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2011-07-18DREAMWEB: initman reversedBertrand Augereau
2011-07-18DREAMWEB: walking blacklistedBertrand Augereau
2011-07-18DREAMWEB: mainman reversedBertrand Augereau
2011-07-18DREAMWEB: Blacklisted liftspriteBertrand Augereau
2011-07-18DREAMWEB: dodoor blacklistedBertrand Augereau
2011-07-18DREAMWEB: Sprite::b19 is Sprite::frameBertrand Augereau
2011-07-18DREAMWEB: steady and constant objects sprites callbacksBertrand Augereau
2011-07-18DREAMWEB: backobject reversedBertrand Augereau
2011-07-18DREAMWEB: Blacklisted frameoutbh and frameoutfxBertrand Augereau
2011-07-18DREAMWEB: showframe blacklistedBertrand Augereau
2011-07-18DREAMWEB: C++-isation of a part of the sprite subsystemBertrand Augereau
2011-07-18COMPOSER: Move Button code around.Alyssa Milburn
2011-07-18COMPOSER: Move scripting code into scripting.cpp.Alyssa Milburn
2011-07-18COMPOSER: Move Pipe code into resource.cpp.Alyssa Milburn
2011-07-18COMPOSER: Move graphics-related code into graphics.cpp.Alyssa Milburn
2011-07-18COMPOSER: Remove outdated comments.Alyssa Milburn
2011-07-18COMPOSER: Only allow invalid-sized sprites if RLE.Alyssa Milburn
2011-07-18COMPOSER: Obey sound priorities.Alyssa Milburn
2011-07-18COMMON: Fix commentMatthew Hoops
2011-07-18COMPOSER: Better field names/values.Alyssa Milburn
2011-07-18COMPOSER: Fix the search direction in getButtonFor.Alyssa Milburn
2011-07-18COMPOSER: Try to fix contains() for kButtonEllipse.Alyssa Milburn
2011-07-18COMPOSER: Fix Sprite::contains to check for non-transparent, not transparent.Alyssa Milburn
2011-07-18COMMON: Update code from eosMatthew Hoops
2011-07-18COMMON: Update class documentation to say they're now used by SCUMMMatthew Hoops
2011-07-18COMMON: Remove USE_BINK checks from header filesMatthew Hoops
2011-07-18DOC: Fix typoWillem Jan Palenstijn
2011-07-18COMPOSER: Send onChar event in onKeyDown.Alyssa Milburn
2011-07-18COMPOSER: Fixes for getStreamForSprite.Alyssa Milburn
2011-07-18COMPOSER: Clip sprite drawing.Alyssa Milburn
2011-07-18COMPOSER: Various minor fixes.Alyssa Milburn
2011-07-18COMPOSER: Implement saving/loading.Alyssa Milburn
2011-07-18COMPOSER: Fix a couple of memory leaks spotted by digitall.Alyssa Milburn
2011-07-18COMPOSER: Some more sorting fixes.Alyssa Milburn
2011-07-18COMPOSER: Fix various stupid script bugs.Alyssa Milburn
2011-07-18TSAGE: Bugfix to make Return to Launcher work correctlyPaul Gilbert
2011-07-18DREAMWEB: Fix Valgrind warningeriktorbjorn
2011-07-18DOC: Added German translation of README (WIP by SimSaw)Eugene Sandulenko
2011-07-18DOC: Updated German QuickStart (provided by SimSaw)Eugene Sandulenko
2011-07-18DOC: Renamed README template and translated versions to QuickStartEugene Sandulenko
2011-07-17COMPOSER: Implement kFuncLoadData.Alyssa Milburn
2011-07-17COMPOSER: Implement AddSprite, RemoveSprite, GetSpriteSize script functions.Alyssa Milburn
2011-07-17COMPOSER: Some processAnimFrame improvements.Alyssa Milburn
2011-07-17COMPOSER: Various additions/improvements to sprite/mouse code.Alyssa Milburn
2011-07-17DOCS: Remove executable flag on (translated ) doc files.Johannes Schickel
2011-07-17DC: Directory handling fixesMarcus Comstedt
* Include directory nodes in FSList sent to detectGames - This is required for correct detection of toon. * Don't add / at the end of directories found in getChildren - It looks like that behaviour was removed from posix-fs a long time ago, and now there's apparently code depending on directories _not_ having a / at the end of their name... * Treat games detected in subdirs as duplicates - This is a workaround for a detection bug in toon; it will incorrectly detect the game in the MISC subdirectory as well. * Don't avoid directories called "install" in the game selector - I don't know if the original reason for ignoring "install" is still valid, but the code for doing do so was broken anyway.
2011-07-17COMPOSER: Don't use memcpy for overlapping copies (fixes gaps in some sprites).Alyssa Milburn
2011-07-17DREAMWEB: The generator includes a file for custom structs and a file for ↵Bertrand Augereau
custom function definitions It also generates C++ symbols for asm proc addresses
2011-07-17SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output.Johannes Schickel
Formerly we tried to play back a ROL resource on AdLib in this case, since the game does not contain a ADL resource for the sound the game tries to play here. The original does not exhibit this behavior, thus I changed it to behave the same now. Big thanks to eriktorbjorn for noticing and finding the cause of this problem. Also thanks to Kirben for checking how the original behaved and _athrxx for checking the FM-Towns version of Indy4.
2011-07-17SCUMM: Clarify PC Speaker style sound resource handling with a comment.Johannes Schickel