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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2017-07-13
SLUDGE: not to build sludge by default
yinsimei
2017-07-13
SLUDGE: use U32String to replace sludge utf8 library
yinsimei
2017-07-13
SLUDGE: replace char* by Common::String for error messages
yinsimei
2017-07-13
SLUDGE: save&load system (without thumbnail and snapshot)
yinsimei
2017-07-13
Image: extend writePng for 4-byte pixelFormat
yinsimei
2017-07-13
SLUDGE: stop a sound by file number
yinsimei
2017-07-13
SLUDGE: add blankscreen effect
yinsimei
2017-07-13
SLUDGE: check point to non transparent part of a character
yinsimei
2017-07-13
SLUDGE: kill a sprite bank
yinsimei
2017-07-13
SLUDGE: clean debug info
yinsimei
2017-07-13
SLUDGE: correct text color for png font
yinsimei
2017-07-13
SLUDGE: add game timing
yinsimei
2017-07-13
SLUDGE: add channel to debug text
yinsimei
2017-07-13
SLUDGE: fix unmatched delete []
yinsimei
2017-07-13
SLUDGE: fix bug of setting zbuffer before backdrop
yinsimei
2017-07-13
SLUDGE: set sludge game to 1xScale by default
yinsimei
2017-07-13
SLUDGE: read headless png sprites
yinsimei
2017-07-13
IMAGE: add flag to skip signature check in png decoder
yinsimei
2017-07-13
SLUDGE: move initGraphics after sludge init
yinsimei
2017-07-13
SLUDGE: free resource when finish reading png sprite
yinsimei
2017-07-13
SLUDGE: add several debug infos and exit when error
yinsimei
2017-07-13
SLUDGE: add game detection for Robin's rescue
yinsimei
2017-07-13
SLUDGE: add fall back detection
yinsimei
2017-07-13
SLUDGE: use Common::List to reproduce layer effects
yinsimei
2017-07-13
SLUDGE: formatting code in sprites.cpp
yinsimei
2017-07-13
SLUDGE: load zBuffer sprites as backdrop copies
yinsimei
2017-07-13
SLUDGE: change background and zByffer restore order in freeze
yinsimei
2017-07-13
SLUDGE: paste image to background
yinsimei
2017-07-13
SLUDGE: add dark screen effect
yinsimei
2017-07-13
SLUDGE: remove a low-level graphic loop
yinsimei
2017-07-13
SLUDGE: fix error that chracter has no click effect
yinsimei
2017-07-13
SLUDGE: free surfaces in freeze struct
yinsimei
2017-07-13
SLUDGE: get input work by replacing sdl event by scummvm event
yinsimei
2017-07-13
SLUDGE: give a 0.5 opacity for mixOverlay image
yinsimei
2017-07-13
SLUDGE: get freeze and unfreeze scene work
yinsimei
2017-07-13
SLUDGE: remove unused variable in parallaxLayer
yinsimei
2017-07-13
SLUDGE: change struct texture to Surface
yinsimei
2017-07-13
SLUDGE: set to right delay time
yinsimei
2017-07-13
SLUDGE: remove #ifndef of cursor display and formatting code
yinsimei
2017-07-13
SLUDGE: cache of ended sound in playlist won't be used before handled
yinsimei
2017-07-13
SLUDGE: add sound loop for wav and ogg
yinsimei
2017-07-13
SLUDGE: add sound loop test game
yinsimei
2017-07-13
SLUDGE: get loop sound work for wav and ogg
yinsimei
2017-07-13
SLUDGE: add new game for testing
yinsimei
2017-07-13
SLUDGE: leave MOD sound loading aside
yinsimei
2017-07-13
SLUDGE: play game wav sound in a rough way
yinsimei
2017-07-13
SLUDGE: remove unused sound files and rename cpp
yinsimei
2017-07-13
SLUDGE: remove value setting loop by memset
yinsimei
2017-07-13
SLUDGE: change pixel formats to pointers and fix seg fault
yinsimei
2017-07-13
SLUDGE: fix unmatched delete[] leaks
yinsimei
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