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2016-03-21Merge pull request #704 from lordhoto/clone2727-audiocdJohannes Schickel
2016-03-20SHERLOCK: Fix overloaded setPixels warningPaul Gilbert
2016-03-21SCI32: Add censorship info to Phantasmagoria 2 detection entriesMartin Kiewitz
2016-03-20GRAPHICS: Fix MangaedSurface pixel casting errorsPaul Gilbert
2016-03-20GRAPHICS: Use correct bounding rect in Font::drawString taking Common::String.Johannes Schickel
2016-03-20GRAPHICS: Mark actual dirty area as dirty in Font::drawString.Johannes Schickel
2016-03-20Merge pull request #652 from dreammaster/screenPaul Gilbert
2016-03-20WAGE: Adjust cursor position when scrollingEugene Sandulenko
2016-03-20WAGE: Restrict text scrolling to the visible textEugene Sandulenko
2016-03-20SCI32: Clean up outdated/wrong commentsColin Snover
2016-03-20SCI32: Return correct value from kSetFontHeightColin Snover
2016-03-20SCI32: Do not change accumulator in non-returning kernel callsColin Snover
2016-03-20SCI32: Use signed values for displacement positionColin Snover
2016-03-20SCI32: Mark KQ7 1.51 Windows only detection entries actually as Windows.Johannes Schickel
2016-03-19NEWS: Mention new Chinese Pinyin translationThierry Crozat
2016-03-19I18N: Regenerate translations data fileThierry Crozat
2016-03-19I18N: Chinese Pinyin GUI Translation added, support ISO-8859-1Chenbo Li
2016-03-18SCI32: Add workaround for invalid temp read in TorinColin Snover
2016-03-18SCI32: Use correct script dimensions for later SCI32 gamesColin Snover
2016-03-18SCI32: Add Phantasmagoria 1.000.000 signatureColin Snover
2016-03-18AUDIO: Use MUNT's sample rate for MT-32 emulation.Johannes Schickel
2016-03-18AUDIO: Make MT-32 emulator play MIDI events immediately.Johannes Schickel
2016-03-18SCI32: Fix crashes in kIsOnMe caused by stale CelObjsColin Snover
2016-03-18SCI32: More correctly fix kStringCopy overflowColin Snover
2016-03-18SCI32: Fix heap overflow (read) in kStringCopyColin Snover
2016-03-18SCI32: Fix incorrect double-read from CLUTColin Snover
2016-03-18WAGE: Plugged in console scrolling up/downEugene Sandulenko
2016-03-18WAGE: Fixed border highlightingEugene Sandulenko
2016-03-18WAGE: Correction to highlighted border drawingEugene Sandulenko
2016-03-18WAGE: Initial code for border manipulationEugene Sandulenko
2016-03-17GRAPHICS: Cleanup of ManagedSurface and Screen classesPaul Gilbert
2016-03-17SCI32: Correct KQ7 version splitColin Snover
2016-03-17SCI32: Add kq7 1.51 English, fix kq7 1.51 German detectionMartin Kiewitz
2016-03-17SCI32: Code documentation improvementsColin Snover
2016-03-17SCI32: Remove outdated note about state of frameout codeColin Snover
2016-03-17SCI32: Temporarily remove dead SCI2.1early transitions codeColin Snover
2016-03-17SCI32: Clarify game engine version comments for split-version gamesColin Snover
2016-03-17SCI32: Update unimplemented TODO to reflect the correct operation typeColin Snover
2016-03-17SCI32: Enable redrawAllCount in palMorphFrameOutColin Snover
2016-03-17BUILD: Fix static linking for OS X.Johannes Schickel
2016-03-17WAGE: Added several alternate versions of the gamesEugene Sandulenko
2016-03-16SCI32: Work around bad Styler script in KQ7 2.0bColin Snover
2016-03-16SCI32: Fix updated screen item count in remapMarkRedraw()Filippos Karapetis
2016-03-16Merge pull request #682 from lordhoto/savefilemanager-case-insensitiveJohannes Schickel
2016-03-16WAGE: Added 5 more games to detect. Drakmyth Castle is a big gameEugene Sandulenko
2016-03-16SCUMM: Slight renaming for clarification.Johannes Schickel
2016-03-16SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus.Johannes Schickel
2016-03-16SCI: Add workaround for restoring kq6 saved games (lowres/hires)Martin Kiewitz
2016-03-16WAGE: More games to detection, all have problemsEugene Sandulenko
2016-03-16WAGE: Implement script command in debuggerEugene Sandulenko