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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-05-20
AUTHORS: Update 1/2. Main contributors, including SCI team
Eugene Sandulenko
2016-05-20
NEWS: Mention Android SDL port
Eugene Sandulenko
2016-05-20
Merge pull request #758 from lubomyr/master
Eugene Sandulenko
2016-05-20
ANDROIDSDL: add startup logo
lubomyr
2016-05-20
ANDROIDSDL: updated banner.png image
lubomyr
2016-05-20
GNAP: Remove some unused variables in resources
Strangerke
2016-05-20
GNAP: Remove TODOs, add safeguard checks
Strangerke
2016-05-20
GNAP: Remove obsolete TODOs
Strangerke
2016-05-20
GNAP: Implement delayTicks functions, refactor them to share code
Strangerke
2016-05-20
GNAP: Remove some CHECKME's
Strangerke
2016-05-20
GNAP: Enable a clown sequence which wasn't used in the original due to a bug
Strangerke
2016-05-20
GNAP: Rework the code of Scene07::run, remove an obsolete todo
Strangerke
2016-05-19
Merge pull request #688 from blorente/master
Eugene Sandulenko
2016-05-19
ANDROIDSDL: add image banner.png for androidTV
lubomyr
2016-05-19
ANDROIDSDL: add androidsdl backend
lubomyr
2016-05-19
GNAP: Add several checks on _gameDone in order to quit the game quickly
Strangerke
2016-05-19
GNAP: Compute the thumbnail when opening the device so that it doesn't show t...
Strangerke
2016-05-19
GNAP: Add thumbnails, rewrite partially querySaveMetaInfos.
Strangerke
2016-05-19
IMAGE: Added BMP RLE4 decoder
Eugene Sandulenko
2016-05-18
GNAP: Change pixel format - Courtesy of _sev
Strangerke
2016-05-18
SCUMM HE: Document sprite group opcodes
Eugene Sandulenko
2016-05-18
TINSEL: Fix out-of-bounds array access
Eugene Sandulenko
2016-05-18
ACCESS: Plug memory leak
Eugene Sandulenko
2016-05-18
NEWS/DE: Mention 3DS port
Lothar Serra Mari
2016-05-18
GRAPHICS: Add support for 4bpp BMPs
Eugene Sandulenko
2016-05-17
GNAP: Fix the coding style of a couple of casts
Strangerke
2016-05-17
GNAP: Fix some spacing
Strangerke
2016-05-17
GNAP: Add missing stars in header, change include guard name in gnap.h
Strangerke
2016-05-17
SCUMM HE: Complete Complex Array Operations subopcode.
Eugene Sandulenko
2016-05-17
NEWS: Mention 3DS port
Eugene Sandulenko
2016-05-17
CREDITS: Add Lubomyr to Android porters
Eugene Sandulenko
2016-05-17
KYRA: Remove redundant code.
Eugene Sandulenko
2016-05-17
CINE: Remove useless code.
Eugene Sandulenko
2016-05-17
AGI: Remove useless code.
Eugene Sandulenko
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2016-05-17
SCUMM HE: Started work on Complex Array Operations
Eugene Sandulenko
2016-05-17
NEWS/DE: Mention the lock-up fix for in-game animations in lab
Lothar Serra Mari
2016-05-17
NEWS: Mention the lock-up fix for in-game animations in lab
Filippos Karapetis
2016-05-17
LAB: Fix waiting for sounds embedded in animations
Filippos Karapetis
2016-05-17
SCUMM: Add missing break in o70_startSound.
Kirben
2016-05-17
AGOS: Fix potential buffer overflow.
Kirben
2016-05-17
GNAP: USe Common::Point for mouse position, initialize some more variables
Strangerke
2016-05-17
GNAP: Replace memcpy on overlapping memory area by memmove. Thanks to eriktor...
Strangerke
2016-05-16
GNAP: Fix another valgrind error
Strangerke
2016-05-16
GNAP: Enforce the use of nullptr in function calls
Strangerke
2016-05-16
GNAP: Fix a couple of unintialized variables
Strangerke
2016-05-16
GNAP: Fix broken debug strings
Strangerke
2016-05-16
GNAP: Fix score display in Monkey arcade game.
Strangerke
2016-05-16
COMMON: Add replace functions to Common and String.
Borja Lorente Escobar
2016-05-16
GNAP: Explicitely set _scoreLevel to 1 when score greater than 556
Strangerke
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