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AgeCommit message (Expand)Author
2017-07-13SLUDGE: not to build sludge by defaultyinsimei
2017-07-13SLUDGE: use U32String to replace sludge utf8 libraryyinsimei
2017-07-13SLUDGE: replace char* by Common::String for error messagesyinsimei
2017-07-13SLUDGE: save&load system (without thumbnail and snapshot)yinsimei
2017-07-13Image: extend writePng for 4-byte pixelFormatyinsimei
2017-07-13SLUDGE: stop a sound by file numberyinsimei
2017-07-13SLUDGE: add blankscreen effectyinsimei
2017-07-13SLUDGE: check point to non transparent part of a characteryinsimei
2017-07-13SLUDGE: kill a sprite bankyinsimei
2017-07-13SLUDGE: clean debug infoyinsimei
2017-07-13SLUDGE: correct text color for png fontyinsimei
2017-07-13SLUDGE: add game timingyinsimei
2017-07-13SLUDGE: add channel to debug textyinsimei
2017-07-13SLUDGE: fix unmatched delete []yinsimei
2017-07-13SLUDGE: fix bug of setting zbuffer before backdropyinsimei
2017-07-13SLUDGE: set sludge game to 1xScale by defaultyinsimei
2017-07-13SLUDGE: read headless png spritesyinsimei
2017-07-13IMAGE: add flag to skip signature check in png decoderyinsimei
2017-07-13SLUDGE: move initGraphics after sludge inityinsimei
2017-07-13SLUDGE: free resource when finish reading png spriteyinsimei
2017-07-13SLUDGE: add several debug infos and exit when erroryinsimei
2017-07-13SLUDGE: add game detection for Robin's rescueyinsimei
2017-07-13SLUDGE: add fall back detectionyinsimei
2017-07-13SLUDGE: use Common::List to reproduce layer effectsyinsimei
2017-07-13SLUDGE: formatting code in sprites.cppyinsimei
2017-07-13SLUDGE: load zBuffer sprites as backdrop copiesyinsimei
2017-07-13SLUDGE: change background and zByffer restore order in freezeyinsimei
2017-07-13SLUDGE: paste image to backgroundyinsimei
2017-07-13SLUDGE: add dark screen effectyinsimei
2017-07-13SLUDGE: remove a low-level graphic loopyinsimei
2017-07-13SLUDGE: fix error that chracter has no click effectyinsimei
2017-07-13SLUDGE: free surfaces in freeze structyinsimei
2017-07-13SLUDGE: get input work by replacing sdl event by scummvm eventyinsimei
2017-07-13SLUDGE: give a 0.5 opacity for mixOverlay imageyinsimei
2017-07-13SLUDGE: get freeze and unfreeze scene workyinsimei
2017-07-13SLUDGE: remove unused variable in parallaxLayeryinsimei
2017-07-13SLUDGE: change struct texture to Surfaceyinsimei
2017-07-13SLUDGE: set to right delay timeyinsimei
2017-07-13SLUDGE: remove #ifndef of cursor display and formatting codeyinsimei
2017-07-13SLUDGE: cache of ended sound in playlist won't be used before handledyinsimei
2017-07-13SLUDGE: add sound loop for wav and oggyinsimei
2017-07-13SLUDGE: add sound loop test gameyinsimei
2017-07-13SLUDGE: get loop sound work for wav and oggyinsimei
2017-07-13SLUDGE: add new game for testingyinsimei
2017-07-13SLUDGE: leave MOD sound loading asideyinsimei
2017-07-13SLUDGE: play game wav sound in a rough wayyinsimei
2017-07-13SLUDGE: remove unused sound files and rename cppyinsimei
2017-07-13SLUDGE: remove value setting loop by memsetyinsimei
2017-07-13SLUDGE: change pixel formats to pointers and fix seg faultyinsimei
2017-07-13SLUDGE: fix unmatched delete[] leaksyinsimei