTravis Howell
svn-id: r24362
2006-10-18Add mouse cursors for WWTravis Howell
svn-id: r24361
2006-10-17Remove duplicate opcode in WWTravis Howell
svn-id: r24360
2006-10-17The Amiga demo of Elvira 1 includes several VGA sound files, with a file ↵Travis Howell
size of zero svn-id: r24359
2006-10-17Whitespace changesTravis Howell
svn-id: r24358
2006-10-17Fix clearing window, when removing icons in earlier gamesTravis Howell
svn-id: r24357
2006-10-17Add minor differences in windows code of Elvira 1/2/WWTravis Howell
svn-id: r24356
2006-10-17Add more icons code differences for Elvira 1/2/WWTravis Howell
svn-id: r24355
2006-10-16Add patch #1578573 - ELVIRA: More game versionsTravis Howell
svn-id: r24354
2006-10-16Add WIP (not yet plugged in) Protracker modules playerEugene Sandulenko
svn-id: r24351
2006-10-16Add Elvira 2 difference in clearMenuStripTravis Howell
svn-id: r24350
2006-10-16Enable menus in Elvira 2Travis Howell
svn-id: r24349
2006-10-16Add more opcode differences for WWTravis Howell
svn-id: r24348
2006-10-16Enable menus in WW, allows more progressTravis Howell
svn-id: r24347
2006-10-16Disable mouse cursor in Amiga demo of Elvira 1Travis Howell
svn-id: r24346
2006-10-16Add work around for converter crash in Amiga version of WW for now Travis Howell
svn-id: r24345
2006-10-16Auto decrunch the gamexx file when requiredTravis Howell
svn-id: r24344
2006-10-15Added MD5 for Future Wars included in the UK "Classic Collection".Torbjörn Andersson
svn-id: r24343
2006-10-15Reflect Simon engine rename in credits too.Eugene Sandulenko
svn-id: r24340
2006-10-15Reanmed CD -> "256 colors"Eugene Sandulenko
svn-id: r24339
2006-10-15Amiga sound files aren't compressedTravis Howell
svn-id: r24338
2006-10-15Rename items.cpp to script.cppEugene Sandulenko
svn-id: r24336
2006-10-15Only stop the required sound channel, when switching sound filesTravis Howell
svn-id: r24335
2006-10-15Add another filename difference in Amiga versionsTravis Howell
svn-id: r24334
2006-10-15Minor cleanupTravis Howell
svn-id: r24333
2006-10-15Add menu support for Amiga demo of Elvira 1Travis Howell
svn-id: r24332
2006-10-15Add AtariST version of Elvira 2Travis Howell
svn-id: r24331
2006-10-15Added some more const keywordsMax Horn
svn-id: r24330
2006-10-15Turned some more static vars into static constMax Horn
svn-id: r24329
2006-10-15Moved get_resource_id_quoted around a bit and added another FIXME commentMax Horn
svn-id: r24328
2006-10-15Added FIXME comment about 'static' abuse in imuse_part.cppMax Horn
svn-id: r24327
2006-10-15oopsMax Horn
svn-id: r24326
2006-10-15Replaced Chunk::ChunkString by tag2strMax Horn
svn-id: r24325
2006-10-15Replaced function level static variable (YUCK) called 'sentence' by ↵Max Horn
ScummEngine_v2:_sentenceBuf svn-id: r24324
2006-10-15Turning various static tables into static constMax Horn
svn-id: r24323
2006-10-15Since proper detection is added to CinE, build it by default andEugene Sandulenko
announce as supported. Future Wars is completable. svn-id: r24321
2006-10-15Add proper game detection to CinE engine.Eugene Sandulenko
svn-id: r24320