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2018-02-02ADL: Refactor NIB image error handlingWalter van Niftrik
2018-02-02ADL: Implement new detection method for disk imagesWalter van Niftrik
2018-02-02ENGINES: Make AdvancedMetaEngine::detectGame() virtualWalter van Niftrik
2018-02-02ADL: Refactor disk image handlingWalter van Niftrik
2018-02-02ADL: Add sanity check to track/sector numbers read from NIBWalter van Niftrik
2018-02-02ADL: Ignore broken sectorsWalter van Niftrik
2018-02-02ADL: Do not pad out 13-sector .NIB disks to 16-sector formatWalter van Niftrik
2018-02-02ADL: Add convert_disk debug commandWalter van Niftrik
2018-02-01XEEN: Fix display of dragon text at start of World endingPaul Gilbert
2018-02-01XEEN: Implemented remainder of World of Xeen endingPaul Gilbert
2018-02-01BLADERUNNER: Fixed few Coverity issuesPeter Kohaut
2018-02-01SCI: Avoid (false positive) uninitialized use warningWillem Jan Palenstijn
2018-02-01SCI: Sabotage qfg1vga's speed testWillem Jan Palenstijn
2018-02-01I18N: Update translations templatesThierry Crozat
2018-02-01TINSEL: Remove now duplicate VER macroBastien Bouclet
2018-02-01NEWS: Mention ar correction and control improvements in PSP portrsn8887
2018-02-01I18N: Update translations templatesThierry Crozat
2018-02-01Revert "SCUMM: Check for and flag demos correctly"Eugene Sandulenko
2018-01-31SCUMM: Fix compilation failure when DISABLE_TOWNS_DUAL_LAYER_MODE is definedColin Snover
2018-01-31SCUMM: Rename iMUSE save/load function to avoid confusing function hidingColin Snover
2018-01-31XEEN: Further implementation of World of Xeen endingPaul Gilbert
2018-01-31SUPERNOVA: Mark intentional fallthrough in switchThierry Crozat
2018-01-31SUPERNOVA: Fix incorrect sanity check for debug commandThierry Crozat
2018-01-31SUPERNOVA: Improve command button size for translationsThierry Crozat
2018-01-31I18N: Update translations templatesThierry Crozat
2018-01-31SCUMM: Check for and flag demos correctlyHenrik "Henke37" Andersson
2018-01-31NEWS: Mention touch controls in PS Vita portrsn8887
2018-01-31SCUMM: Remove variable shadowingColin Snover
2018-01-31TUCKER: Print infobar string if no savegame existsAdrian Frühwirth
2018-01-31TUCKER: Fix sentence bar offsetsAdrian Frühwirth
2018-01-31TUCKER: Fix dirty rects drawing bug in drawStringInteger()Adrian Frühwirth
2018-01-31TUCKER: Use existing enum for verbsAdrian Frühwirth
2018-01-31TUCKER: Fix dentist music in mall being played incorrectlyAdrian Frühwirth
2018-01-31SCUMM: Fix compilation failureColin Snover
2018-01-31TUCKER: Fix bubbles in Plugs shopAdrian Frühwirth
2018-01-31TUCKER: Cure Bud's and Billy's seasicknessAdrian Frühwirth
2018-01-31TUCKER: Fix walking Royston glitchAdrian Frühwirth
2018-01-31TUCKER: Clarify comment in room palette handling codeEugene Sandulenko
2018-01-31TUCKER: Fix color cycling in submarine roomAdrian Frühwirth
2018-01-31TUCKER: Fix font rendering bugAdrian Frühwirth
2018-01-31SCUMM: Fix warning (it generates another one in common/ though)Eugene Sandulenko
2018-01-31I18N: Update translations templatesThierry Crozat
2018-01-31COMMON: Move VER macro for serializer into common codeColin Snover
2018-01-31SCUMM: Replace UB-triggering serialization code with Common::SerializerColin Snover
2018-01-31COMMON: Add support for array serialization to SerializerColin Snover
2018-01-31SCUMM: Fix stack overflow initializing localsColin Snover
2018-01-31SCUMM: Fix stack overflow initializing localsColin Snover
2018-01-31NEWS: Mention lipsync in SCUMM gamesEugene Sandulenko
2018-01-31SCUMM: implement lipsync for v7 gamesAdrian Frühwirth
2018-01-31SCUMM: really implement lipsyncGiovanni Bajo